OK, then. I'll edit the OP to reflect that our first goal will be ranking the various stages. and edit in your data for now.
OK, to get the ball rolling, here are some opinions on the various neutral stages:
Final Destination: Personally, I am a fan of this stage in virtually any match-up. Occasionally, you run into characters that make it difficult, however. Those are characters that finish to the side and are capable of out-camping you at long range. Some examples of the offenders are Yoshi, Diddy Kong, and Samus. The Links used to be more difficult, but I've recently been able to deal with them. If Link or Toon Link take you hear, the idea is that you want to try to stay in mid-range and don't let them have room to camp.
Smashville: The problem with Smashville is that the platform tends to aid in your opponents' recovery, especially in cases where your opponent's recovery is poor to begin with. I used to think this stage made it harder to gimp as well, but I don't have that problem anymore unless I'm trying to Up+B spike (which you can just opt out of doing here). The down-b spike hits through the platform and if you catch someone offstage with a dsmash you can dair them through the platform. It's rare, but fun.
With that said, I prefer this stage to Final Destination because there's less of a chance of a borked tether, which of course makes recovery easier on your part. Also, I believe the ceiling is lower. While that's usually a good thing (uair kills are love), watch out for characters like Luigi and Snake who have very strong upward finishers.
Yoshi's Island: This is by far my favorite neutral stage. The platform running over top the center rotates, which creates a lot of really fun dsmash opportunities if you find yourself on top of it (which can also suck, which I'll talk about later). The sides of the stage are walls, obviously, which makes recovering as ZSS quite easy compared to the other neutral stages. And against characters that out-aerial you, the center platform also makes a great refuge you can camp under.
Yoshi's is also not a very large stage, meaning that you can glide toss clear to the other side (well, almost) and land a dsmash or grab early in the match. Overall, I'm very comfortable here and love taking characters with aerial approaches such as Marth to this stage.
Battlefield: I do not dig this stage in many cases. The platforms can be a blessing and a curse, but are most of the time the latter. Getting stuck on top of them when fighting Yoshi, Snake, or the space animals will almost always spell bad news for you and ZSS doesn't have great out of shield options, especially when your opponent is below you.
The positive side is that when you're below the platforms and controlling the stage You can get some very nice air combos going and up+b on heavy characters stuck on platforms is a good way to get some easy damage in.