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dualseeker
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  • j.c jump cancel
    sj.c = super jump cancel
    d. = while in Chain Revolver
    6C(2) = both hits of 6C


    6A -> 6C -> sj.c JB> JA-> JB -> j.c -> JB -> JC -> J236C (~1640~)

    6A -> [6C]x2 -> 5D -> 236A -> dash -> 6C -> JD -> d.6D -> d.6B -> d.5D -> d.5C -> Bloom Trigger (~2636)

    6A -> [6C]x2 -> 5D -> 236A -> dash -> 6C -> JD -> d.6B -> d.6C -> d.5D -> d.5C -> Bloom Trigger (~2681)
    *does not work on Lambda

    6A -> 6C -> JD -> let Noel reload guns -> 2B -> 6C -> 22B -> 22BC -> dash -> 5D -> d.6B -> d.5C -> d.6C -> d.6A -> Bloom (2752)

    [CORNER ONLY] 6A -> 6C(2) -> 6C -> 4D -> Bloom -> dash -> 6C -> JD -> d.6D -> d.6B -> d.5D -> d.5C -> Bloom (3268)

    The combos above can be started out of a 5A or a 2B. Just hit confirm whichever into your 6A.

    (5D, 2D, or 4D) -> d.6A -> d.6C -> 214A -> 2B ->6C (22B -> 22BC -> dash -> 6C -> 236A -> dash -> 6C) JD -> d.6D -> d.6B -> d.5D -> d.5C -> Bloom (5D ~4386 ) (2D ~4537) (4D~4626)

    [on crouching opponent] (5D or 2D) -> d.6A -> d.6C -> -> d.6D -> 236A -> dash -> 6C -> JD -> d.5D -> d.5C -> d.6B -> Bloom (~3585 ~3738)

    6B -> 6C -> 2C -> 5C -> 3C -> 22BC -> dash -> 236A -> dash -> 6C -> JD -> d.6D -> d.6B -> d.5D -> d.5C -> Bloom Trigger (~3194)

    For the most part, I think this is all you need.
    Just posting this so I can save this file ^^;.

    http://aixsyd.com/music/e3_mixdown.mp3

    EDIT: Here's a scale on the guitar ^__^.
    http://goo.gl/doodle/YVNj2

    EDIT2: I found this awesome quote:
    "The definition of success--To laugh much; to win respect of intelligent persons and the affections of children; to earn the approbation of honest critics and endure the betrayal of false friends; to appreciate beauty; to find the best in others; to give one`s self; to leave the world a little better, whether by a healthy child, a garden patch, or a redeemed social condition.; to have played and laughed with enthusiasm, and sung with exultation; to know even one life has breathed easier because you have lived--this is to have succeeded."

    -Ralph Waldo Emerson.
    lol, no need to apologize bro. My cousin was over to pick me up not too long after my room was finished. xD
    yeah np I'm ok with that I actually like it when people talk to me about anything, except if they're being a *******.

    also do you remember what the name of that picture is? I can't seem to find it again.
    Yo DS.

    A brawl sounds good maybe we'll get to play again someday, I already have a waiting list of people who want to get handled by my ike. I'm looking forward to facing you again like good o'l times.
    lol yeah it's pretty funny/adorable, I had to read the description to get the joke though.

    *views conversation*
    Was I really that arrogant, rude and cocky back then? ;-;
    I like being a leader in the community, and I like having respect from other members. I guess I'm just one of those people who likes to see everything work out great. ;D
    No problem man! I like helping people out, and I know how dead the Kirby boards are these days... Just remember: if you have any more Kirby questions, don't be afraid of contacting your friendly neighborhood Kewkky. ;)
    Btw, once I woke up I started browsing some soundtracks for Melty Blood, Im not sure if you've ever listened to the songs but some of its SO good

    http://www.youtube.com/watch?v=Rd4-xjB3O38 (This ones easily my fav)
    http://www.youtube.com/watch?v=EncIGd1yEoE&feature=related
    http://www.youtube.com/watch?v=rmfGocu1Vuk&feature=related
    http://www.youtube.com/watch?v=Jm1nrD1lfmI&feature=related

    Hope you enjoy just a few songs. Btw, I apologize I wasnt around when you said good night X_X. I was watching a stream and noticed way to late ^^;. *Hugs* Cya later today :3
    Alright, let's see.

    I suggest keeping up with your early stock grab game, it's so easy to rack up damage that way at the start of each stock, and anything else you do will eventually lead to a grab before he's at kill %. I personally keep attacking my opponents and just kill them as the battle progresses on. I don't fish for kills with smashes or save my bair, since we can kill in a bunch of different ways ( fresh bair: ~130%, up-angled fsmash: ~110%, dsmash: ~160%, usmash: ~150%, uthrow: ~160%, kirbicides, bair/dair gimps, uair against characters who recover from high up, sideB against characters with linear recoveries [percents are around averaged across the entire cast]). Eventually I get that killing hit and I still have a good amount of time left before my opponent takes my stock away. That's the best thing you can do, just keep on playing as if he's at low %s and take advantage of every situation that looks like it could mean a stock for your opponent.

    For example, Snake. Let's say you knocked him offstage and he's now upB'ing high over the stage. He's at a % where fsmash could kill him as he lands, but he knows this too and he's going to try and get you to fsmash so he can punish you for it, or so he plans. Since he's high up and around ~140%, the best thing you can do is jump up after him, and harass him with uairs as he falls instead of waiting for him to touch the ground so ypou can bair/fsmash him. It's an uncommon killing move, but chances that you'll kill him in that situation with uair is VERY likely, and it's very effective.

