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BritishGuy54
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  • Is it really that controversial to suggest Isaac missed the boat in Smash 4 (either as a fighter or assist trophy) due to the 3DS having technical constraints?
    Wario Wario Wario
    Wario Wario Wario
    I would say it's just a case of Golden Sun not really being on anyone's mind at the time - Dark Dawn had failed, and 2000s nostalgia wasn't really a thing yet. 3DS/Wii U had a pretty major purge of 2000s-related Assist Trophies as a whole, there was no real reason to think Isaac was a bigger deal or higher priority than Barbara the Bat or Ray MK II.
    psb123
    psb123
    Whether or not it’s controversial depends on who you ask solely because it is, at this point, just a theory.

    If it had been directly stated by someone on the staff like Sakurai that this is what happened that would be another story. But assuming I’m not living under a rock (pun not intended) such a statement has never been made.
    I wonder how opinions of Xenoblade would have changed if 1 had stayed Japan/Europe exclusive on the Wii. And it wouldn’t be until 2 where NA would get the series.
    Part of me thinks Mario Kart Tour would have been a perfect testing ground for Nintendo Kart as a concept.
    If CERO wasn’t an obstacle, Mai would probably be next in line as the next SNK character in Smash.

    I wonder if Nintendo would ever consider bumping up the CERO rating from A to B.

    And a question. If Mai did get in Smash as a playable fighter, would people be okay with a censored design? Albeit, it would be more serious than say, Bayonetta or Pyra/Mythra.
    First post on your profile!

    Anyway, I'm starting to get the hint that you don't like how the indie game space is put on such a high pedestal sometimes.
    BritishGuy54
    BritishGuy54
    That’s true to an extent. More so, I just think we’ve passed the Golden Age of indie games.

    2014-2018 was when indie games were huge and arguably at their peak. FNAF, Undertale, Cuphead, DDLC to name a few. They were everywhere online and you couldn’t escape them.

    You don’t really see the same popularity anymore. The only one I can recall from recent times is Pizza Tower.

    It’s really a situation of you either die indie or live long enough to become AA/AAA. People still parrot Shantae and Minecraft as indie. Are they?

    I also think with a future Smash game, we’re going to see less third parties. That includes indie games.
    Quillion
    Quillion
    Diamond-hard agree there.

    It's not just that some indie companies have risen up to become either mid-sized or even bought out by a AAA publisher, the indie space has succumbed to a lot of the same money-grubbing, trend-capitalizing, polish-neglecting problems as AAA games have.

    It really does seem like the 2014-2018 period is what everyone thinks about when they think of the creative potential of indie games; I'd even include the "early rise" period of ~2010-'13 as a good example of their potential. I can't say the same for indie games at this present moment.

    All in all, the problem was never big corporations; it was always capitalism itself.
    Janx_uwu
    Janx_uwu
    Seems like Palworld and Lethal Company performed really well.
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