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Zelda

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bubbaking

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^^^Real talk, I could see Impa being given some of Zelda's moves. It would make sense since Impa can clearly use magic, but if it happened, I would think that Impa would be made into her own character, as would Zelda. They'd be somewhat similar characters, a la Mario and Luigi, but not even close to being clones like Mario and Doc were.
I fully agree with the changes made by GoldenYuiitusin.

Btw, had someone said that TP Zelda was going to be cut?

P.S. I'd love to see all of those Zeldas as alts. :awesome:
:phone:
Many of us have inferred that because Sakurai tends to stay with the most recent version of a character. OoT Zelda was cut for TP Zelda, yet Sheik was allowed to remain (with a TP outfit) because there was no 'recent replacement' for her. OoT Link was cut for TP Link. YL was cut for TL. OoT Ganon was cut for TP Ganon. Following this logic, it's reasonable to assume that TP Zelda and Link will be replaced with SS Zelda and Link. In addition, it's understandable to believe that Sheik will be replaced with SS Impa in some way.
They could keep Zelda's specials and give her a new down B. I'm just saying they should give her some of Sheik's A moves while at the same time have Zelda keep some of her own moves.
How would you give Sheik's moves to Zelda without them looking pretty darn weird? :confused:
 

Ultinarok

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Smashes are fine, just make them harder to DI out of and she's good. Aerial moves should be easier to sweetspot, and her kill power will instantly go way up. Then make her heavier and improve Din's Fire (faster, less cooldown), and she will become much, much better. I like Zelda, but she isn't competitive as is.
 

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I find it odd that she was made lighter in Brawl. Make her a tad heavier.
 

Ultinarok

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I find it odd that she was made lighter in Brawl. Make her a tad heavier.
She needs to be heavier and more mobile in the air. Her floatiness makes sense, but mobility can help with that. If her moves were more consistent, she'd immediately be higher tier, at least mid, if these changes were made.
 

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Yeah, Zelda should have more air mobility. And some extra weight to make her harder to knockout. As for her B-moves perhaps her Din's Fire can move faster. Maybe her Up-B can have more knockback too, though it would not need to do more damage. I can't really think of what else could be done to make her better.
 

Ultinarok

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Yeah, Zelda should have more air mobility. And some extra weight to make her harder to knockout. As for her B-moves perhaps her Din's Fire can move faster. Maybe her Up-B can have more knockback too, though it would not need to do more damage. I can't really think of what else could be done to make her better.
I would think just a bit more consistency. I know her aerials are meant to be "risk and reward" in terms of style (either super strong, or worthless), but making the sweetspot easier to land consistently would help her airgame IMMENSELY, just like Falcon's in melee.
 

Katy Parry

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I honestly believe the new Zelda game will be shown off at E3, and her design will be based off that.
 

bubbaking

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Hopefully not. The trend has been to make Ganon, Zelda, and Link all from the same game. I want SS Link, if only for all the crazy tools he could have. Unfortunately, that would probably mean that SS Zelda would also be used (as well as maybe a SS version of Ganon, the same way Brawl featured TP Sheik).

Also, Smash 4 will be released this year, right? Sakurai + Namco probably already have the stuff they're gonna be basing their chars off of on-hand already. They wouldn't base Zelda's design on a game that was barely featured, let alone released, before their game was put out.
 

HylianHeroBigBoss

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Im gonna have to agree with bubba, i highly doubt we will even see the next zelda this year especially with them having to heavily promote WWHD and ALTTP2. The characters designs and the roster has probably been set in stone for a while now and i dont see them showing us new versions of said characters before we even see the game they are taken from.
 

M@v

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Assuming they use Skyward Sword Zelda we should see a different moveset. If they are lazy and keep the same move set though, here's a super simple way to make Zelda way better with just one change:

-Make Farore's Wind Cancellable by hitting b a second time at any point after the initial up b. This will allow you to stop it at any distance you want rather than being committed to landing an exact distance away.

Granted, she still wouldn't be a great character, but that alone would probably move her up a tier.
 
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I can't imagine how SS Zelda will utilize Din's Fire, Nayru's Love and Farore's Wind.
 

LaniusShrike

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I can't imagine how SS Zelda will utilize Din's Fire, Nayru's Love and Farore's Wind.

Why not? It's not like she used any of those things in Ocarina of Time or Twilight Princess as her previous Smash appearances have been based on. SS Zelda is still just as divinely gifted as her other incarnations.
 

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I can't imagine how SS Zelda will utilize Din's Fire, Nayru's Love and Farore's Wind.
I can't imagine Zelda using any of those considering she never used them in the Zelda games.

