So I've heard one commentator says how he's dumbfounded how people still don't know how to DI ZSS's boost kick.
I am one of these people. If I'm caught with the 1st hit box while she is in front of me should I SDI backwards and upon the last kick DI down? If she executes the kick below me, can I SDI out before the last kick connects? And if she executes boost kick when her body is right up against mine, am I pretty much screwed?
I use Link if that helps.
I've seen this question asked previously and the most common response is "it depends"... well I've given examples so I'm hoping someone can fill me in on a concise answer. Thanks.
Alright, so there's 3 parts of boost kick.
The first part is the first hit: if you can SDI+DI this away from ZSS, it can make the rest of the move completely miss.
The second part is all of the weak, rising hits. These you can't really DI much, but it's essentially a 50/50 between in front of ZSS and behind her. If she calls you on which one you pick (or you have a large hurtbox like
,
,
, etc), you're getting hit.
The third part is the final kick that has a ton of knockback; if this hits, you're going for Survival DI rather than escape DI. Long story short, you wanna follow this:
- Hit at Center Stage: DI Down (angles you down more)
- Hit near the Top Blast Line: Down & Away (angles you down more)
- Near the Side Blast Line: Down & In (angles you up more)
- Hit near the Corner: You're just kinda dead
If any other ZSS mains could verify this that'd be great