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Yink
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  • Haha, thanks and Happy New Year to you too! Hope your holidays have been good.

    Too bad school starts in like 3 days, though. :/
    Yea thanks for the advice, but you said shaky was a good ness right? his DI ratio is like 120... just sayin' we're both low or ...?
    I read that you were in a car accident! I'm glad you're okay. :) You have a Merry Christmas, Yink!
    heh, thanks for the thought. I don't ever go online so even if I knew my FC it'd be pointless to post here. standard ness is the color set I use.

    thanks again and merry christmas/happy holidays :D
    ;D

    I don't really claim to know much about Ness, but his aerials are just great. Fair is gigantic, and I don't even know what makes nair so amazing :p FH/DJ nair is the bane of my existance haha

    Yeah, Wolf's great airspeed and long-ranged aerials help out a bunch. You have to space well and play carefully of course, but that goes for every character. Lucas... idk if he's that hard to grab, from my experience it's not as difficult as grabbing Ness. But since he breaks farther away, there are less followups :(

    Have you ever heard of the Ganon Challenge? It's got to be the greatest creation in Brawl history to date :laugh: http://www.youtube.com/watch?v=QbWG1KWrjHs
    Yeah, same with Wolf. There are a lot of matchups that people blow way out of proportion... just because they assume we can't avoid getting grabbed :p

    It's nice that Ganon isn't really tournament viable though, makes him all the more fun to play :D
    Lol.

    Idk, "low" tiers are still capable in many matchups, from what little I know. If you've ever heard of Pierce's theory on a gigantic mid-tier in Brawl, I'm one of the people who thinks similarly. Every character will eventually matter... except maybe Ganon >____>
    No problem :)

    I mean, it's my duty as a smasher, right? If we don't share information, the metagame won't evolve :3
    I'm good. Got 2 weeks off of school. I got to read 13 chapters of a little book you may know called "Huck Finn"
    I really think its cool! I am getting a new avie myself. Not festive but it gonna match the sig that neon made. Or at least I hope it does. So who do you use besides Ness?
    Please do. We need as many participants as possible.

    I should start advertising it or some junk.
    Yeah, finals. @_x Projects and exams and other garbage kept me from AIM and life in general. And I have another to study for on Thursday so I'm still stuck in this stupid town. :/ Lol, I guess this is why I was never much of an AIM person, never made time for it before. But I should have more time after this week is over, we'll see how it goes.

    OH YEAH. http://www.smashboards.com/showthread.php?t=239025 Have you seen this? We ran out of people and could really use some more willing artists. ;_; I don't want it to die again.
    I was wondering, do you have Mario Kart DS? We could play online against each other later this week if you do.
    True, but MKDS has a similar issue, plus dc'ers. At least there's a self-destruct code to take out hackers in the DS version. lol
    Yeah, it sucks how the diversification of characters backfired so badly.

    Nintendo tried to make each character unique, but they did too good a job of that and now the only way to win consistently is to pick those combinations.

    I wish they took the MKDS approach. In MKDS (on wi-fi) all of the characters are perfectly equal and can fit in any kart (or bike, MKWii didn't introduce bikes, MKDS had two) they want, and you can't get pushed by anyone so you don't have to worry about getting "lag-smashed" off the track. The downside is you need an AR to play on all of the tracks and items can't be dragged. (The former was due to moving objects, such as cars and chomps, even though it works pretty much normally, save a few errors in detecting your rivals getting hit which have no effect on gameplay, and the latter is due to them trying to prevent dragging lag.) MKDS also let you chose which vehicle you want AFTER you find out who your opponent is, so if they have a really bad rating, you can choose a larger variety of karts, and swap vehicles again after four races. In MKWii you're stuck with the first vehicle you chose for the whole wifi session, so you HAVE to use your best bike if you don't want your rating to go down, which odds are it will due to the stupid items.
    NP ;)

    It's a shame that of all of the ideas that I.S. introduced to Mario Kart (retro tracks, rankings, instant replays, honking manually, "customizable" lap amounts in single-player mode, shell mines, boos hampering the leader, accurate placement of cpu drivers once the human players have finished, etc.) only the first three have been embraced by Nintendo. Maybe one day someone (might even be me) will be able to reintroduce those awesome elements again. ^_^

    And hopefully the bikes are moved to their own game, Mario Motocross, which would have it's own unique physics, because it just doesn't look right seeing bikes and karts in the same race.
    That's because it's the only Mario Kart not developed by Nintendo. Intelligent Systems (the makers of Paper Mario) made it, which is why Bowser's Castle from Paper Mario makes a cameo in Rainbow Road.
    That's what you're supposed to do. lol

    You turn right on the end of the drag strip to land near the final jump rather than turning left to make the u-turn.
    I wish they'd make tracks as insane as Bowser's Castle 4 and MKSC Rainbow Road again. 25 Turns per lap was so awesome, plus that narrow drag strip halfway into RR MKSC was awesome to launch of.
    The controls are definitely hard to control, but so were the ones in Double Dash.

    Honestly, I think that MK:SC requires the most skill, it took me two years to three-star the game (which gives you the hardest reward to obtain in Mario Kart if you can manage it)

    It's nearly as good as MK64 because if you collect 15+ coins and can powerslide through every turn, your immune to red shells and spiny shells.

    I would so buy a 3-D Remake of SMK/MK:SC if it had MK64-esque physics, there's just way too much potential in those course designs.

    (Imagine Cheese Land or Ribbon Road in 3-D)
    Yeah, my favorite battle stages of all time are N64 Block Fort, N64 Double Deck, GC Luigi's Mansion, GC Tilt-A-Kart, and GBA Bowser's Castle in that order.
    Sad but true.

    I've had races where I was half-a-lap lead ahead of second, lapping people, only to lose it by getting hit by four spinies in a row >_<.

    Also Team Battles Only + Spinies in Battle = The Biggest Failure in Mario Kart-dom

    Seriously, you'd think Nintendo would at least give an option like in MKDS, but no . . . .

    MKDS pretty much had the best battle engine. You have five balloons and can steal other people's balloons, there are cpus in Battle mode aswell, which can have up to 8 total players, and N64 Block Fort, you can't go wrong with that.
    Yeah I hate the Wii version with the passion aswell, it's the ONLY game in my 150+ game collection that I genuinely hate.

    It's just Blitzkrieg: N00B Racing Version, I even liked Mario Kart Arcade GP more than MKWii.
    It's a tough call between Super Mario World and Mario Kart 64, although I'll have to say the latter.

    I've put 200+ hours into MK64, so yeah. lol
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