I'll seriously contribute to this thread instead of trolling but only because I'm stuck at the airport for 2 more hours.
:linkbrawl: is -1 imo.
A good link isn't going to die easily with his weight/DI and whiplash.
I covered this a while ago in a thread but I used to play Legan regularly(even though I'm not good enough to get a true ratio
) and its a typical case of; Campy character vs character than can't approach very well.
It's not as bad as Toon link or Olimar in this regard but I still think she loses.
0
Whoever gets the lead has the easier time.
We beat her grounded she beats us aerial.
I would have it at -1 because Jigglypuff can easily time Zelda out but she dies at like 90 and Zelda's up smash > almost all of her approach options.
:samusbrawl:
-2
Same as with Link but her camping is more effective, Samus has a field day on Zelda because she's tall, slow, floaty, no approach, bad recovery, etc.
Not to mention Samus doesn't really have trouble killing Zelda as much as she does some other characters.
Nayru's is pretty much useless in this match up unless the samus is dumb with her charge shots.
If you reflect something you'll just end up eating another projectile or Z-air.
:falconbrawl:
0 on stages like Smashville and FD
But overall -1 because any stage with multiple platforms(BF, Delfino) or any aerial based stage(Rainbow, BRINSTAR, Norfair) Falcon beats Zelda pretty bad.
He just has too many stages he beats her at and she lacks too many stages(if any) where she beats him at for it to be 0.
When playing him though keep in mind his approach is about as bad as Zelda's, try to stay grounded and don't jump around or approach like I did vs Ally.
:bowserbrawl:
I'm gonna say 0
Nobody uses Bowser so this one I'm not even sure about but he's fat and easy to sweet spot lightning kick, but he still doesn't die so early and has kill power.
:mariobrawl:
-1
His fire balls are really annoying for Zelda and leave you slowly inching toward him while constantly shielding.
He can't kill so great but he can juggle Zelda pretty well because of her terrible landing options.
-2
Trust me, Lucas is pretty hard for Zelda.
I've played FAE enough and can get him to attest to this.
He's way too fast for Zelda in the air and even out speeds her on the ground.
His kill moves aren't reliable against most cases but because Zelda's always approaching TRYING to get in it leaves her open to them.
If he wasn't so hard to catch with magnet pull and pk fire pushing him away then it could maybe be -1.
Also Zelda won't be gimping Lucas :/, at all.
:yoshibrawl:
0
Oddly enough Zelda does decent on him imo.
I think a lot of it has to do with his lack of OOS options.
He's like the only character other than another Zelda you can get away with using n-air without getting shield grabbed.
Nayru's can actually reflect eggs without getting punished most of the time and her d tilt to b-air is really helpful.
-1
After playing the pokeman trainer in CA(mata I think?) and Apostle(I think?) I think I understand this a little more.
Squirtle is the main reason its -1, he's just really fast and he's Juggles Zelda very easily.
Even on the ground you have to be careful with his super fast jab.
d-tilt can stop his grounded approach or f smash if you can get it out in time.
I've found Squirtle often approaches with f-air too, if you can predict this up smash can eat through it and it kills him really early.
Try to stay grounded, going aerial will just get you juggled and potentially set up in bad positions with water gun.
0
Ivysaur is sort of similar to Zelda in the way that they both sort of wait for the opponent to approach.
Ivysaur has some gimmicks, never roll into
it/her and don't fall for its up smash and bullet seed.
If you do however, get hit by bullet seed and you're pretty close to Ivysaur when it connects you can DI down and out of it and punish with a lightning kick.
Din's sorta beats razor leaf sometimes, aim it in a downard arc so that when Zelda gets hit, so does Ivysaur.
Don't be afriad to go offstage against it, its recovery is terrible, just make sure you time your ledge hogs.
-1
Rock smash is really weird :/
You can probably DI it some something though, just try not to get caught in it.
It beats out Nayru's and occasionally F-smash.
His grab is what Zelda's could have been if it didn't come out so damn slow.
It's really nice and can sometimes
Treat this like a Dedede somewhat.
Scare him off with b-airs cause he's fat and don't forward smash.
DI up and away or over him depending on where he catches you at with fire breath and watch out for him using it to pressure the ledge.
Watch out of his b-air at kill percents.
:nessbrawl:
-2
His f-air makes approaching a pain in the *** because he's able to wall out all of Zelda's aerials.
Din's can only be used very situationally in this match up but you can get away with it more than you can against Lucas.
Again, stay grounded in this MU, going aerial just sets you up for b-air, f-air and his grabs when landing.
If you get hit by pk fire you can use Nayru's to escape and you should be safe from punish. because of how long it last.
I wouldn't risk trying to spike or gimp him with d-air due to how bad it can end.
You can however, time Din's to hit PKT2 and it might be able to shorten the travel distance enough to gimp him.
-1(though I'm inclined to say -2)
Sheiks really fast and will be all over Zelda once she gets her in the air.
