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JOE!
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  • I'm interested in the spritin' biz, but 1) I have no clue how it's done and 2) I probably don't have, nor can/will I get the requirements for it. Tips?

    Btw, I'll probably have to log off soon, so sorry if my next response is a little late.

    EDIT: Aaand I see you logged off while I was posting this. :laugh:
    I don't play wifi much except with people I talk to a bunch. Ask HotGarbage, he records BBrawl and plays on wifi a lot!
    I mean, you joined in October 2008, right? And you already have more posts than me. :laugh:
    Your avatar goes good with your name. :)
    Inside private/wii/app/rsbe/pf should be the folders that I included in the pack.

    The pf folder should include al, rp, st, fighter, etc...
    Don't be fooled that I'm goofing off writing random stuff on forums. I don't have time for wifi. <_<
    Well then just not use those, I mean you didn't use ROB, and heck you might as well have gotten rid of Metaknight, Kirby, and Jiggs.
    Hm. . . .oh why not get a metroid moveset to fight Samus, someone like Ghor (My moveset), or any of the other hunters that have some sort of shield to protect them from Samus's blast.
    um JOE could you do a Deadliest Brawler bonus round involving Mr.2 Bon Clay from my newest moveset. I would like to see him fight some sort of other martial-arts user. Hm. . . . . but who?

    I mean who doesn't want to observe a Gay ballerina?
    G&W's moves don't really lead into each other very well (contrary to how I may have been making it look), he's not very fast (not slow either but not fast), his only projectile is pretty bad, and he doesn't deal particularly well with people being right up in his face. He also basically only has one approach move on most stages (turtle), and that forces some cleverness since he totally falls apart if he can't approach. A random thing that sucks about him is that his tech roll is the second worst in the game (Charizard has the worst), though his normal roll is below average as well (still usable). His grab is really quite bad as it's both a bit sluggish and has pretty poor range, and he has the single worst pummel in the game, bad to the point that he should basically never use it against opponents who break grabs correctly except at extremely high damage. His throws really aren't too bad, but he is burdened with three basically functionally identical throws (u/f/b) that leave him unable to kill off walk-offs effectively or position opponents anywhere but up with his throws in general and the fact that many opponents basically always tech the dthrow, greatly reducing its usefulness (still good, but not nearly as good as it seems at first). Basically his whole strategy is to zone with his good long range moves (bair, dtilt) and try to sneak in his very powerful smashes and fair whenever he can (though he pretty much always has to land them "cold"). He has a few other nice things like the extra mobility options that Fire and dair give him, but, while he is indeed a solid character, he's far from invincible.

    G&W may look spammy, but there's some serious business spacing going on there. You also weren't applying SDI against the turtle or teching the dthrow which made things a lot easier on me... In general I've accumulated a lot of little tricks and traps with G&W (he is not only my main but the only character I use seriously, and even factoring in the countless hours I've spent with every character thanks to this project, I still have used G&W more than everyone else put together), and you kinda kept falling into them (like that dair on the platform against Bowser thing, which you should have responded to by baiting the dair and punishing the landing lag with either fair or Flying Slam), and I wasn't really giving you room to think out what I was doing a lot of times since I'd run up and smash you or turtle you all of a sudden after doing stuff like that. What I'm trying to say is that G&W seems like this because I was really slamming you with everything he had, and when G&W is doing well, he is pretty overwhelming. I don't think he's really imbalanced at this point; he seems to generally settle into the normal kind of good.

    Also, bucket braking is nice, but it doesn't really enhance his survival that much while simultaneously giving him more work to have to do quickly upon being hit. Actually being heavier would definitely be more useful; any "survival of a middleweight" is really more attributable to his excellent recovery than Bucket Braking (that just puts him dying later than guys like Squirtle and Meta Knight). I'm just really used to what it means to be light, and as a player, I'm pretty good at survival in general (positioning and avoiding certain types of threats, combined with good DI, really increase your survival with any character).

    In any case, good games.
    That question requires a fairly lengthy answer. I do want to be clear that I consider myself quite good with G&W, definitely way better than I am with any other character. I don't want to insult your skill but... Don't take your losses as signs of the matchup.

    Anyway, going random now.
    well, i was kinda just hitting buttons and not thinking... anyway yeah marios dairs pretty good but when I kept using it it barely did any damage...

    But I think my mario/bowser skills improved alot... I barely ever played either before today.
    Yeah lol, the fact that I lost to you sonic proved to me that I should go to sleep.
    Oh, it doesn't detracts at all if you leave them in. They're easy to skip, after all.

    And yeah, sure, I'll have a look. :bee:
    Sounds good. I don't have much time, though. Maybe like 2-3 matches? Tomorrow we can get in some more since its a Friday, after all lol.

    Regardless, i'll host.
    Im almost done with the work I want to do today, after that I can play though... maybe.
    Him good question, but I think that anything that get's hit by a Bowser Smash won't live for to long unless you use Bucket Brake


    Also he can't even turn into Bowser, as Bowser isn't even slightly human.
    Hm thanks for the read also,to clarify when he uses a move he can not do he will automatically change back to his regular self.

    Also taunts I have to work on LoL
    thoughts on your newest set:

    %s and such could be a bit more defined per move...they are a bit scattered throughout each description

    other than that, nothing bad about the moves in general, save one thing:

    When He uses memory, then uses an attack that he cannot do, which reverts him to normal form. does he need to do Down B to change back?

    Extras:

    this was my only real problem, his taunts seem a bit uncreative...and he only has 2 victory poses when everyone has 3

    thats about it, great job! :D
    Sorry the local wifi crapped out for like 15 mins. I can still play if you want. Fire breath on wifi is pretty lol (read evil) on PS1. Hopefully it won't die on me again.
    Yeah I'm relying on local wifi right now. We can start right now if you want to.
    I just started getting random internet problems. I'd still like to play though. Hopefully there won't be any problems.
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