D
Deleted member 189823
Guest
Ohhhhh, that makes a lot of sense.
Can we do B-Air to KO out of D-Throw? (as in, is it combo?)
Can we do B-Air to KO out of D-Throw? (as in, is it combo?)
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yes, if they DI in you don't rar and if they DI away you rar with some character dependent exceptions.Ohhhhh, that makes a lot of sense.
Can we do B-Air to KO out of D-Throw? (as in, is it combo?)
If you don't RAR, I'm assuming you have to turn-around animation and THEN B-Air?Yes, if they DI in you don't rar and if they DI away you rar with some character dependent exceptions.
It could be. I'm just seeing it more with Fox than with any other character AND it seems harder to get the combo.You sure Fox isn't just DI ing in? That is the position someone ends up if they DI our Dthrow in, regardless of character.
Replace Fair with Bair, but you really want to use a mixture of these. These are all safe moves if spaced correctly and you don't want to limit yourself or become predictable.Fair, Nair, or zair for the best approach? I have been struggling with it since I have gotten back into smash.
Best neutral option is uAir, as it is the most versatile and flexible option. Mix it up with bAir, nAir and zAir.Fair, Nair, or zair for the best approach? I have been struggling with it since I have gotten back into smash.
She handles all of them well and completely obliterates D3. ZSS vs D3 might be the most onesided MU in the entire game.While my favorite character is Kirby I'm looking for a good character to take care of his more troublesome matchups when I do try to play for keeps. I've been putting in some work with Pika and Greninja lately but I've drifted to Zero Suit Samus every now and then. ( Mobility and orange shorts of course ;D) . I like to be proficient with all kinds of characters in the roster but I've decided to cut things down a bit.
So how does does Zero suit Samus handle Metaknight,Yoshi,Ike and Dedede?
She still isn't as good as Sheik but her aerials are kind of dumb now. Borderline broken basically.So the smashbros forum just labeled zss as S tier in their monthly user-voted tier list. I could go on about how dumb I think it is for them to host a system of casual player based voting without qualifying restrictions, but what do you guys think about ZSS's place now? Are people just overreacting because of MLG, or did the recent patch really make her S(heik) tier?
Seems like getup and roll are what people do the vast majority of the time in this situation, I'm much better at covering the roll like you said.For your side b trumps, have you mastered the drop down double jump flipkick to cover the roll and the drop down double jump UpAir to cover the jump?
I've been trying to theory craft up some edge guards for fox because I hate him so much and I was wondering about that whole thing being aggressive however I lack some of the required knowledge XD.I find that it's really character dependent. I'll edge guard Fox super aggressively (for example) but will stay onstage against Rosa and Luma and try and make the right read off the ledge. It seems to me that a lot of people mix it up and get off the ledge ASAP because they know we can ledge trump bair them. So we need to read each player and what they tend to do.
To be honest I think that's over thinking it.I've been trying to theory craft up some edge guards for fox because I hate him so much and I was wondering about that whole thing being aggressive however I lack some of the required knowledge XD.
I was not sure if his side b has invincibility only at the start because Obviously most foxes will only go for side b to the ledge.
So i was thinking of trying a Choco wavebounce paralyzer with precision to get a full charged shot at ledge level (via a full hop i suppose from the stage) , Once fox has been hit jump at him -> boost kick for the kill. I guess we could substitute boost kick with flip jump spike if we are in the position and just tether the ledge after.
I am not sure about timing a flip jump from the ledge as the recover.
It works with a tech chase at low percents, and you don't even need to wait for them to hit the ground if you fast fall the fair at high percentsDoes first hit fair - - > tech chase boost kick ever work for anyone or am i missing something
Watching Nairo can be good and bad. He's head and shoulder over all the other best ZZS mains. I recommend watching VaBengal or Nick Riddle because their easier to relate to/easier to see their thought process.Hi guys, I've been practicing a lot of ZSS since the game first came out, but I've seen a lot of Nairo's gameplay in tournaments so I was curious on how to do a couple of advanced techniques.