Sheiks going to be knocking Zelda around and especially at lower percents but it kinda stops working around 60-70.
For every 3 hits Sheik does, Zelda only needs one.
She's light and easy to kill so whole she may have the damage lead by like 50, she's at risk from being killed so early.
Needles are annoying but if you manage to reflect a charged needle toss its likely to hit due to ending lag.
When she's camping with singles is when youlle have to just or powersheild.
Just be careful when jumping not to leave yourself open to a dash grab or dacus.
I think this could be -2 with an extremely patient Sheik, though I've. Never had trouble with one though.
-2
Ike's tough for Zelda.
She has no answers to his f-air, his jab kinda beats her aerial game and his aerials are pretty affective in general against her.
Don't try appoaching, try to get him to come to you.
Even when you're in the air don't fall torward him, his pivot grab is really nice and you're likely to get caught in it.
Don't combat him off stage or near the ledge unless its with Din's fire.
I can't stress enough, don't approach.
Even when he's at kill percentages, you need to be very wary of his pivote grab and back air, only go for a kill when you think you have a good chance of landing it.
For those of you saying we can camp him, I'm pretty sure his n-air beats Din's, even if it doesn't he can always counter.
-2
He's waaaay too fast for Zelda.
He runs circles around her.
The only way this would be -1 or 0 is if the Sonic was trying to rush at you.
Zelda can fend him off well enough but once he starts running away and playing patiently she's screwed, down tilt stops his approaches nicely though.
You should probably avoid using Din's unless he's offstage.
All of his spinning attacks go through it and he can be in your face before it detonates.
Fortunatly he can't kill but he's so fast that Zelda can't keep up with him.
Another match up where she should stay grounded.
I think the key to doing well on him is landing an early kill.
-3
This is where things start getting ugly.
Wolf pretty much out classes Zelda in everything.
He out camps her, kills her pretty early, ***** her offstage, out spaces her with back air and so on.
Scary it may be possible to combat b-air with but keep in mind wolfs amazing airspeed, and the speed his back air comes out compared to her f-tilt.
Its very unlikely to be able to pull it off consecutively.
His b air is sorta the main reason he beats her so bad, its hard for her on stage but even worse while she's airborne.
Try your best not to get above him, his up air can juggle you and his down smash wrecks her when she's trying to land.
You might be able to powershield blaster but its not like Zeldas fast enough to punish.
So you're kinda forced to approach, yet when you do you get shut down.
Then you get ***** in the air on top of that.
:luigibrawl:
-2
Another weird character.
I played Yosh1 had next to no idea what I was doing.
He's really odd and can kill hella, so I just try to keep away.
He slides pretty far on sheild and has bad airspeed so he has a poor approach.
I find Zelda can't really combat his back air when spaced properly due to her lack of OOS options other than d-smash.
Don't combat him in the air (notice the trend in this play style) and especially watch out for n-air.
Zelda's d-tilt stops his tornado thing though, but be sure to SDI it when you do get hit by it.
Be careful when he's below you and on the ground, he slides far so he can catch you with a charged up smash.
His jab shenanigans...I'm not sure about those.
Just stay away from him, he's scary D: and confuses me.
:dkbrawl:
-2
His b-air is the main reason this is -2.
It's sorta like Wolfs because its really hard for her to get past.
He can harass her off stage with it and then punish her hard when she tries to recover.
Be careful against DK, you can be winning by a decent percent only to get killed by one of his many powerful attacks.
Try to scare him off with your own b-air if he's going for a grounded approach and keep in mind the d-tilt kill set up.
If he does that copter thing across the stage you can pivot grab him with the right timing.
Don't try to hit him out of it though.
And never challenge his giant punch.
-3
This certainly isn't anywhere near even.
I understand where some of you may be getting this from, I've played good Peaches I've been able to hold my own against but I didn't realize how much an aggressive peach ***** Zelda.
I'd played Nicole(regularly) and King Beef and their play styles are a little more passive than Silly Kyle and Illmatic.
When Nicole does go more aggressive its like a 2 stock.
When Peach is aggressive with short hopped d-air to float canceled jab, there's literally nothing Zelda can do against it.
Peaches close range game overwhelms Zelda.
She might suck at killing and be a light weight but when she's constantly on your *** using moves you can't punish she's going to deal damage so much faster than Zelda.
Din's is pretty useless along with Nayru's and
she even covers our landing options with float.
Float pretty much makes her **** Zelda.
-2
Don't have too much exp with this match up and I think it would be -1 if it wasn't for ledge camping.
Arrows are really annoying on stage and off, Nayru's is again, too slow, as is Din's.
Pit can't really kill well but Zelda's a pretty easy target for his b-air.
Learn to SDI a lot of his attacks so they won't do as much damage.
Another reason id give this -2 is because he's got a guaranteed way to escape from Up smash with his DI :/.
That can make killing him frustrating :/.