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SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
@SymphonicSage12: I've managed to give jiggs a "wind hitbox" on her Dtaunt. I'm amazing.

I used a Special Offensive Collision. 0 damage, flag value 00030000, first undefined value 00000006, second undefined value E04FFFC0. I've tried it and it works.


thanks so much lolz but I though the wind effect for the flag value was C1C3000 O_o
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
hmmm. I'll try yours. It's probably the same thing, really. oh thanks! :D


EDIT: How the heck did you get the timer time thing: and is that number hex or pointer?
 

Gigas_Deth

Smash Apprentice
Joined
Apr 15, 2009
Messages
117
Location
See that guy on the corner? Yeah that's not me.
SPECIALS

In the "action" dropdown list, you can see certain numbers. each number represents a certain
action. For every character the following applies:

112 Neutral Special
113 Side Special
114 Up Special
115 Down Special
116 Final Smash

How is this true for every character? There's nothing for Samus in actions 112, 113, 115, and 116.

I'll screw around and maybe figure out what's what for her if I have time.
Does this apply JUST to Samus?
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
How would I go about adding a wind effect to a running animation?

some of this mess is a lil cunfuzzling, other stuff not so much.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Does this apply JUST to Samus?
Bowser supposedly has the same issues. I think that's the reason why it's beta, PW hasn't figured out everyone's stuff yet and why PTs Pokemon can't be changed and why DDD can't be changed either.

Also, for those wondering what SA is, it's not under Body Collision. It's a special script you can only find in moves that have it. So I suggest, if you plan on giving a taunt SA, take Wario's special script for his SA and put it onto a taunt. (It's right under the time interval, second line). Yoshi's SA also only works in the air.
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
How would I go about adding a wind effect to a running animation?

some of this mess is a lil cunfuzzling, other stuff not so much.
PLOX.... o.o

EDIT: oh like you guys were saying, ...the specials things arent the same for every character. 112 for pit is his Down special.

Edit: o wait nvm.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Ok, now
it freezes whenever I Try to ****ing downtaunt. WTF?



nvmv I got it work . except....


I can't give the hitbox damage....

when I increase the size of the hitbox, it doesn't seem to do anything.

Increasing the BKB and KBG don't seem to do anything, and...


when you're a little farther away, there's this weak wind hit that barely sends them anywhere, and I Can't seem to edit that.
 

Gigas_Deth

Smash Apprentice
Joined
Apr 15, 2009
Messages
117
Location
See that guy on the corner? Yeah that's not me.
Bowser supposedly has the same issues. I think that's the reason why it's beta, PW hasn't figured out everyone's stuff yet and why PTs Pokemon can't be changed and why DDD can't be changed either.

Also, for those wondering what SA is, it's not under Body Collision. It's a special script you can only find in moves that have it. So I suggest, if you plan on giving a taunt SA, take Wario's special script for his SA and put it onto a taunt. (It's right under the time interval, second line). Yoshi's SA also only works in the air.
Of course the character I want to edit the most is screwed up. >__>
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
yeah, but we need to figure out how to edit the weaker hit when you more far way with her down taunt. Cuz that doesn't seem changed. and I don't think we can give it damage D:
 

TheUltimateMario

Smash Apprentice
Joined
Jul 15, 2009
Messages
86
How do i add effects on to a attack? Im trying to get Sonic's down B to have
a wheel of fire around it, or atleast, have SOME fire on it. I got everything
else to work but that.
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
How do i add effects on to a attack? Im trying to get Sonic's down B to have
a wheel of fire around it, or atleast, have SOME fire on it. I got everything
else to work but that.
If sonic doesnt have any fire effects on any of his moves then its close to impossible unless you know how to locate another characters speical effects

on that note

I found some somke effects for sheik lol the one she uses when she comes outta her upB
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Can someone help me? I'm wondering how you edit the parameters on a grab. Specifically, Captain Falcon's grab (or any grab in general). Could anyone help? I know that this is advanced stuff, but it would help a lot.
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
Idk if it helps any but, I found using the Pheonix Mario pac as a refrence was much more useful than the guide at some points
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Idk if it helps any but, I found using the Pheonix Mario pac as a refrence was much more useful than the guide at some points
lol It really depends tho. Some people understand english rather than computer talk.

Sheik's fsmash charge is awesome, looks like she's steaming up. I dont know how to convert my snapshot tho so I cant show it off.
 

TheUltimateMario

Smash Apprentice
Joined
Jul 15, 2009
Messages
86
If sonic doesnt have any fire effects on any of his moves then its close to impossible unless you know how to locate another characters speical effects

on that note

I found some somke effects for sheik lol the one she uses when she comes outta her upB
Well, im using Mario's fire effects, does that count? Would that
work, or no?
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Well, im using Mario's fire effects, does that count? Would that
work, or no?
It wouldnt work because sonic doesnt have those fire effect files. It only works if the character has those effects. Mario, Ike, Luigi for example have fire based effects, you can edit them to have different fire effects for different moves for those respective characters.

