Re: Chrom's Up-B / Chromcide Discussion. Gotta give my two cents about whenever the move must be nerfed or not. Except Bias because I play Chrom/s Nerfing Chrom's Up-B to make him die First is a terrible balance idea. As it ruin the whole mechanism and design of the move. Chrom, by himself, was designed as the Pinnacle peak of glasscanon. A Combo heavy Characters who don't have the Reverse Tip mechanism of Roy. At what price? The price of having an "abyssimal" recovery making him one of the easiest Characters to gimp and kill with the Nerf of the overall defensive option off-stage, lag of directional air-dodge and Chrom lack of horizontal recovery. Any Characters with a counter, projectile or Spike kill him at any % the moment Chrom is off-stage. Knowing this the developers did something smart, something to give a way for Chrom to get a minimum of respect off-stage. Killing his enemy first and taking him down with him, possibly stealing a stock of the opponent is being too greedy. That design philosophy is easy to be seen with the Armor that Chrom have during the first Swing to drag the enemy with him, alongside the unique Up-B voice clip where Chrom himself claim that he'll kill the enemy. The move leading to combo at 0% still exist for the same purpose. The opponent need to show respect to Chrom and his recovery, and the Chrom player need to respect his enemy too as failing/misstiming the move might lead to a death without any stock-trade TL;DR: Removing or Nerfing the Chromcide or Chrom Killing the opponent first goes against the design philosophy and function of the move itself as it was a way to "patch-up" Chrom in a game with next to no defensive option off-stage. Please, think about why X happens instead of going for X should be removed