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Zelda

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TeamFlareZakk

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Hey guys, ever notice in Brawl, Zelda's up taunt is her holding a energy orb up in her hand?

She's as bad as Ganondorf holding his sword up, use the energy attack Zelda, you don't need the Sheik transformation!
 

extremechiton

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she does use the energy orb. its her up air, and her side special.
 

Z1GMA

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Zelda Sheik beeing separete characters, anyone?

What down+B's would you give them?
 

LaniusShrike

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Zelda Sheik beeing separete characters, anyone?

What down+B's would you give them?

Alright, I'm gonna go a little... crazy on this one, so bear with me.

She could get a new Up B and her Down B could be Farore's Wind, except it would function how it originally did in Ocarina of Time.

So, essentially, the first time she uses Farore's Wind she'd leave a glowing, green orb floating in front of her. The next time she uses Farore's Wind, she'd teleport to the orb and it would disappear.
This would be an extremely unique ability and I really don't think it'd be overpowered. Sure, it would mean that if she sets it up before hand she'd be able to recover from any launch that doesn't instantly kill her, but that's pretty much already true with her current recovery and enemies could easily anticipate her recovering this way and camp out the green orb instead of edge guarding.

Also, I feel like using a move like this would really play into a bit more strategy and helps reinforce her role as the holder of the Triforce of Wisdom.

So, the question becomes "what should her new Up Special be, then?"
Pretty much anything, really. I'm currently thinking "Nayru's Comet" which would essentially function like Fox's Firefox move except that you'd be able to choose how long to charge it to increase damage/duration for a short but quick escape or risk the vulnerable charge time for a (giant and lethal) recovery.
 

Diddy Kong

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If we're freeing up her Down B, I always liked the idea of Din's Fire becoming a regular Light Ball attack. Same move, different energy ball. Instead of fire magic, light magic. Cause why not? Her Down B would become the 'actual' Din's Fire then, and would be a great attack to keep others at bay, or even edgeguard.
 

TeamFlareZakk

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If we're freeing up her Down B, I always liked the idea of Din's Fire becoming a regular Light Ball attack. Same move, different energy ball. Instead of fire magic, light magic. Cause why not? Her Down B would become the 'actual' Din's Fire then, and would be a great attack to keep others at bay, or even edgeguard.
That is actually a excellent idea, I'd love to see that.
 

Phan7om

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  • Faster Farore's Wind (About the speed of MK's Dimensional Cape)
  • Easier to sweetspot lightning kicks (Fair/Bair)
  • Dair should always sweetspot
  • More disjointed Dash Attack (Similar to Ness)
  • No helpless state after aerial Din's Fire
  • Faster Transformation (If she keeps her Down-B that is)
 

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I hope she's revealed for Link between world's release but what Zelda should she be? Twilight Princess to be similar to Brawl, Ocarina so Sheik makes sense or Skyward sword.
 

Curious Villager

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If Link and Toon Link are anything to go by. She will most likely retain her Brawl look. (aka Twilight Princess design)
 

Priap0s

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No love for Tetra/Toon Zelda in here?

Wind Waker HD has awakened my love for that game again. The game has such a nice feel and mood. And its so beautiful. Probably my favourite in the whole TLOZ-series (close followed by Majoras Mask).
Phantom & Toon- Ganondorf pretty bad as too :estatic:
 

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No love for Tetra/Toon Zelda in here?

Wind Waker HD has awakened my love for that game again. The game has such a nice feel and mood. And its so beautiful. Probably my favourite in the whole TLOZ-series (close followed by Majoras Mask).
Phantom & Toon- Ganondorf pretty bad as too :estatic:
There's another thread for that, so that's why it's not discussed here.
 

Priap0s

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There's another thread for that, so that's why it's not discussed here.
Oh. Why is there a different thread for having Zelda in her Toon itteration. Isn't this where we discuss Zeldas return? I think you mean that there is a thread about having a new character, Toon Zelda? I'm saying that I would be perfectly fine with (maybe even prefer) Zelda returning in her toon form instead. Assuming there will only be one Zelda represented in Smash4. But ofcourse, I wouldn't mind having them both co exist like Link and Toon Link. The more Zeldas the merrier! ;)
 

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Oh. Why is there a different thread for having Zelda in her Toon itteration. Isn't this where we discuss Zeldas return? I think you mean that there is a thread about having a new character, Toon Zelda? I'm saying that I would be perfectly fine with (maybe even prefer) Zelda returning in her toon form instead. Assuming there will only be one Zelda represented in Smash4. But ofcourse, I wouldn't mind having them both co exist like Link and Toon Link. The more Zeldas the merrier! ;)
I think the Triforce Trio will always share the same art style. So Link, Zelda and Ganondorf will always be more human-like.
 

TumblrFamous

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Oh. Why is there a different thread for having Zelda in her Toon itteration. Isn't this where we discuss Zeldas return? I think you mean that there is a thread about having a new character, Toon Zelda? I'm saying that I would be perfectly fine with (maybe even prefer) Zelda returning in her toon form instead. Assuming there will only be one Zelda represented in Smash4. But ofcourse, I wouldn't mind having them both co exist like Link and Toon Link. The more Zeldas the merrier! ;)
Yeah, this is for the Zelda that has been here since Melee. There is a thread for just Toon Zelda, much like there is a special one for Toon Link.

