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Chaco
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  • :yoshi: Good, this is very good.

    Just make sure that whenever you start losing, you either stay really optimistic and work to find a way around problems or get super pissed and vow to bury your opponent in six feet into the bowels of the earth. The worst kind of attitude to get after losing is a really apathetic one (trust me, I know) and it doesn't do anything to help your game.

    And what's this? It seems you've stumbled onto an ancient Yoshi secret! Yes, grabs are that good!
    hey buddy are you available? id like to get our match done for DTP's tourney in the losers bracket:]
    :yoshi: Dealing with spam can be tough. It depends on two main factors.

    First, is the type of spam you're dealing with throwable? Turnips, lasers, items, etc. If it is, you're in luck. Jab, forward tilt, and back aerial stop almost all forms of projectile spam in the game (lasers omitted, unfortunately). Neutral air stops Din's Fire and Snake's mortar among other things. You can DR into items like turnips, bananas, and gyros and pick them up for free laglessly (as opposed to using a dash attack). As you can see, you have lots of options here. Beating projectile spam like this comes in two phases: dodging the projectile and counterspamming. One may immediately think to throw an egg after your first successful dodge. This can sometimes work out well, but is usually not the best answer. The safest and most intimidating way to counterspam is to cancel out the projectile, if possible (this shows that you can safely stand your ground without becoming vulnerable by shielding, rolling, or spotdodging, etc.), and then to continue doing it for a very short while. After a few good cancels, spot an opening for an egg and if you can nail it (and if your opponent is paying any attention), your opponent will realize that they just spent twenty seconds throwing stuff at you and you stood your ground, took no damage, and dealt 11% in an instant. This tactic makes projectile spam a little less of a go-to option for your opponent and takes some of the burden of being patient and precise off of your shoulders.

    Maybe the type of spam is move spam? This is the most difficult to overcome. Snake forward tilt, Meta Knight downsmash, etc. are all very common types of move spam. The best way to counteract this is to first make the decision to not get hit. I'm not patronizing you, but it's a real decision many players never come to and it's why they lose to move spam so much. Once you've decided that you shouldn't get hit by the same junk over and over, begin to float outside of your opponent's range and observe them and what triggers their decision to use certain moves. Actually, I covered a lot of this in my topic: Mah **** Don't Stank. If you can find that in the Yoshi boards, I've covered a good deal of this information there. If it doesn't have what you're looking for, ask me again in more detail and I'll try to help.

    On the topic of predictability, it's a barrier all players are constantly working to overcome. I, myself, after just getting over a huge deep rut of predictable tactics, have just hit another brick wall this past weekend that kept me out of top three at my regional. Noticing it, I've been working to see what I can do to abuse my opponents without training them to expect the correct reaction from me; training your opponents to expect a certain something is difficult, and the really hard part is that most times, you are going to actually have to deliver on what they're expecting you to do in order for them to keep expecting it. The difficulty IN THAT is that you need to do this when your opponent is forced into a situation where they can do nothing about it. For instance, at 0%, many of my opponents can expect a back aerial to forward tilt to up tilt to up aerial. This does an easy 42% and DI cannot save them. If they shield, however, I can try to take advantage of the fact that I know their shield will stay up or that they will spotdodge out of it (in anticipation of the forward tilt). Simple things like this. Predictability is also built into some characters. For Yoshi, some parts are his egg recovery, double jump air dodge, really REALLY obvious grab setups, down+B onto the ledge (this is a big one, surprisingly), etc. One of the best ways to combat this is to just use the character-specific techniques when it's safest; not much outside of that that you can do. Finally, predictability just comes as part of your attitude. That is to say, if your attitude toward your opponent is something like, "I'ma do this particular move for this particular situation that I've already got plotted out in my head," you are more likely to fall into your own rut than you are to take advantage of your opponent. If your attitude is, "I'ma beat some @$$," then you lose a good deal of predictability just due to the sheer ambiguity of your goal: beating @$$. It's what I like to call "textbook." When people play the golden bylaws of their character/region, you can very clearly expect what they'll do beforehand. When they fight you with something all their own, however, it's harder to fight them and much of this stuff is homegrown mindgames...something nobody can really teach you.

    Sorry if all of this seemed general or unhelpful. If you still want help, let me know and ask me in more detail and I'll try to help as much as I can.
    I believe it's not worth it lol

    If he's playing spammy and campy,pick MK lol.

    I played a Sonic today and all he did was spindas from one side of FD to the other and bair on landing. He says his connetcion was great. But I couldn't punish him due to lag. Hell I couldn't even grab him out of the stupid roll. Do what you can, read and punish. If it gets too bad put on items lol.
    You can't kill quickly with Yoshi unless you see an opening for a spike. That might be your problem. You need to keep on playing, keep on racking damage, wait for that opening when you KNOW it will kill them and do it. If you play to just kill your opponent will be able to read that and benefit from it. Yoshi has NO easy way to kill someone. You know all the tricks, just play smarter. Don't put yourself at risk when you know something could potentially hurt you. I hope this helps a little..
    :yoshi: Hmmm.

    Okay, give me a little bit to get back to you. I am going to play some people and then come back later tonight and give you my findings on top of what I already know on the matter. I'll talk to you when I get back. ^__^
    D
    Too predictable, i could read all your grabs. I dunno, dont egg roll either.
    hey, i saw your post/comments and figured we should have some friendlies
    anytime im on is good
    I'm sorry Chaco, but what's the deal with the team tourney? I won't be coming online as much for the next two weeks probably due to school and stuff, so i just want to know now if you'll need me for any matches later on.
    I have no idea but I'm guessing Orion or Snowstalker lol. I think I heard they said I was huffing glue which is the stupidest thing ever lol
    y'know that message i posted on that obvious yoshi thing i got a warning for for minor spam? XD
    What critique would you give me?

    Besides the grab *****-ness.

    Hey, if I knew how to chain grab yoshi in the beginning you would have lost more stocks.
    All I know is he lives in the Central Time zone

    Maybe find someone who has a really good/decent connection with Shadow to host.
    I kinda lag with him as well... but not as bad as you say
    Well just talk to him and see how it goes =D

    Maybe if someone else hosts your game it won't lag as much?
    Alright, go talk to Shadow and see if he'll agree to a switch in positions. Better hope he agrees to one ;)
    He's a nice guy so I'm sure he will
    lol You took way too long to reply xD

    So does that mean you forfeit all of your stocks? Because that's what will happen if you don't fight him =/
    Yeah lag sucks, but you can't just avoid the match....
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