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Zero Suit Samus Questions & Answers

FadedImage

Smash Journeyman
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Hey, is this a true combo, I was trying out the up air, very close to the ground, so you land and do an up tilt ASAP? Have you guys tried this, will it work on humans?
Yeah, but it's not very good. However, you can land a U-Air, short hop into ANY aerial (except dair, which isn't really an aerial), and it'll count as a guaranteed combo if your opponent is at low percent. This actually works pretty well against humans.
 

TimeSmash

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Just checked. Fox's reflector doesn't work on it, Mirror Shield just moves backwards, Falco's reflector just knocks Zamus over, Wolf's reflector is as useless as Fox's, Cape'll turn Zamus around, but Mario still gets hit, Nayru's Love doesn't work and ROB's spinning move is no better.

Ness and Lucas can absorb it though.

Dsmash is very odd.
When Pit moves backward using Mirror Sheid, does he get hurt too or just slide back? Plus, Ness' Bat doesn't have reflecting properties anymore, does it? Could that effect the DSmash at all?
 

fkacyan

Smash Hero
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Messages
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When Pit moves backward using Mirror Sheid, does he get hurt too or just slide back? Plus, Ness' Bat doesn't have reflecting properties anymore, does it? Could that effect the DSmash at all?
It definitely reflects.
 

ph00tbag

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When Pit moves backward using Mirror Sheid, does he get hurt too or just slide back? Plus, Ness' Bat doesn't have reflecting properties anymore, does it? Could that effect the DSmash at all?
Pit takes no damage, similar to any other physical move hitting the Mirror Shield.

Ness can't reflect Dsmash, either.
 

TimeSmash

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Thanks to both of you. I wasn't sure if Ness' FSmash Properties still carried over, haven't used him in a while. Zamus had so many weird things going along with her DSmash.
 

Mr.Ious

Smash Cadet
Joined
Aug 2, 2008
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I know the down B footstool is common knowledge, but do people know that you can make the footstool 'automatic'? You can press jump immediately after starting the down B, and if, at any point during the animation, you are above an opponent, ZSS will do her down B footstool jump in the direction you're holding.
Another way of doing it, is to down B, and then hold tap up during the animation (works even if tap to jump is off, which makes me think it is unintentional), but I think the first method is easier...


I haven't found any reference to it anywhere in this forum, but I'm not sure if that's because it's unknown, or that people don't find it useful.
 

fkacyan

Smash Hero
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Messages
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I know the down B footstool is common knowledge, but do people know that you can make the footstool 'automatic'? You can press jump immediately after starting the down B, and if, at any point during the animation, you are above an opponent, ZSS will do her down B footstool jump in the direction you're holding.
Another way of doing it, is to down B, and then hold up during the animation (works even if tap to jump is off), but I think the first method is easier.


I haven't found any reference to it anywhere in this forum, but I'm not sure if that's because it's unknown, or that people don't find it useful.
I always thought you had to time it, but hey, if you can do that, it makes for all sorts of mindgames because you could always kick before the jump or something.
 

Adapt

Smash Lord
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I know the down B footstool is common knowledge, but do people know that you can make the footstool 'automatic'? You can press jump immediately after starting the down B, and if, at any point during the animation, you are above an opponent, ZSS will do her down B footstool jump in the direction you're holding.
Another way of doing it, is to down B, and then hold tap up during the animation (works even if tap to jump is off, which makes me think it is unintentional), but I think the first method is easier...


I haven't found any reference to it anywhere in this forum, but I'm not sure if that's because it's unknown, or that people don't find it useful.
Good find, I never really knew that either
 

ph00tbag

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I know the down B footstool is common knowledge, but do people know that you can make the footstool 'automatic'? You can press jump immediately after starting the down B, and if, at any point during the animation, you are above an opponent, ZSS will do her down B footstool jump in the direction you're holding.
Another way of doing it, is to down B, and then hold tap up during the animation (works even if tap to jump is off, which makes me think it is unintentional), but I think the first method is easier...


I haven't found any reference to it anywhere in this forum, but I'm not sure if that's because it's unknown, or that people don't find it useful.
Wait, this isn't common knowledge? I was aware of it, but I thought everyone else knew. It seemed obvious to me. In fact, it's the only way I've ever been able to time the flipstool.
 

Mr.Ious

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Wait, this isn't common knowledge? I was aware of it, but I thought everyone else knew. It seemed obvious to me. In fact, it's the only way I've ever been able to time the flipstool.
I think the guides round here need some updating...The first two in the ZSS Resource Centre thread don't mention that you can control the jump and kick direction of down B, or reference the footstool jump at all, and Snakee's Tech & Mindgames guide implies you have to time the jump.
 

