Open the file in notepadBut you havent explained how I'm supposed to add a code to the program if I can't convert a .txt file to a .b+ file
File
Save As
Select "All Files" in "Save File Type"
write <filename>.b+
hit ok
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Open the file in notepadBut you havent explained how I'm supposed to add a code to the program if I can't convert a .txt file to a .b+ file
Check out the BrawlPlusery 3.3 Tab. It exists because the BrawlPlusery 3.3 folderOooh...that was the problem
It kept saving my file as NoTripping.b+.txt
But it works now.
More feedback
Add an option to remove a code from the custom tab (not deactivate it, completely remove it from the list)
That was cool...the Tweaker read the one-line No Trip code and recognized that it was the same as the two-liner, so it disabled the two-liner
That red highlight on the line count that appears when the codeset goes above 256 lines appeared at exactly 256
EDIT: and does folder support mean you can throw a bunch of codes into a folder, upload the folder, and it'll recognize the individual codes? Or that you can put several codes in a single .b+ file and it'll read them separately? Or that you can import several files with one click?
EDITEDIT: I think I forgot to thank you for making such an awesome program
I'm quite surprised that I didn't see that...Check out the BrawlPlusery 3.3 Tab. It exists because the BrawlPlusery 3.3 folder
The items in custom appear because there are b+ files in the same folder as the program
in other words
Tab Custom: \*.b+
Tab XYZ: \XYZ\*.b+
Tab BrawlPlusery3.3: \BrawlPlusery3.3\b+
If you don't want something in the custom tab, erase the b+ in the same folder as Brawl+ Tweaker
Look at the picture on the first post. You'll see a BrawlPlusery3.3 tab but that's there because the BrawlPlusery3.3 folder that exists where Brawl+ Tweaker is. IT'S NOT HARDCODED INTO THE PROGRAM!
At the moment you can't disable the Codes1 and Codes2 tab. Maybe next release
in order for me to do that it'd need to cross reference with a large databse. there hasn't been a strong contribution in making b+ files so far. i'm thinkingof making an online database you can download b+ files from and also upload to. then i can parse gct files and txt files with used codes. what you want would probably be a value list but i should work on getting a large database firstI'm quite surprised that I didn't see that...
@your edit: Rereading my post, I wasn't clear enough. Regardless...
You have codes with their default values hardcoded into the program. These codes are activated once a default value changes. I want to know if you can make it possible for the program to recognize when someone adds one such code (such as the grav values code) and automatically change the default values to the ones in the code (such as the grav values in the b+ery 3.3 set). That way, one can actually see what changes have been made by looking at the codes2 tab.
I hope that makes sense.
I think I get that, but why would you need to cross-reference to a database if the program only needs to check whether an inputted file is the same as a hardwired code? If it's unique, it goes to the custom tab. If the program registers a match, the values are inputted into the hardwired code.in order for me to do that it'd need to cross reference with a large databse. there hasn't been a strong contribution in making b+ files so far. i'm thinkingof making an online database you can download b+ files from and also upload to. then i can parse gct files and txt files with used codes. what you want would probably be a value list but i should work on getting a large database first
I think I get that, but why would you need to cross-reference to a database if the program only needs to check whether an inputted file is the same as a hardwired code? If it's unique, it goes to the custom tab. If the program registers a match, the values are inputted into the hardwired code.
what you're saying is to cater to ocarina users' text file, it's somewhat too complicated. a value file would be better. the only reason why i'd consider doing is it because i would like to to parse GCT files
the first step would be a duplicate checker
Basically, a value file woulldYes, a duplicate checker that allows for wild cards where alphabetic values G-Z are in the hardwired codes
I'm not really much of a programmer, can you explain what a values file would accomplish?
