FLUDD KO
FLUDD KO’s are when you KO an opponent by pushing them off the stage whenever they’re charging up an attack, or using a special attack on the ground. In the cases of special attacks, if they happen to be using it on the ground, then when they’re pushed off the stage, it’ll seem as if they used it in the air, and they will either lose all their jumps, making them fall to their doom, or their special attack is so laggy that they can't make it back to the stage.
Characters affected by FLUDD KO’s
Donkey Kong (Neutral B)
Ganondorf (Warlock Punch)
Ike (Eruption/Quick Draw)
Link (Up-B)
Lucas (PK Thunder, PK Freeze)
Mario (Down-B)
Marth (Shield Breaker)
Ness (PK Thunder, PK Flash)
Snake (Nikita)
Toon Link (Up-B)
Zelda (Din's Fire)
To be honest, this shouldn’t be happening a lot, but always keep FLUDD charged for this. If the opportunity arises, use it, because this is an excellent way to get Gimp KO’s. (Especially if it’s a 0-to-death )