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Zero Suit Samus Questions & Answers

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
I use C-stick. If you use the control stick for aerials, it's a lot harder to do retreating aerials or fastfalled uairs.
 

fkacyan

Smash Hero
Joined
Mar 15, 2008
Messages
6,226
Do most ZSS mains use c stick for aerials or A + joystick? Also is there any benfit to using the c stick for aerials?
C-stick is better because then you can do things like fast-fall uairs, move forward while doing a bair, move backwards while doing a fair, etc.
 

FadedImage

Smash Journeyman
Joined
Aug 4, 2007
Messages
487
Location
SoCal
omgooses tap jump is so awful for aerial chasing with up-b. It owns me so hard...

Hmm, does anyose else use X or Y for grab? It's so much easier to grab suit pieces and pivot grab with it that way (for me at least).

Also, this just in: b-sticking is lame. d:
oh yeah, and c-stick them aerials, it just feels so much faster for me.
 

Mangiks

Smash Rookie
Joined
Apr 11, 2008
Messages
21
Location
Finland
Who is good secondary for a ZSS mainer? I would guess some projectile spammer since her projectile game isnt actually one of the best. Falco? Toon link?
 

Pink-eye

Smash Apprentice
Joined
Mar 10, 2008
Messages
144
i use dk as my secondary, it doesnt really compliment any of her flaws or weaknesses, i just like him, and hes good, and fun to play as
 

Luxferre

Smash Apprentice
Joined
Jul 9, 2008
Messages
143
Location
Viernheim, Germany
Yes, like for example, a ike is trying to recover, and using the Up B to spike it in to the ground, mostly recovering in one piece is barely possible to me.
I'm just trying it out because I didn't try that one out before.

Normally, I try to either:

1.
Down B and try to hit with the "sex kick"(I read thats the name of it, don´t ask me why..)
That has as far the I've seen if you hit right, also a spike effect.

2.
I wait that at edge and change a down smash to paralzy in the air and to use right after a forward B.

Mostly I try 1. though.

But maybe I should just use it against recovers that are very high (Pit for example) so that I can recover with the whip.

I really don't know, thats why I'm asking here.
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
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lol, that's pretty gosu. i just use default controllers because i know how antsy i get when people are screwing around with their controls when i just want to get our game done.
Yeah, I always feel bad setting up my controls before a match. I always ask permission if it's a friendly on another person's Wii.

Who is good secondary for a ZSS mainer? I would guess some projectile spammer since her projectile game isnt actually one of the best. Falco? Toon link?
I second Toon Link. It's not so much that he does well with complimenting ZSS's weaknesses. I just use both for the same purpose.

Yes, like for example, a ike is trying to recover, and using the Up B to spike it in to the ground, mostly recovering in one piece is barely possible to me.
I'm just trying it out because I didn't try that one out before.
The primary rule of Wire spiking is don't use up your second jump. Try to hit people with the very tip of the whip as you are falling. That will help the best. Then, just DJ back towards the stage. You shouldn't have fallen too far below the stage, so a DJ should be enough to get you back, and if if hasn't, then use another UpB to get you back onstage.
 

KingK

Smash Apprentice
Joined
Mar 14, 2008
Messages
100
Location
Chestnut Hill, MA
I was messing around today against the computer and I noticed that when I used the same buttons / controls as if I were doing a glide toss (only without an item in hand), I could repeatedly get ZSS to slide forward a little bit and then throw out her tether for a grab. Kind of a like a... glide grab. She didn't slide forward too much, but enough for the "technique" (if you could call it that ) to be useful.

I'm guessing this has already been discovered? I figured I'd post about this here instead of making a new post and looking foolish.
 

ph00tbag

C(ϾᶘϿ)Ͻ
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That's just a running grab. Possibly a DAC grab, although I don't know if ZSS can do those.
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
you can slide forward and grab just by dashing and grabbing

I tried doing a glide toss grab and it didn't work... sure you aren't just dashing?
 

