So like almost every time I find more of Zelda's data, she seems to get worse...
Seriously. there's about a full second now of lag after both her kicks, not to mention the increased landing lag on them AND the whole 10 frames more landing lag on NAir, and the nerfed KB and hit-box of UAir.
Din's is just worse than Brawl. Common knowledge stuff.
Phantom just could have been so much more. Its offensive stats are just offensive, and are basically all worse than Din's sweetspot stats. You can't shield cancel it mid-charge, hold a full charge for a later like a charge shot, OR EVEN hold the vortex indefinitely. The phantom only gains a decent length of meat shield time after full charge, and it doesn't detect people on the way out of full charge--THERE'S A STININ' BLIND SPOT ABOUT A CHAR LENGTH LONG IN FRONT OF ZELDA. Not to mention it doesn't go very far at full charge either. Oh yeah, did I mention it's reflectable?
Also, all of her KB stats are the same or worse than Brawl's, which effectively nerfs her KO prowess because of the huge blastzones. And her best KO move is
still, you guessed it, her kicks. Which shouldn't be used because of the long lag and risk all around on them.
Screw FW. Anyone with a shield along with the knowledge of not spamming slow moves when she's within FW range can beat it.
And yet, lmao; she's definitely the best she's been yet in this game.
At least her grab is tied with the fastest grabs now. That's enough IMO to pull her up some. I guess it should also be mentioned many of her ground attacks (Ftilt, Utilt, Dsmash, and Usmash, and maybe even Jab and Dtilt.) are faster too. Still though, the neglect is REAL. Her BAir still even has more KB than FAir like in Brawl. Pretty much proof Sakurai and co. didn't even check her stats when
porting bringing her form brawl in certain places.