1) How do you do the Uair -> Uair -> Up+B? Nairo makes it seems so effortless, but for some reason it's really hard for me to connect the full attack of Up+B after my second Uair. I've tried doing this a lot of times in practice mode and against humans, and the opponent always seems to fly too far away or to DI away from me. Should I just read DI better or something? What should I do in each of the DI reads I have for the opponent and what should I do if they DI away and are way too far away to reach?
2) How do you practice proper spacing of Zair and how should I practice it? I think when I first started playing ZSS I would just use a lot of Nairs, Fairs, laser guns, jabs, and grab reads, so I've never even thought of incoperating the Zair. How should I begin doing that? I see Nairo a lot of times jumping backwards and then falling forwards with the Zair for extended whip length, is there anything like that I should practice doing? Sometimes I see him run off the stage and hit someone with a Zair as well. A lot of times I stop to think why doesn't he just hit him with a Fair? Is it just that Zair is safer and longer reaching?
3) How do you practice landing a Back air against someone in the air? I know I'm not terrible with Back airs because I can land it with Mario, Ike, and even Palutena really easily, but I have a lot of trouble land ZSS back air well. I can land it 100% of the time when I see that they're on a platform of Battlefield, but I feel like I have to be super precise when trying to hit them off stage with a back air. Is there anything I should do to practice it?
4) How do you ledge trump someone with ZSS? I've seen Nairo run off the edge and then Side B in the reverse direction, and then go up when the person grabs the ledge, but what do you do after that? I've tried doing Down -> SH -> Bair really quickly but I can never land it so it feels really unrelaible. How should I practice that? I've even tried praticing in practice mode with really low speed and I can't seem to nail it..
5) What should I be doing in the neutral game? I panic a lot sometimes when a character is always rushing towards me, and just use a lot of lasers, nairs, and jabs (I use grabs for hard reads, not sure if that's really neutral anymore). I've been trying to do the Zair more often. A lot of the times when I'm in the neutral for too long, I feel like I'm losing because I feel like ZSS neutral game isn't very strong, so what should I do to improve on that? I think I might be too grounded because I do a lot of low Nairs, jabs, and stun guns on the ground, but they usually don't lead to too much.
6) How do I practice connecting my combos better? A lot of times when I play ZSS I feel like I'm just hitting the opponent once and then running away again (unless I'm juggling them with Uairs). It's hard for me to visualize a lot of the moves that connect with her because other than her down throw into Uair, I don't feel a ton of guaranteed follow ups because I feel like her moves come out too slow or send her opoonent too far away. What combos should I practice with her?
Thanks for the advice! I've been able to land my Bairs a lot better (although it still feels a bit awkward). I like to use SH Nair a lot, but sometimes it feels hard to space properly against short characters (biggest examples I can think of are Mario and Pikachu).Watching Nairo can be good and bad. He's head and shoulder over all the other best ZZS mains. I recommend watching VaBengal or Nick Riddle because their easier to relate to/easier to see their thought process.
SH Nair in the neutral is very good when you space it right, so keep using that. Jab is obviously godly.
SH Bair is a little tricky at first. You have to almost SH away from your opponent and then fade back in for the kick itself. You can't SHFF because you'll land before the kick comes out.
I personally think that practice mode at slower speeds is a bad idea because then you have to relearn muscle memory (just my two cents).
https://www.youtube.com/watch?v=xjN4cq8_x5E
Edit: You'll see what I mean in this set about SH away and fading back in for the bair.
The best way to practice combos/timings is to... just practice it in training mode/against CPUs until you get the timing down, then play people and get used to adjusting to DI.I am still looking for a main, and am trying out ZSS.
However, I have a several questions:
- What's the best way to practice accuracy with ZSS's down b? (All I can think of is going into training mode and have the cpu walk/run, then jump, then full on attack).
- Good way to practice up-air to up b combo?
- Best way to practice short hop nair effectively on ZSS?
- combos I should be aware of?
- timing on b-reverse?
- good to use tilt-stick or no?
- approaching options?
- landing options?
Record a replay vs. CPUs and upload it using the Wii UIf i found a combo/approach option that i don't believe has appeared in ZSS boards, but i can't get any footage above potato quality, should I post it with directions?
ok i'll do thatRecord a replay vs. CPUs and upload it using the Wii U