THANKS A MILLION

10millionthnx
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
i really wanna see that shiek...

but does anyone know the animation names for different characters specials? i have found Yoshi's... and i'm working on marth's... but finding them for everyone myself would take a lot of time... so it would be nice if someone helped me...
 

TheUltimateMario

Smash Apprentice
Joined
Jul 15, 2009
Messages
86
It wouldnt work because sonic doesnt have those fire effect files. It only works if the character has those effects. Mario, Ike, Luigi for example have fire based effects, you can edit them to have different fire effects for different moves for those respective characters.
I see, then stratch that.
I wish Sonic was more... Editable, i mean
you can't even change his special attacks!
And certain attacks don't work with his spin
moves, which is a lot of'em.
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
Hey guys, sorry to bother you guys, but is possible to visually change moves?

Like I fixed up Lucas PK Freeze to have thunder effects(on contact), but it still looks like Ice.
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
I got a link up on what I've done to sheik so far on the official disscusion thread.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
EPIC FALCON version 1

Alright. I know how to edit grab range, thanks to Magus.

Here is the (SO FAR) moveset of EPIC FALCON.

Arials:
Nair: 999% damage for both hits, first hit DOES NOT kill. Range of Hyrule Temple (hitbox)
Knee: 999% damage, range of Hyrule Temple.
UpAir: same as knee (electric effect)
Dair: same damage (for comboing!), range of Hyrule Temple. Best combo move EXCEPT GRAB! electric properties.

Grabs:
Grab: RANGE OF HYRULE TEMPLE! fun to play with

Shield:
it is REALLY BIG lol

download: http://www.mediafire.com/download.php?jlmy0kmrggt


LET ME KNOW HOW YOU LIKE IT! it isnt done, i am going to add awesome effects.

and i cant get a vid up, so dont ask.

i will edit tilts and smashes next, once im COMPLETELY done with grabs XD

oh, and keep in mind that you cannt grab a character through a direct object.

and next, i will add intangible frames to his idle,walking,and running positions.

edit: i wll put this in the "Project SA discussion.
 

TheUltimateMario

Smash Apprentice
Joined
Jul 15, 2009
Messages
86
Alright. I know how to edit grab range, thanks to Magus.

Here is the (SO FAR) moveset of EPIC FALCON.

Arials:
Nair: 999% damage for both hits, first hit DOES NOT kill. Range of Hyrule Temple (hitbox)
Knee: 999% damage, range of Hyrule Temple.
UpAir: same as knee (electric effect)
Dair: same damage (for comboing!), range of Hyrule Temple. Best combo move EXCEPT GRAB! electric properties.

Grabs:
Grab: RANGE OF HYRULE TEMPLE! fun to play with

Shield:
it is REALLY BIG lol

download: http://www.mediafire.com/download.php?jlmy0kmrggt


LET ME KNOW HOW YOU LIKE IT! it isnt done, i am going to add awesome effects.

and i cant get a vid up, so dont ask.

i will edit tilts and smashes next, once im COMPLETELY done with grabs XD

oh, and keep in mind that you cannt grab a character through a direct object.

and next, i will add intangible frames to his idle,walking,and running positions.

edit: i wll put this in the "Project SA discussion.
Lol, i'll try him out, sounds fun.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
yeah

im gonna make IC's unfair next. just editing the grabs will brake them XD


and i MIGHT give falcon like 100 jumps :p

but im not 100% on that yet lol
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Dude Broken Falcon is awesome, lol. Gotta love his chain grabs and ultra knee.
Yea, I know right?

can someone make a video of him?


and this is prototype. the final version will be in my sig, and it will be SICK. dude, taunts will spike. and have an amazing hitbox. and i will edit the attributes more.
 

TheUltimateMario

Smash Apprentice
Joined
Jul 15, 2009
Messages
86
Yea, I know right?

can someone make a video of him?


and this is prototype. the final version will be in my sig, and it will be SICK. dude, taunts will spike. and have an amazing hitbox. and i will edit the attributes more.
Lawl, you should map "YES" to all of his taunts, also, how do you get moves
to spike? I was wondering how to, because i wanted Sonic to have
a spike.
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Hey lets take this discussion to the discussion thread. So we dont cluster conversations everywhere.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
Lawl, you should map "YES" to all of his taunts, also, how do you get moves
to spike? I was wondering how to, because i wanted Sonic to have
a spike.
Edit the trajectory of an offensive collision. the ID is either 10E or 169. Try both, and lmk which works. that would help a lot :)


and i haven't found the "YES" SFX yet, but I'm still looking.


and sorry guys, ill stop.
 
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