Maestro_
Court Composer
So consensus then. Thanks guys.
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I have no idea what you're talking about but our upB always tethers to the edge under 3 conditionsguys not sure if this is a thing or if its purely placebo on my part
but i find that if im below the stage and to the left of the ledge and upb and roll the left analog in a right quarter circle it has a higher tendency to snap to the ledge? (and roll to the left if to the right of the ledge)
Just noticed this post... Are you saying it's never the best option to 1 dsmash --> runback turnaround side b? Because I use that to kill near the edge fairly often. Especially when they're off stage slightly.Only times you should use 1 dsmash and then follow up is
-To do the dsmash chain
-Sometimes in dubs
-At low %s if you know you can do dsmash --> nair --> fair on the opponent (pretty sure it's not guaranteed but some opponents suck)
-If 1 dsmash puts them at the perfect % to DAL but 2 gives them too much damage, and you know the DAL will be the higher % followup
-Dsmash --> stage spike/regular spike/footstool offstage
-Gimmicky stuff like the ROB infinite/banana infinite/etc
Otherwise you always use 2 dsmashes --> followup, unless you're going for triple dsmash --> followup (usually uair or airdodge read into something else) at high %s
Yes, that.What?
You mean under the ledge, but below the stage itself (ie under and 'inside' the stage?)
Its all good, and why Herp Derp?? lolEdit: Herp derp I didn't even realize you were talking about that days ago until now.
It works sometimes and doesn't other times. Is there a specific timing/position to when/where the tether has to be to press down?Press down when the tether is connected to the ledge
Also works for her upB
Lmao it definitely works all the time. I don't know how, but you're not doing it right. Press down better.It works sometimes and doesn't other times. Is there a specific timing/position to when/where the tether has to be to press down?
I literally laughed for 5 minutes straight after reading thisPress down better.
You can connect falling aerials to 1xDsmash. However, I recommend 2xDsmashes as it rackes up more damage and can be connected to any aerial of choice. (Fair recommended for max dmg)I don't get the little combo-punish you do after Dsmashx1 on a character with <40% health. How does it work, again? SH Nair and...?