David Viran
Smash Lord
- Joined
- Oct 13, 2014
- Messages
- 1,500
I say embrace the bair as well. Seriously though learn to use bair and you won't regret it.Yeah I'm now finding out how good SHFF nair is. Thanks.
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I say embrace the bair as well. Seriously though learn to use bair and you won't regret it.Yeah I'm now finding out how good SHFF nair is. Thanks.
You hit the nail on the head with the spacing comment. Several times a misspaced n-air or b-air (esp. on shield) was heavily punished by Diddy Kong's grab. Also a few too many risky grabs yourself--would go easier on the hard reads. Lastly I wouldn't recommend grab as a punish since its start-up time gives opponents time to react.I have two videos. The first is for review. I got the Diddy Kong Experience (TM), and any tips on how to... deal with that... would be great. I've already figured out that I'm not consistent enough all around (short hops, SPACING, etc), but other observations would be great. Like... is good spacing alone good enough to mitigate the grab game I pretty much got destroyed by in game 2?
Really. Everybody was talking about how good his sheik is. Mr. R was calling him one of the top 3 sheik players.Vinnie's Sheik seemed... lackluster...
Video 1, game 1: Boost kick, WHYYYYY!4/26 - HYPE! Train 2
Yes lol it's a new inside joke of the community.Rybaia, IGN was Ebola-chan? Excellent.
wifi or local play?A couple more friendlies with two of the top players in the region. Not looking to problem-solve anything specifically but I like to post a few in here now and again for sort of a temperature-taking feedback.
As usual, one loss, one win.
Heavy Bike is a bit of a problem, but the threat is mostly in the edgeguarding potential. Him pitching it offstage is extraordinarily dangerous for you, and the safe options to recover from ledge when he goes straight up with it are very limited.
Zair and Nair continue to be amazing in the Wario matchup IMO. Dsmash I think is a huge liability because of his aerial mobility, unless the Wario foolishly overextends for a Nair.
The Falcon match was luck + boost kick equalizer factor, figured it was a good one to post because I get outplayed pretty hard.
Wifi unfortunately, but played with ethernet adapters and flawless connections from everyone involved. It's damn-near lagless, maybe equivalent to a non-optimal television on local is how it feels. Why do you ask?wifi or local play?
Yeah that is obviously wifi. You play quite solid, you just need to stop throwing out seemingly random unsafe options like fSmash and dAir while the enemy is on the ground or grab range dSmash.A couple more friendlies with two of the top players in the region. Not looking to problem-solve anything specifically but I like to post a few in here now and again for sort of a temperature-taking feedback.
As usual, one loss, one win.
Heavy Bike is a bit of a problem, but the threat is mostly in the edgeguarding potential. Him pitching it offstage is extraordinarily dangerous for you, and the safe options to recover from ledge when he goes straight up with it are very limited.
Zair and Nair continue to be amazing in the Wario matchup IMO. Dsmash I think is a huge liability because of his aerial mobility, unless the Wario foolishly overextends for a Nair.
The Falcon match was luck + boost kick equalizer factor, figured it was a good one to post because I get outplayed pretty hard.
Yeah I'm still fighting off the lizard brain impulses when it comes to a lot of those moves. will keep weeding out the baffling selections as best I can.Yeah that is obviously wifi. You play quite solid, you just need to stop throwing out seemingly random unsafe options like fSmash and dAir while the enemy is on the ground or grab range dSmash.
Your combo game could use some improvement but wifi makes consistency very hard. Also SH nAir and fAir are your friends against Wario bike.
You didn't offend anyone, it's just noticeable.Yeah I'm still fighting off the lizard brain impulses when it comes to a lot of those moves. will keep weeding out the baffling selections as best I can.
In terms of combos, I think I shouldn't be double jumping before second Uair below 20%. Seem to whiff to the buffered airdodge there.
Thanks all! Sorry to offend with my obviously janky WiFi play, I guess.