HELLO AND WELCOME TO THE OFFICIAL THINKAMAN CHANGELOG POST
Brought to you by @
Dantarion!
Buckle your seatbelts and get your F5 key ready. We're doing this.
As a reminder, these are just changes to character script files--not game engine alterations, and not animations!
IASA and AC data does not seem seem to be stored in these files!!!
U-tilt damage 6.3 -> 5.5
a few unknown line deletions in the misc scripts for subactions 216-21d
F-smash damage 14 -> 15
D-smash back hit angle 0x46 -> 0x3C, base knockback 0x50 -> 0x64
Fair hitbox size 4.8 -> 5.6
subaction 242 hitbox size 1.6 -> 1.7, z-pos 6.1 -> 7.0 (whatever it is, it does 25% at a 0x58 angle)
subaction 246 hitbox size 2.1 -> 2.2, z-pos 4.7 -> 5.5 (whatever it is, it does 20% at a 0x5A angle)
NOTHING
NOTHING
unknown code added to subaction 47
unknown alterations to subactions 20e and 210; probably fixing up-b bugs?
D-tilt hitboxes come out on frame 4 -> 5, and have had their sizes reduced 4.0/2.5/2.0 -> 4.0/3.2/2.5; the priorities of the latter two hitboxes has been corrected, and and the x-pos of the last one shifted 0 -> 1; in accordance with the delayed start time, the hitboxes only last 5 -> 4 frames.
F-smash base knockback 0x73 -> 0x6F
U-smash base knockback 0x64 -> 0x5A, primary hitbox size 5.0 -> 4.0 (secondary size unchanged)
Nair early hitbox sizes reduced 5.0/3.5 -> 4.2/3.0, x-pos shifted 4.5/1.5 -> 3.0/2.0
Nair early hitbox damage 6.0 -> 5.0
Nair late hitbox sizes reduced 5.0/3.5 -> 4.2/3.0, x-pos shifted 4.5/1.5 -> 3.0/2.0
Nair late hitbox damage decreased 10.0 -> 7.5
Fair early hits knockback growth adjusted 0x14/0x23 -> 0x37/37
Fair final hit knockback growth reduced 0x3C -> 0x32
F-throw base knockback reduced 0x55 -> 0x4C
B-throw base knockback reduced 0x46 -> 0x3C
unknown additional line added on frame 28 in subaction 16
unknown additional line added to subaction 8F
subactions 231 and 232 do something on frame 1 instead of 2
unknown changes to the misc script of uair
unknown new line and tweak to subaction 290
NOTHING
Repeating jab final hitbox size 4.0 -> 5.0, y-pos 5.0 -> 5.5
unknown line deleted from subactions FC and FD
unknown line and 57 frame timer added to subactions 1A7-1AC
unknown line deleted from subaction 21F; also has an unknown hitbox (1%, hits after frame 6) param changed from 0x3F -> 0x1F
subaction 23E timer changed from 8 -> 9, unknown hitbox-like params of 5.0 and 4.0 reduced by 1
subaction 240 unknown hitbox-like params of 5.0 and 4.0 reduced by 1 or 2
F-smash 1 sweetspot knockback growth decreased 0x3C -> 0x2F
U-tilt damage increased 6.5 -> 7.2
Unknown param on grab hitbox of pivot grab changed from -18.7 -> -15.0
Fair damage reduced 6.8/6.0 -> 5.5/4.8
Uair final hit base knockback reduced 0x9B -> 0x8A
Bouncing Fish base knockback reduced 0x64 -> 0x5A, knockback growth reduced 0x1E -> 0x1A
The following line removed from misc scripting for u-tilt, u-smash and d-smash charge, and subactions 67, 137, 141, 147, 14D, 153, 1A7-1AA, 20E-210, 212-214, 216-218, 21A-21C, 23E, 240, 246-248
Code:
unk_010(0x0, 3.000000, 30.000000, 2.000000, 1.000000, 0.000000, 12.000000, 40.000000, 20.000000, 0x32, )
NOTHING
NOTHING
U-smash hit frame slowed 8 -> 10, first hitbox duration increased 1 -> 2
unknown value in subaction 1B3 tweaked from 0x2 to 0x4
subaction 250-252 and 258-25A windboxs unknown parameter changed from 0x3F to 0x1F
unknown value in subaction 2D0 tweaked from 1.0 to 2.0
unknown line added to subactions 2D8 to 2DC
A lot of mystery lines removed from misc scripts like ganon that I don't care about atm
U-smash hitbox duration increased, from frame 23 -> 27 (duration 5 -> 9)
Unknown param of pivot grab tweaked from -19.4 -> -17.4 (like Zelda)
Also has more mystery misc script lines I don't care about right now
212 CHANGES? SCREW THIS DOING IT LATER
Yet more misc script lines deleted
Unknown param at the end of jab2 tweaked from 0x2B -> 0x2F
Unknown line of code added after frame 32 to subactions 260-262
Unknown param at the end of subaction 28C tweaked from 0xF -> 0x16
OH HELL NO NOT NOW
More mystery misc deletions
Fair damage reduced 13 -> 12
D-throw angle changed 0x46 -> 0x50, base knockback increased 0x3C -> 0x52
Subaction 304 hitbox frame reduced 1.0 -> 0.0
Subaction 304 and 306 hitboxs (10%, angel 0x169) has a lot of differences, adds additional hitbox spaced differently (z=40.0)
Nair initial hit damage increased 7.0 -> 10.0
Nair later hit damage increased 5.0 -> 7.5
Fair initial hits angle changed from 0x16E -> 0x55 on all applicable hitboxes
Bair final hit base knockback increased 0xB4 -> 0xD4
Uair y-pos changed 17.0 -> 19.0
Uair graphics tweaked
Dair y-pos changed 4.5 -> 6.5, z-pos changed 4.5 -> 3.5
Dair graphics tweaked
F-throw initial timer changed to synchronous (shouldn't matter?), additional hitboxes added at different positions.
Unknown line added to subaction 272
Unknown parameter in subaction 274 changed 0x1 -> 0x2
Jab 2 damage reduced 3.0 -> 2.0
Jab 3 damage reduced 8.0 -> 7.0
F-tilt (normal) tertiary hitboxes x-pos -5.0 -> -3.8
Nair unknown parameter changed 1.0 -> 2.0
NOTHING
Fair landing hitbox damage increased 2.0 -> 5.0, z-pos 11.0 -> 12.0, unknown parameter 8.0 -> 7.0
Unknown timer in subactions 213 and 21F moved from frame 9 -> 12
Code removed from graphics and sound scripts for subactions 234-236