I can't wait until Zelda's revealed! Hoping either November or December, I feel like it's a very safe bet we'll see her before the end of 2013, in fact I'm almost sure of it!
 

TeamFlareZakk

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I hope the OoT Zelda returns, I want my Red Menardi Zelda bakk.

I'm thinking Toon Zelda might be the 5th Zelda character if there is any.
 

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I hope the OoT Zelda returns, I want my Red Menardi Zelda bakk.

I'm thinking Toon Zelda might be the 5th Zelda character if there is any.
I doubt it will be her OoT look. I believe she will retain her Brawl appearance, but her outfit will be filled with more primary colors, similar to what the team did with Link, Peach, and Mario. Keep them generally the same, but update their appearances and colors.

I do think she may get a lighter color hair. Not necessarily blonde, but more of a dirty blonde, maybe like Link's hair color now.
 

TeamFlareZakk

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I liked Zelda's apprearence in Brawl, wouldn't mind at all if they remade it.

I have to ask, Hilda color scheme, purple hair and everything?
 

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I looked up "Hilda Zelda" on Google Images and found the two aunts from "Sabrina the Teenage Witch". I guess I should be more descriptive next time.

I could get down for that as an alternate color. We can put the black and white one to rest, frankly I never liked it.
 

TeamFlareZakk

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I looked up "Hilda Zelda" on Google Images and found the two aunts from "Sabrina the Teenage Witch". I guess I should be more descriptive next time.

I could get down for that as an alternate color. We can put the black and white one to rest, frankly I never liked it.
Gee if Zelda did get a Hilda color scheme and I'm speaking of a new character from Link Between Two Worlds, then we might as well add Sabrina from Pokémon too.

Lol, just kidding, I actually do want to see a Hilda color scheme.
 

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I've made some changes to Zelda that I want to see. I'm fine with her moveset, it fits her, but rather I feel she needs to be buffed in terms of the effects of her moves, and she needs a new build.

First, she needs to be heavier and faster. I know she's supposed to be this elegant poised princess, but she needs to be buffed in these categories. Her tall and floaty build can stay, she needs some sort of negative to draw back the positives.

Now, for her moveset. First, her specials. Nayru's Love is fine. The rest need to be overhauled. Farore's Wind needs to be more controllable. Instead of going in any of eight directions, it needs to be fluid. Din's Fire is abysmal, and needs to have less lag and needs to give her better approach options. Transform, I'll explain that later.

Her normal attacks need to be improved as well. Her attacks need to have, again, less lag, and should give her combo abilities. Her Down Tilt is the only move to do this so far, and this needs to be improved. Her aerial game needs to be improved, with easy-to-hit sweetspots.

Now, Transform. I believe Sakurai intends to make the Zelda/Sheik duo as a character to use together. Well, there's barely anyone that uses Zelda, as she's abysmal. Most prefer Sheik over her. Well, why don't we make it good for people who want to play as Zelda, Sheik, or both? Make Transform faster, and I mean REALLY faster. Like at the blink of an eye. This way, players will have a chance to be more unpredictable, and truly use the combo Sakurai intended them to use.

For example, Sheik can be the one who racks up damage, while Zelda will be the powerful finisher. Or you can play them separately. Either way, I feel if this was faster so much that you can use both effectively in your gameplay strategy, then the true "Sheilda" can be a powerful foe.

But as long as Zelda gets those other improvements, she should be fine, too.
 

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I've made some changes to Zelda that I want to see. I'm fine with her moveset, it fits her, but rather I feel she needs to be buffed in terms of the effects of her moves, and she needs a new build.

First, she needs to be heavier and faster. I know she's supposed to be this elegant poised princess, but she needs to be buffed in these categories. Her tall and floaty build can stay, she needs some sort of negative to draw back the positives.

Now, for her moveset. First, her specials. Nayru's Love is fine. The rest need to be overhauled. Farore's Wind needs to be more controllable. Instead of going in any of eight directions, it needs to be fluid. Din's Fire is abysmal, and needs to have less lag and needs to give her better approach options. Transform, I'll explain that later.

Her normal attacks need to be improved as well. Her attacks need to have, again, less lag, and should give her combo abilities. Her Down Tilt is the only move to do this so far, and this needs to be improved. Her aerial game needs to be improved, with easy-to-hit sweetspots.

Now, Transform. I believe Sakurai intends to make the Zelda/Sheik duo as a character to use together. Well, there's barely anyone that uses Zelda, as she's abysmal. Most prefer Sheik over her. Well, why don't we make it good for people who want to play as Zelda, Sheik, or both? Make Transform faster, and I mean REALLY faster. Like at the blink of an eye. This way, players will have a chance to be more unpredictable, and truly use the combo Sakurai intended them to use.

