this matchup is my actual favourite (weird for some1 to have mk as a favourite matchup yea i know xD)
theres a few tips i can give people to beat mks , mainly obvious ones but other than that it all comes down to experiance in the matchup
Never recover low unless ur obviously c4ing ur self up to recover
Always Try start on fd why? the stage is amazing to camp mk + tech chase him + Survive till high %'s nearly every stock unless you get gimped
to stop mk getting me off stage i nroamlly keep a nade with me at all times like u were trying to avoid falcos cg or something so mk cant get easy % from 0 with downthrow grabs and get u of stage but if he grabs u tech it obviously
When im in the air trying to land on the stage how do i recover? as you know most mks wait for the air dodge and drop down and punish it with either d air or n air , each time u get hit up and try to recover try diffrent things i think n air fastfall is one of the best hits them and makes u drop likea brick dont do it everytuime ul get predictable f air is good if ur off stage and u wana get a spike some every mk gets hit by it at some point as they think il just get that last hit in but yet again its a bit risky it could lead to taking there stock or just getting urself into a worse position
Were should i cp mk too? obviously go for halberd that low ceiling with up tilt is really too good , most mks will ban it tho so i recomend fd as i said but if u alst won on fd then i would mybe go for castle seige its 1 of my favourites but its jsut great for snake especially the 2nd bit after the stage change the statues echo the f tilts and once there destoryed its great to camp just dont get hit of the side early.
How do i out space mk? well if hes d air camping hold a nade and throw it up (hold it and press bck so u throw it up gently) then suprise him with a up tilt at low % or a up air at any % or just camp with nades your choice , getting snakes grabs in this matchup are so important when u get that down throw make that ***** of a mk pay for it try follow the tech chase and get it right as in get atleast a f tilt out of it but we all guess wrong sometimes , if hes f air spacing you to try lead it into more % i usally hold a nade sheild drop it to pwoersheild the f air or just sheild it and punish with f tilt or just beat him to the move so f tilt before he f airs.
How do i punish when he comes out nado? if the mk nados you and u manage to sheild it tilt ur sheild up to block it from hitting u out sheild and u can either punish with up tilt at high % f tilt at any % or d air for a kill or %
if anyone needs any more help
Calzorz@hotmail.co.uk
im just trying to help out other snake mains