DeliciousCake

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Unfortunately, the people who wrote the guides for Smashboards are either inactive or have gone on to other characters. Currently I have no time or patience to write one of my own; at least until I'm done with work.
 

Villi

Smash Lord
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Does Zamus have any good options out of shield? I'm trying to think of what she could possibly do. I find that when I'm really desperate to get out of pressure with her, I'll jump out of my shield with a dair, but... eh. The best I can think of right now is hopping back into a forwardB, shuff'd backflip fair, nair(seems slow...)

If oos isn't good enough, what are her best defensive options?
 

DeliciousCake

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Utilt oos is probably your best option, although following it up with anything is questionable. Just work yourself into a better position.
 

Adapt

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go more in depth please, what buttons do you use for the dsmash and grab, and are you buffering the grab?
 

ph00tbag

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Why do I sometimes shield when I try to grab after I DSmash?
You're probably trying to grab before the Dsmash ends. Wait a bit.

You don't even really need to worry about grabbing after dsmash. ZSS has a lot of better options there.
 

zaf

Smash Lord
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hey everyone, i wanted to get some info please. Could i get a link to :

-a list of zss at's?
-combo video


i want to try and pick her up aswell, but im not sure where to start, thanks
 

0RLY

A great conversation filler at bars and parties
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Is there any situation where it would be better to approach a grounded opponent with an aerial? I can only play characters with good aerial approaches :|
 

ph00tbag

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Generally, no. Your best aerial options from an approach perspective are Plasma Whip and Paralyzer, and those will be used to keep your opponent at arms length more than anything. If you're already close, nair and bair work well for shield pressure on some characers, although many characters have a lot of excellent out of shield options.
 

Keoki

Smash Cadet
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Can ZSS grapple on to the ledge with:

Her >B?
Her Grab?

If yes, does it home in on the edge like the ^B does?
Is there any difference in range?
im not sure if this has been answered because i didnt feel like reading through 15 pgs of text, but im pretty sure i heard that her >B has more range than her ^B (i could be wrong, please correct me if i am) and sorry if this has been answered already >_>
 

Keoki

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oh, and i have a question, is there any way to not auto wall jump with down B?? because sometimes it ends up KILLING me when i dont want it to auto wall jump. for example, sometimes i try to down B, then b-up before my opponent has time to edge hog, but then i auto wall jump off the edge which gives him time to hug the edge and edge hog me :( so pleaseeeeee let me know if there is a way to not auto wall jump
 

Bouse

Smash Ace
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1. She can use her Side+b to recover.
Side+B has more horizontal range, Up+B has more vertical.

2. Her Down+B auto-wall jumps unless you perform the kick (hitting an attack button), which would probably get you killed regardless.

3. Most ZSS users do not have a problem recovering. You can boost jump with her Up+B, her normal jumps are immaculate. She has the longest tether in the game, which can be used multiple times and can spike people. Her Down+B is an additional recovery option. What more do you want? The ability to fly?
 

ph00tbag

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2. Her Down+B auto-wall jumps unless you perform the kick (hitting an attack button), which would probably get you killed regardless.
Actually, if you hold down while near a wall in the Flip Jump animation, you won't auto wall jump
 

FadedImage

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Actually, if you hold down while near a wall in the Flip Jump animation, you won't auto wall jump
that also means you won't grab the ledge though, right?

That's mainly the reason I want to cancel that stupid walljump, when I'm trying to flipjump sweetspot the edge, and instead a walljump off of it and get edge hogged \:
 

Keoki

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Is there any way to not sweet spot the ledge with b-up? this might sound like a stupid question but it would make spiking with b-up much easier. I know that holding down during a normal b-up makes it not sweet spot, but i can't get that to work with Zamus'

EDIT: I probably should have just edited this whole post onto my last post as a question, sorry for crowding the thread :urg:
 

ph00tbag

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that also means you won't grab the ledge though, right?

That's mainly the reason I want to cancel that stupid walljump, when I'm trying to flipjump sweetspot the edge, and instead a walljump off of it and get edge hogged \:
For this, I've found that you just need to know how Flip Jump sweetspots. Use the skills you learned in Melee. Basically, you can only do this if the ledge is directly in the path of Flip Jump.

Is there any way to not sweet spot the ledge with b-up? this might sound like a stupid question but it would make spiking with b-up much easier. I know that holding down during a normal b-up makes it not sweet spot, but i can't get that to work with Zamus'

EDIT: I probably should have just edited this whole post onto my last post as a question, sorry for crowding the thread :urg:
Press diagonally up and away instead of straight up. *Warning* may cause you to recoil special.
 

ph00tbag

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ZSS's FS doesn't decay, but not for the same reason as other non-decaying moves. :p

Edit: ooh! Also, second hit of dair doesn't decay. Weird, huh?
 
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