8DA4C32A,2,1
9ABBD148,4,6
7AB4EFA2,20,2
Hmmm...that makes sense, but how do you do this for a code with multiple values to be filled in?Basically, a value file woulld
<codecrc>,<codelength>,<value>
so a file would be
for the first one, the program would search for what file has a CRC32 of 8DA4C32A and code length of 2, it'll plug in the value of 1Code:8DA4C32A,2,1 9ABBD148,4,6 7AB4EFA2,20,2
you would share/use the code values and they'd search all the hardcoded and b+ files you have (the database). it would make the program future proof and I won't have to keep hardcoding every time a new code comes out
another comma and another value. if it's a flag, then it'll only be the crc and length (though even if you put a value it would ignore it)Hmmm...that makes sense, but how do you do this for a code with multiple values to be filled in?
yes, but you would still need a collection of brawl+ files to search through and I'm not going to hardcode stuff. I'm actually working on removing ALL hardcoded codes. i'll have to make a database of B+Wait...even with my idea, you don't need to be hardcoding, except for the most important codes that have values changed from the Brawl default. A code like Bowser's Thick Skin wouldn't be hardcoded, because it doesn't have a Brawl default value (afaik). Ones like the level freezer, with a variable number of lines, also wouldn't be hardcoded. Only those like the grav values, codes with actual defaults, would be looked for in the duplicate checker. The smaller ones (triple jump fix, no stale moves etc) that are not variable would also be looked for, but would place a check mark in a box rather than input the defaults into a box that you can edit
ohhanother comma and another value. if it's a flag, then it'll only be the crc and length (though even if you put a value it would ignore it)
yes, but you would still need a collection of brawl+ files to search through and I'm not going to hardcode stuff. I'm actually working on removing ALL hardcoded codes. i'll have to make a database of B+
what's displayed isn't exactly what's in the database (there would be too many)
what VietGeek just saidShortFuse, you need to tell us how to encrypt.
What? What is .bat? Is it in the tweaker? You don't know how it works?what VietGeek just said
Yeah, that's how you do it. I'm trying to get the encryption thing working. I don't know how the encryption works yet. I believe it's 7ZSS
"1. Download Texture Converter made by Phantom WingsWhat? What is .bat? Is it in the tweaker? You don't know how it works?
no no, take the bin, put it in the IN folder from Xane's Encryption folder, run encrypt.bat. Go to OUT and copy it to the Sd location. Check Y.S.'s thread for more infoOK, lemme get this straight.
I've hit GCT>BIN. Now I use the CRC checker and it gives me a number...now what?
I take the bin? Or i take the gct?no no, take the bin, put it in the IN folder from Xane's Encryption folder, run encrypt.bat. Go to OUT and copy it to the Sd location. Check Y.S.'s thread for more info
Hit, open. select the txt file. It'll make a new tab for you and automatically check the ones that have a *ok, quick question. I've never used tweaker because the links never worked for me but I have the newest version. Can I just open my txt I have from the code manager and export as a bin and do the rest?
http://www.smashboards.com/showthread.php?t=226447I take the bin? Or i take the gct?
What does the Tweaker allow me to bypass that I would otherwise have to do manually using only Code Manager and the Texture Converter?
the name shouldn't matter.I put the bin in the IN folder and ran encrypt.bat but nothing went into the out folder. Do I need to save the .bin as a certain name?
Cool. So now I name the .bin, say, "al_Beta4.0+EX.bin", place it in the right file, play with the "load gct from snapshot" and "execute codes loaded from snapshot" codes, and I'm good to go?http://www.smashboards.com/showthread.php?t=226447
You'd skip steps 2 to 6
don't forget to encrypt it firstCool. So now I name the .bin, say, "al_Beta4.0+EX.bin", place it in the right file, play with the "load gct from snapshot" and "execute codes loaded from snapshot" codes, and I'm good to go?
Yeah, after encrypting.don't forget to encrypt it first
From Y.S's thread:Yeah, after encrypting.
I don't have to go into the album or anything, right? It just loads on startup like usual?
Codes in Snapshot will be active once the Snapshot (which will show garbled image) is loaded
Oh. Missed that part.From Y.S's thread:
[/SIZE]
New thread. I'm working on doing the encryption right now.Oh. Missed that part.
BTW, I'm making a short tutorial for this. Should I post it here or make a new thread for it?