For example, Sheik can be the one who racks up damage, while Zelda will be the powerful finisher. Or you can play them separately. Either way, I feel if this was faster so much that you can use both effectively in your gameplay strategy, then the true "Sheilda" can be a powerful foe.

But as long as Zelda gets those other improvements, she should be fine, too.
I'd definitely main Sheilda, but Zeda's, quite simply, not very good or fun.
 

MSmariosonic

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I've made some changes to Zelda that I want to see. I'm fine with her moveset, it fits her, but rather I feel she needs to be buffed in terms of the effects of her moves, and she needs a new build.

First, she needs to be heavier and faster. I know she's supposed to be this elegant poised princess, but she needs to be buffed in these categories. Her tall and floaty build can stay, she needs some sort of negative to draw back the positives.

Now, for her moveset. First, her specials. Nayru's Love is fine. The rest need to be overhauled. Farore's Wind needs to be more controllable. Instead of going in any of eight directions, it needs to be fluid. Din's Fire is abysmal, and needs to have less lag and needs to give her better approach options. Transform, I'll explain that later.

Her normal attacks need to be improved as well. Her attacks need to have, again, less lag, and should give her combo abilities. Her Down Tilt is the only move to do this so far, and this needs to be improved. Her aerial game needs to be improved, with easy-to-hit sweetspots.

Now, Transform. I believe Sakurai intends to make the Zelda/Sheik duo as a character to use together. Well, there's barely anyone that uses Zelda, as she's abysmal. Most prefer Sheik over her. Well, why don't we make it good for people who want to play as Zelda, Sheik, or both? Make Transform faster, and I mean REALLY faster. Like at the blink of an eye. This way, players will have a chance to be more unpredictable, and truly use the combo Sakurai intended them to use.

For example, Sheik can be the one who racks up damage, while Zelda will be the powerful finisher. Or you can play them separately. Either way, I feel if this was faster so much that you can use both effectively in your gameplay strategy, then the true "Sheilda" can be a powerful foe.

But as long as Zelda gets those other improvements, she should be fine, too.

You do realise that the reason why transform is so slow is because of the data needs to be loaded of the sheik/zelda. Same goes for Pokémon change.
 

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You do realise that the reason why transform is so slow is because of the data needs to be loaded of the sheik/zelda. Same goes for Pokémon change.
I do believe that is the case, but I hope they make an effort to make it faster now that they have more powerful hardware. I mean, seriously, look at how fast the transformation is in Melee. They did it before with inferior hardware, so I'm hoping they make it work again, you know?
 

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I do believe that is the case, but I hope they make an effort to make it faster now that they have more powerful hardware. I mean, seriously, look at how fast the transformation is in Melee. They did it before with inferior hardware, so I'm hoping they make it work again, you know?

In melee the character data was loaded before the match started...that's why it's faster.
 

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I think your suggestion would buff Zelda, but make switching a little bit moot. Sure the combo options would be great, but ultimately Zelda should be more defensive/have better killing move, while Sheik is more combo building. At least that the way I feel it was meant to work. Din's Fire should in my opinion be a great spacing move, not an approach, make it bigger and with several frames of hang (think like the smart bomb, but obviously much smaller), it'll be more in fitting with the actual spell from OoT (a somewhat slowly expanding ball of flames) and be able to keep other players at bay and be one of the best edge guarding tools there is.

Her standard moves should also be more defensively orientated than combo based, with longer disjointed moves (though probably with a little less lag too) countering and forcing someone away so you have time to transform into Sheik, chase and combo (which also means a much quicker transform, but for different reasons).

I've always felt Farore's Wind was an odd move in Smash... given that it has nothing to do with it's origin... And I don't think it's origin would be that broken assuming you had to set it beforehand, because it would make your recovery pretty obvious to guard against, but very effective if used right with the mind games... as is though, yeah, it needs some sort of buff if not a complete rework... it's an offensive character's recovery move, and it doesn't suit Zelda's playstyle in my eyes.


I think this would better suit transform, as there's a real reason to switch rather than just a slightly different combo character. Defending as Zelda and going on the Offensive as Sheik just feels more fitting to their characters too to me.


EDIT:
Your design would make a more fitting Toon Zelda I think, much like Link/Toon Link should be a similar moveset played differently (Defensive Link, Offensive Toon Link), I think your suggestions as a Toon Zelda could do a great offensive take on my suggested defensive Zelda...

Tetra could as such play the more defensive character in the Toon Duo, which would juxtapose TP Zelda beautifully.
 

XTheElegantShadowX

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Hello, Smashboards! New guy here. :bee:

So, about Zelda:

What I would like to see is Zelda/Sheik being able to switch into one another mid-combo. I mean, as many have pointed out, Sheik is meant to combo/rack up damage and Zelda is meant to KO the opponent, so why not add this nifty mechanic to further augment that concept?

Also, the idea of Farore's Wind being more reminiscent of its OoT counterpart would make for some interesting mind-games without being too overwhelming to deal with for the opponent. Though, would it keep the small explosion that appears around her in Brawl? I mean, without that the move would be a bit too unsafe.

Hehe, I think I'm going to love it here. :love:
 
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