KingK

Smash Apprentice
Joined
Mar 14, 2008
Messages
100
Location
Chestnut Hill, MA
Maybe that was it. I just noticed that it happened when I basically tried to do a glide toss without anything in my hand. Animation wise it doesn't look like she's running, though. It literally looks like she slides forward a little bit and then throws out her tether for a grab.

I tried doing this with Link also (because he also has a tether grab) and it seemed to work as well, though it wasn't as obvious with him.

Edit: I'm almost 100% positive you were right and it's just a dash grab. It just didn't look like it because there's almost no dash animation (dust around the feet etc) and they just slide a bit. But I'm thinking that's just because it's ZSS.
 

Ilucamy

Smash Journeyman
Joined
Mar 20, 2008
Messages
469
Location
San Diego, California
Maybe that was it. I just noticed that it happened when I basically tried to do a glide toss without anything in my hand. Animation wise it doesn't look like she's running, though. It literally looks like she slides forward a little bit and then throws out her tether for a grab.

I tried doing this with Link also (because he also has a tether grab) and it seemed to work as well, though it wasn't as obvious with him.

Edit: I'm almost 100% positive you were right and it's just a dash grab. It just didn't look like it because there's almost no dash animation (dust around the feet etc) and they just slide a bit. But I'm thinking that's just because it's ZSS.
I know what you mean, but it's not a dash grab, it's dashing then doing a shield grab. The previous dash animation mixed with the standing grab animation makes it look like she steps (or slides) forward while grabbing. I'm pretty sure I'm right considering your explanation (and the buttons you pressed).
 

Arigon

Smash Apprentice
Joined
Feb 16, 2008
Messages
117
Location
Central Ohio
Q: I heard there was a taunt for turning into armored samus from zss. Is this possible and if so what is the frame box i have to hit to do this. Just curious.

A: ???
 

Davidyor

Smash Apprentice
Joined
May 30, 2006
Messages
80
Location
Munich, Germany
hey,
i just decided to start with ZSS and now i am looking for videos & strategy articles for help & feedback
what articles do you advise me to read?

another question: what about ZSS' dair? is it a spike? is there a way to cancel it when flying down, because i always die when missing the stage with my dair?
i read something about up+b being a spike? is that true? i guess it works by jumping beyond the opponent and using up+b?

are there any very good ZSS players you advise me to watch their videos?

thanks in advance

me
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
You can find just about everything you are looking for in the links to guides and videos in this topic:

http://smashboards.com/showthread.php?t=175185

quick info:
up-B: spikes at the tip of the whip
dair: can't be canceled until the animation finishes, don't use it very often (it's very punishable on the stage, and will kill you off the stage)
 

kATAlyst

Smash Apprentice
Joined
Jun 13, 2008
Messages
88
Location
Queens, NY
a few questions
is there something better than dsmash>fsmash?
can utilt and dtilt be used interchangeably( except shield stabbing)?
is the crawl useful?
i find myself using down b to approach projectile spammers and i occasionally get punished for it. is there a better way?
i know MK has a serious priority advantage, but can anything break his neutralB or forwardB?
when should nair be used?
sry if this is a lot
 

DeliciousCake

Smash Lord
Joined
Oct 20, 2007
Messages
1,969
Location
Fairfax, VA
3DS FC
4313-1513-6404
1. D-smash -> combos
2. No. U-tilt hits players almost perfectly vertically with the second hit. D-tilt moves them forward more.
3. Crawl is pointless except against straight projectile spammers (spacies).
4. SH-plasma whip / SH-paralyzer.
5. Flip jump kick / plasma whip (clinks).
6. N-air is for combos.
 

25%Cotton

Smash Ace
Joined
Feb 7, 2008
Messages
916
Location
Japan
NNID
Samu.S
3DS FC
4785-5442-4678
hey,
i just decided to start with ZSS and now i am looking for videos & strategy articles for help & feedback
what articles do you advise me to read?

another question: what about ZSS' dair? is it a spike? is there a way to cancel it when flying down, because i always die when missing the stage with my dair?
i read something about up+b being a spike? is that true? i guess it works by jumping beyond the opponent and using up+b?

are there any very good ZSS players you advise me to watch their videos?

