Blistering Speed
Smash Champion
....why are people not making a bigger deal out of this?!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I guess that was sarcasm but, in case it wasn't, it's her ftilt.They trip people?
Jabs tend to come out frame one? The only characters in the game with a one frame jab are ZSS and Squirtle. Making ZSS the only permanent character with a one frame physical attack.............Im missing the part where this isn't a big deal.Common knowledge. Any ZZS player who's worth anything knows this, not to mention jabs tend to come out on frame one. Are you going to tell me that her tilts can trip people now?
I never said the one frame jab was bad, just the combo.No, it's definitely worth mentioning even though me and a lot of other ZSS players know this already. I'm actually glad someone brought it up because certain people like Cake here don't think it gives the jab any use lol. It can beat anything, and interrupt a lot. The two most recent uses I've found were hitting a shielding or spot dodging DDD before he can kill me with his up-tilt, and breaking marth's forward Bs in between hits while shielding...actually the DDD one was suggested to me by NinjaLink. But I've always punished spot dodging with jabs because nothing can beat it there. You don't have to do the full jab combo you know guys...
Oh alright sorry. Actually though, the combo works on most characters a decent amount of the time, you can often restart the combo because a shield grab can usually be interrupted by more jabsI never said the one frame jab was bad, just the combo.
-still on Melee thought process-Jabs tend to come out frame one? The only characters in the game with a one frame jab are ZSS and Squirtle. Making ZSS the only permanent character with a one frame physical attack.............Im missing the part where this isn't a big deal.
Like this?Mmmmm, delicious.
EDIT: You know, more frame data on zamus would be useful.
How did you find this? Because ZSS's roll always seems to have a lot more vulnerability at the beginning to me.
Im havin a hard time to believe the dodge and roll frames are true LOL
Well unless there is something odd about ZSS jab that I don't know, the info for the rolls/dodge is correct.There is absolutely no way her first invincibility is 2 frames in for her spot-dodge. Other than that it's good to see that the frames are consistent in comparison to my old ones.
It's incomplete, but it was right there. Look harder next time.
Mind if I add this to my attack statistics thread? Maybe I can add the stuff you have as well Cake? The only things with large discrepancies are the dodges, everything else seems ok~Frame Data~
I capture the video using a lossless codec and then "deinterlace" it to get 60 frames per second.Go for it. I still don't know how 3GOD is getting his information though.
Feel free to include it. I'm almost certain that the stuff I've presented is accurate, but I'm willing to investigate things further if needed.Mind if I add this to my attack statistics thread? Maybe I can add the stuff you have as well Cake? The only things with large discrepancies are the dodges, everything else seems ok
Yeah, it does take a while - mainly things like figuring out shield stun and invincibility frames, etc. Actually, finding the initial frames for hit boxes only takes a few minutes though. Probably all the data I listed took 30-45 minutes to collect.That sounds insanely complicated and time consuming.
Ah, that's the difference on the dodges for sure. I don't know why, but the makers of Brawl decided to make the blinking/flashing appear 5 frames after the actual invincibility begins. I'm very curious how you got estimations so close without a capture card before? Did you use a VCR or something and capture it later?Your information is probably more accurate than mine, as I didn't have a capture card to read the frames with at the time. However, you can look at all the raw data on the wiki page. For the dodges I used the initial invincibility blink animation as the start time.
Yeah, that sounds like more of a pain than my method. As for the Usmash and other multi-hit attacks, you are correct that it's a major pain to figure out all the hit boxes which is why I only do the first hit box. This is also the reason I don't figure out how long hit boxes "stay out."I used a stopwatch in 1/4 time in training. 30 trials per move. Then some math. Presto. It was never meant to be perfect.
Data I collected over a 3-4 day period:
http://smash.scribblewiki.com/Zamus/raw_data
Also, calculating hitboxes for her U-smash is literally impossible without being able to actually see the hitboxes. Because of the time-freeze effect on each of the hits, you'll never get the actual frame that the hitboxes come out, as they'll be spaced further apart due to the increasing amount of extra frames in the animation. Unless you attempt to jump a character into her U-smash at certain points, which would be pretty much a pain to attempt.