Thanks! I've started picking up ZSS in my assortment of characters to back up my Mega Man and find her super fun to play, but the first actual person I fought with her was a Mega Man, so rough start to learning
Glad it wasn't just me that thought this match up was super in Mega Man's favor. Sitting down and thinking about it, having played Mega Man so much, it really is hard to see what ZSS can do to fight MM, and I don't see customs helping that matchup out for her much at all to be honest. Good thing I also play Shulk...I don't like mirror matches.
To be honest Megaman isn't that bad for me but then again I'm a fraud not facing the top level ones.
Few notes for the mu, there should be no reason aside for failure to react quick enough that we don't get a flip jump kick on him when he's charging smashes (be weary of down smash).
When megas like to camp with saw I generally will grab it leaving him with only 2 projectiles for a bit while I try to find an opening with lasers And zairs
If Megaman uses leaf shield you should due well to remember that the leaves cancel out our jab I've gotten by just spamming jab 1 repeatedly if they approach trying to grab, if your close enough and they try to shoot the shield at you you probably can react to him lifting his hand and flip jump kick him.
His up air can be annoying but you should be able to manage if your di'ING correctly when throw.
While his areials are decent and have some more range then ours, things like the back hit of nair can work wonders.
Megamans recover low from what I've seen so maybe try to learn the timing for surprise flip jump kick spikes near the ledge or running off for bairs.
Our jab destroys like all his projectiles except charged Mega busters.
There are a few Megaman in my region but I haven't faced them all and can't really say I believe they are that noteworthy, however alot of the same scenarios will occur just some more common then none (which might result from overall bad habits or soemthing).