    Don't worry about chaining grabs into killing moves, either. Just keep playing the match normally, at your own pace. Situations to take your opponent's stock will keep presenting themselves if you keep doing what you're doing. And of course, a good way to make situations appear is to approach and zone with bairs, like I said in my previous VM (except on characters like Marth who would just swat you away, or Snake whose utilt makes your zoning useless).


    Keep asking questions man, I'd rather help this way than critiquing videos.
    No problem man, I'm here to help!

    Kirby can do both, his bair can cover a lot of ground and his multiple jumps make it so the opponent is kept guessing when exactly are you going to try and hit him. Mix both together and you have a very efficient zoning tool.

    All you have to do is float in front and above your opponent, jumping and fastfalling constantly, watching what your opponent does. Don't get too close or he'll hit you, but at the same time don't go too far or he'll just stand around and space his own moves safely. Your goal is to start edging closer very slowly so that your opponent feels threatened by your bair and just starts backing off into a corner. If he tries to attack your landing attempts, due to your multiple jumps, chances are that he'll guess wrong and you can fall on him with a bair + start your strings.

    For example, this works exceptionally well against characters like Diddy, who depend on controlling the ground. If you keep floating close enough to him for him to not be able to take out bananas/neutralB, but far enough so that his fair doesn't hit you, he's going to feel that the best bet here is to throw the item he has at you, and since an opponent tripping means he can do a lot of damage, he's going to try and predict your landings, throw a banana, and see what you do (sometimes even be impatient and run in for a fair/dash attack/grab). You'll be far enough to avoid his fair, far enough to notice if Diddy throws his banana at you, but close enough so that when he does you can hit him with a bair. This is aircamping, which is essentially what I meant. Now, in a real match, both of you won't just be standing in front of each other doing this over and over again, you'll probably want to bait him to do a mistake or get him into a bad position. That's where you take it upon yourself to push him towards the edge with your presence. Simply floating around in front of him with your back turned will scare him thinking you're gonna bair, and if you get close to him past a certain point, he's gonna try retreating glide-tosses or repeating aerials. They're virtually unpunishable, but he moves backwards, towards the edge. Now you may not be able to punish retreating aerials, but once your opponent is on the edge due to him doing a lot of retreating, he's going to be forced to kick you off of him and that's where you bait and punish.

    So, bait and punish, float near your opponent and scare them into retreating to the edges. If they're characters like Marth though, they can just swat you away for trying so you'll have to do something different.
    Shucks. D: Even though I never did Marching Band, I wish I had. It looks like work, but fun at the same time. x.x Our band did okay this year, could've been better. But now I've lost my chance since I'm graduating. Q___Q

    btw. Dinah and I are playing Norballs if you want to join! :D
    It's tons of fun, and the music that is out there for Full Orchestras is so cool! All the pieces I've played in high school have been so much fun to play! It's definitely worth it if you can muster up the people.

    Speaking of Marching Band, what kinds of marches have you all played?
    Oh I see. o.o We have two orchestras and two bands. (Well there's actually more, but they're small group things like chamber strings and jazz band). First semester we stay separate (until like Christmas). We always come together during contest season to play Full Orchestra music (the Symphony Strings pair with the Honor Band and the Philharmonic Strings pair with the Concert Band). :D and then we separate again near the end of the year.
    You should try and get your director to let you all play Beethoven's Egmont Overture. Our orchestra played it for contest and it is simply beautiful.

    Sentimental Saraband is another piece I'd recommend too.
    The music our director's been picking is really big on dynamics and effects. Lots of ritards and swells. Sounds pretty cool when you put it all together.
    Moderately fast with passion. I remember while coming up with that title that I was thinking just how nitpicky music is. The fact that there is such a small difference between Allegretto and Allegro Moderato yet they still must be made distinct astounds me sometimes.
    so, for that online tournament you ran, the prizes were never given out. Also, i talked to ally irl and he said i can have the art commission since i wanted it
    I just showed up today after being gone from the internet since like, Sunday...

    But like, yeah. It was pretty close, but it was like 30 minutes by toll road. I found out about it by lurking the boards, or a good friend "radiX" just told me about it. He's the one that really first introduced me to offline in Florida, plus we team a lot.

    Don't all tourneys offer prize money? o.o

    Tips? Uhh... just like, play people, and learn from your mistakes and get MU experience and stuff. I don't know, I suck at giving tips lol. But like, just make sure to have fun, but I'm pretty sure you know that. Because really, I really didn't even feel like playing singles that day, I really only joined for the fun of pools, since I've never done them before. Me ending up winning was just a big surprise, and I don't think I should have won, eh... but yeah, I played for fun, and I did have fun. A lot.

    Hopefully that helped somewhat...
    The opening episode song? Ill check it out in a bit, thank you Dual =).

    So btw, any interruptions today? I hope not, please tell me it went well ^^?
    Aww, Well I'm trying to hang around here as much as possible, I want you to know that I had you added on my brawl code, Don't know if you got it yet. But be sure to add me cause I want to brawl you Dual. >W> If you want me be sure to tell adam to ask for me to come join the chat Cause I have no idea. XD
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