Really. People need to stop saying that SS Zelda looks too innocent to fight.

I mean we have Jigglypuff of all things!
 

Katy Parry

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Hopefully not. The trend has been to make Ganon, Zelda, and Link all from the same game. I want SS Link, if only for all the crazy tools he could have. Unfortunately, that would probably mean that SS Zelda would also be used (as well as maybe a SS version of Ganon, the same way Brawl featured TP Sheik).

Also, Smash 4 will be released this year, right? Sakurai + Namco probably already have the stuff they're gonna be basing their chars off of on-hand already. They wouldn't base Zelda's design on a game that was barely featured, let alone released, before their game was put out.

Eh, I still feel the same way. Ganondork is a verteran, I don't see him leaving anytime soon, because he's so essential to the Zelda series. The new Zelda game has been in development longer than the new Smash Bros has, as well as the fact the last installment had Zelda characters that were from the current hardware (SSB64 had OoT due to the fact OoT was on Nintendo 64. Melee came out 2 years later, and so they were forced to use what incarnations currently existed on a home console at that time, which was still OoT TP was released on the Wii, so therefore Smash used those incarnations.) I have a feeling the new Zelda will be shown off at E3, and then smash brothers will compliment the new game. It wouldn't make much sense to promote a new Zelda and not have the characters featured on one of Nintendo's best selling titles. Sakurai stated he wanted to shy away from clone characters, so I'm feeling even though Wind Waker is being remade for Wii U, I doubt we'll see either of those incarnations.

Finally, I doubt Smash will be released this year. Brawl went into production in 2005 and came out 2008. With 25 GB of space on a Wii U disc, I think they're not going to rush it.

Then again, by Teaming Up with Namco Bandai, it might come this year.

Those are just my speculations and opinions, however. I have no problem being wrong. It's Smash. It'll be great.
 

Sinn

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I too would love to see Zelda sporting her SS design since I think it's fantastic, but it may be too much of a departure from her established design. I suppose we'll see. If they do, I don't have a problem with splitting Zelda and Sheik and turning the latter into Impa. I was already thinking that if they went with Zelda's SS design, turning her Sheik costume into something more like Impa's from SS would be a nice choice.
 

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Looks

Well I guess I'm going to be one of the few people here who actually does NOT want Zelda's Skyward Sword look. To be honest, we have so few female characters as it is, and the 'blonde' trend is really old right now. We already had Peach, Zero Suit Samus, and Sheik (if that counts). Not to mention, trying to imagine Zelda's move-set based off of her Skyward Sword appearance is like trying to imagine an 11-year old Pokemon trainer trying to fight without Pokemon. Yes, yes, I know we have plenty of strange characters already, but still. I don't mind if they had one Skyward Sword costume for her though. Don't get me wrong, I really enjoyed the game, and I think it's neat that they added a Skyloft stage. But truthfully... I'm really hoping her design for the Wii U Zelda game will be amazing, and thus, they would use that for Smash 4.

Sheik/Impa

*long sigh* Okay. I really like the idea of being able to change into another character. But the problem with this is that they either make one character significantly better than the other (Melee Sheik and Zelda anyone?), or in the case of Brawl, they make them both relatively mediocre, but with one of them being so bad, that no one wants to use her. If they've learned anything by now based off of this, then they would try and make both Zelda and Sheik decent enough so that you could use either character on their own, if you so chose. If they could do this, I don't mind having Sheik or Impa included in Zelda's move-set. However if they can't, I would rather have them as separate characters, and for Zelda to have a different move from transform.

Though if they did have Impa, then they would definitely use Zelda's Skyward Sword appearance. And as for Sheik... well, if you think about it, there's really no point of Sheik being in this game, as far as the Zelda games go. She was only in Ocarina of Time, and her design in Brawl was what she would have looked like in Twilight Princess, but she wasn't even in that game. Unless Sheik is somehow in the Wii U Zelda game, I don't see much point in her being in Smash 4. Though I don't really care what happens either way, as long as she doesn't interfere with Zelda's move-set again.

Move-set

Not going into a whole lot of detail on this yet, cause I would be writing forever. Basically replace transform with a viable move, if Sheik/Impa aren't included with her. Give her a better recovery, faster grab, and a bit more falling speed. Her specials all really need work, in my opinion. I like the Project M Din's Fire, but I doubt they'd use that. Needs a more viable projectile that doesn't leave her vulnerable and doesn't do a ridiculous amount of damage and hitbox, when it hits. Also, needs improved forward tilt, jab, and less multi-hit stuff to avoid SDI, assuming that will still be in the next game. I also wouldn't mind seeing an entirely different move-set for her either.