thanks in advance

me
already been provided

dair is a spike... no way to cancel as far as i know... but it's pretty badass to get a kill with it :p.

upb is a spike. yeah pretty much.

i don't watch many vids, so sorry.


a few questions
is there something better than dsmash>fsmash?
can utilt and dtilt be used interchangeably( except shield stabbing)?
is the crawl useful?
i find myself using down b to approach projectile spammers and i occasionally get punished for it. is there a better way?
i know MK has a serious priority advantage, but can anything break his neutralB or forwardB?
when should nair be used?
sry if this is a lot
uh... dsmash>dsmash, dsmash>bair

dtilt has more forward range, but utilt seems to come out faster and can hit behind and above... i don't know what you're asking, really.

crawl goes under blaster shots.

um...downb but DON'T use the kick. instead land or jump again. mix in some air dodges and end it with a sideb if you want. anyway, i wouldn't do this TOO much unless you really switch up your directions and follow-ups.

i think a well-placed sideb can, but i'm not sure. don't face many MKs.

i usually use it when i'm about to land and the enemy is in front of me... because landing screws up the fair. use it whenever the enemy is near you in the air to save your fair/bair from hit degeneration, if you wish.



sorry, my advice is pretty basic... but i really feel that zamus is one of the most "free" characters in brawl. you can do pretty much whatever the hell you want for strategy (assuming it's still strategy) and it will get you to the KO pretty easily. having many range variations and move-speed variations and easy aerial chasing, it's very easy to trip up opponents by constantly switching offensive/defensive tactics midmatch. basically, the only moves you should be wary of using are flip kick, fsmash, and dair. other moves you can pretty much use how you see fit. yay zamus ftw. i'd just recommend learning some basic attack chains utilizing the paralyzer, dsmash, and upb. one of my favorites: if you can catch a recoverying opponent with a dsmash, you just slip off the ledge and bair them; they bounce of the stage and die while you easily recover while simultaneous safeguardng the ledge.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
I've been planing on using random mid-tourney for a while now. I'd like to be the first to place first only using random.(no joke) I think I have a good chance. I've been wondering about Zamus lately. If I chose random, and it selects Samus, can I switch to Zamus normally? Can I just hold shield during every character screen to ensure that transformation? thanks.
 

mr_kennedy44

Smash Journeyman
Joined
Mar 24, 2008
Messages
452
Location
Inside a cardboard box
I'm thinking of switching my main to ZSS but I sometimes have problems recovering. Sometimes when I use the flip jump I jump away from the stage instead of towards it. Is there anyway I can control the direction of the jump?
 

Deg222

Smash Journeyman
Joined
Mar 17, 2008
Messages
213
Location
Florida; I consider myself a decent brawl player.
I'm thinking of switching my main to ZSS but I sometimes have problems recovering. Sometimes when I use the flip jump I jump away from the stage instead of towards it. Is there anyway I can control the direction of the jump?
Instead of just holding down and b, hold diagonal down (whichever direction you want to flip to) then press b.
 

FadedImage

Smash Journeyman
Joined
Aug 4, 2007
Messages
487
Location
SoCal
is there something better than dsmash>fsmash?
Oh god yes. F-Smash out of D-Smash is awful, just awful.

opponent is over 120% (KO Range): flip around and B-Air them.

opponent is below 120% and over 30%: D-Smash again and then F-Air them as they pop out of the stun.

opponent is below 30%: D-Smash again and then grab. Or if you like flashy difficult combos, go for a: landing u-air -> up-b -> u-tilt -> u-air techchase.
 

ph00tbag

C(ϾᶘϿ)Ͻ
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Mar 16, 2007
Messages
7,245
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You fall to the ground. I'm pretty sure this happens before you can jump, so it's best to go for a tech instead.
 

Arma_

Smash Apprentice
Joined
Mar 23, 2008
Messages
129
Location
Houston, TX
NNID
Armadeous
Something I've noticed as late: I've seen some other ZSS mains using down b and then kicking immediately when they recover. Is there any reason for this? Does it provide extra distance or just allow you to recover from the move sooner or something? I can't imagine EVERYBODY fatfingering this, anybody have insight?
 
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