ya
and really p3 there are certain characters you can play as w/o practicing and others you have to regularly (brawl)
also in melee its almost a necessity to practice to keep tech skill consistent
in brawl its entirely by ur choice, u can still technically **** so as long as ur still familiar w/ the game
also on both games most of the thinking is really just eliminating options, match-up dependent, and exposing the easiest **** to get stuff done
the only really difference is what game mechanic in question is most imbalanced, most common strats, and game speed. thought process speed is dependent really on character
if you play as falcon in melee you can actually do pretty well just by timing and reaction due to his nature
marth ***** most at mid percents, before high and after low-low when his moves begin to tumble but don't send too far away. u have the most predictable approach out of the S class characters, and ur goal is to score a kill before 100 since you lack kill options shortly after that mark, and ur combo options low-low percent are limited to grabs and subsequent follow-ups.
just some really over-simplified examples
i might just be spouting **** but w/e
i don't really care about rep anymore, 2008 was a year ago
and really p3 there are certain characters you can play as w/o practicing and others you have to regularly (brawl)
also in melee its almost a necessity to practice to keep tech skill consistent
in brawl its entirely by ur choice, u can still technically **** so as long as ur still familiar w/ the game
also on both games most of the thinking is really just eliminating options, match-up dependent, and exposing the easiest **** to get stuff done
the only really difference is what game mechanic in question is most imbalanced, most common strats, and game speed. thought process speed is dependent really on character
if you play as falcon in melee you can actually do pretty well just by timing and reaction due to his nature
marth ***** most at mid percents, before high and after low-low when his moves begin to tumble but don't send too far away. u have the most predictable approach out of the S class characters, and ur goal is to score a kill before 100 since you lack kill options shortly after that mark, and ur combo options low-low percent are limited to grabs and subsequent follow-ups.
just some really over-simplified examples
i might just be spouting **** but w/e
i don't really care about rep anymore, 2008 was a year ago