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I just have L set to jump.yeah, also allows you to keep tap jump on for shield canceling stuff.
C-stick is better because then you can do things like fast-fall uairs, move forward while doing a bair, move backwards while doing a fair, etc.Do most ZSS mains use c stick for aerials or A + joystick? Also is there any benfit to using the c stick for aerials?
lol, that's pretty gosu. i just use default controllers because i know how antsy i get when people are screwing around with their controls when i just want to get our game done.I just have L set to jump.
Yeah, I always feel bad setting up my controls before a match. I always ask permission if it's a friendly on another person's Wii.lol, that's pretty gosu. i just use default controllers because i know how antsy i get when people are screwing around with their controls when i just want to get our game done.
I second Toon Link. It's not so much that he does well with complimenting ZSS's weaknesses. I just use both for the same purpose.Who is good secondary for a ZSS mainer? I would guess some projectile spammer since her projectile game isnt actually one of the best. Falco? Toon link?
The primary rule of Wire spiking is don't use up your second jump. Try to hit people with the very tip of the whip as you are falling. That will help the best. Then, just DJ back towards the stage. You shouldn't have fallen too far below the stage, so a DJ should be enough to get you back, and if if hasn't, then use another UpB to get you back onstage.Yes, like for example, a ike is trying to recover, and using the Up B to spike it in to the ground, mostly recovering in one piece is barely possible to me.
I'm just trying it out because I didn't try that one out before.
I know what you mean, but it's not a dash grab, it's dashing then doing a shield grab. The previous dash animation mixed with the standing grab animation makes it look like she steps (or slides) forward while grabbing. I'm pretty sure I'm right considering your explanation (and the buttons you pressed).Maybe that was it. I just noticed that it happened when I basically tried to do a glide toss without anything in my hand. Animation wise it doesn't look like she's running, though. It literally looks like she slides forward a little bit and then throws out her tether for a grab.
I tried doing this with Link also (because he also has a tether grab) and it seemed to work as well, though it wasn't as obvious with him.
Edit: I'm almost 100% positive you were right and it's just a dash grab. It just didn't look like it because there's almost no dash animation (dust around the feet etc) and they just slide a bit. But I'm thinking that's just because it's ZSS.
already been providedhey,
i just decided to start with ZSS and now i am looking for videos & strategy articles for help & feedback
what articles do you advise me to read?
another question: what about ZSS' dair? is it a spike? is there a way to cancel it when flying down, because i always die when missing the stage with my dair?
i read something about up+b being a spike? is that true? i guess it works by jumping beyond the opponent and using up+b?
are there any very good ZSS players you advise me to watch their videos?
thanks in advance
me
uh... dsmash>dsmash, dsmash>baira few questions
is there something better than dsmash>fsmash?
can utilt and dtilt be used interchangeably( except shield stabbing)?
is the crawl useful?
i find myself using down b to approach projectile spammers and i occasionally get punished for it. is there a better way?
i know MK has a serious priority advantage, but can anything break his neutralB or forwardB?
when should nair be used?
sry if this is a lot
Instead of just holding down and b, hold diagonal down (whichever direction you want to flip to) then press b.I'm thinking of switching my main to ZSS but I sometimes have problems recovering. Sometimes when I use the flip jump I jump away from the stage instead of towards it. Is there anyway I can control the direction of the jump?
Oh god yes. F-Smash out of D-Smash is awful, just awful.is there something better than dsmash>fsmash?
ZSS naturally falls before Falco can chain-grab.Can ZSS escape Falco's chaingrab? if so, how?
so u can just jump out?ZSS naturally falls before Falco can chain-grab.