---

In the end, whether they keep her Skyward appearance, include Sheik/Impa, make her bad - I'll still use her, cause she's been my main since Melee. Though I'm so tired of low tier characters, that I'll be using another character along with her if she's that bad. My problem with Brawl is that I spent too much time using her, and not enough with my alternate characters.
 

Chauzu

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I like the current design for Zelda, feels more... "Real". Really enjoyed SS, best Zelda game ever imo, but still doesn't mean I want that design for new Smash. :)

Would be nice if Zelda didn't change too much in Smash 4, since all my mains have changed incredible from gen to gen. Would be nice to be able to stick to someone for once. :p
 

FalKoopa

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After seeing how awesome TP Link looks in Smash 4, I really want to see brunette TP Zelda in HD. I might go back to maining her again as well.
 

Sinn

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Of course, the best of both worlds would be if they actually add not just alternate colors, but alternate COSTUMES for more than just Wario this time. At that point, the sky(ward sword)'s the limit. Her main look and moves could still be based of the TP iteration, and people who don't like SS's design for Smash could just stare blankly at those of us who pick it.
 

Awaji66

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I think they might lean towards her TP Design. I mean they went to all trouble redesigning her, so why ditch it so fast.
 

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Some people are saying she will resemble her TP appearance, but with a more 'cartoony' look. If you compare the models of Link from Brawl and Link from Smash 4, you can see the TP/cartoony look too
 

Chauzu

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One thing's for certain though imo - Zelda will have the same "style" as Link in SSB4.
 

Chauzu

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Talking about purely graphics, design etc then.

I have hard seeing the current Link and SS Zelda in SSB4, for example.
 

Katy Parry

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Talking about purely graphics, design etc then.

I have hard seeing the current Link and SS Zelda in SSB4, for example.

This, TP Zelda is like 99% confirmed. If anything, she'll either have the same color hair as Link or Brown hair. She won't have OoT or SS Blonde.
 

Chauzu

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I've started playing Brawl again and Zelda is still the one I am best with... But she really needs some improvements. F-air and b-air needs bigger hitboxes for the critical hits (I hope everybody knows what I mean) and the d-air... Fine, it can remain a spike only but needs bigger hitbox as well.

Other than that I'm pretty happy.
 
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I think they might lean towards her TP Design. I mean they went to all trouble redesigning her, so why ditch it so fast.
I also want to see her return in her TP skin. Do you mean she will be combination of TP and SS?
 

Oz37

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I guess I'd find the answer to this question over in the Link discussion, but does anyone find that Link doesn't just look like an amalgamation but a truly new and different Link? Like, almost a prerelease of his look for Legend of Zelda U? He looks older, and honestly almost feral, to me. This suggests a completely new look to me, which makes me very excited to see Zelda in this style. Honestly, I don't expect her to look like a prettied up TP Zelda, just like I don't think the new Link is just a buffed TP Link. All that to say, I have no real expectations of her design, just sheer anticipation!

As far as moves and playability, I really like Zelda how she is now, but she does feel... unpolished, I guess. I like playing as her (more than Sheik), and I fair pretty well against both the CPU and local friends. Still, I guess she's just a character I'd like to see some real time/effort spent on.
 

LaniusShrike

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I guess I'd find the answer to this question over in the Link discussion, but does anyone find that Link doesn't just look like an amalgamation but a truly new and different Link? Like, almost a prerelease of his look for Legend of Zelda U? He looks older, and honestly almost feral, to me. This suggests a completely new look to me, which makes me very excited to see Zelda in this style. Honestly, I don't expect her to look like a prettied up TP Zelda, just like I don't think the new Link is just a buffed TP Link. All that to say, I have no real expectations of her design, just sheer anticipation!

As far as moves and playability, I really like Zelda how she is now, but she does feel... unpolished, I guess. I like playing as her (more than Sheik), and I fair pretty well against both the CPU and local friends. Still, I guess she's just a character I'd like to see some real time/effort spent on.

Well, I definitely think he just looks like TP Link changed slightly to match the style of the game. I do agree that, facially speaking, he does look more like a hardened warrior, though.

It definitely is not just possible but very likely that Zelda will feature some pretty obvious changes. For one, her color scheme will no doubt be similarly saturated. I do think that she'll most resemble the TP Zelda, though... which, I think, is fortunate. It's my favorite Zelda design ever.

Of course, maybe she'll look a little happier due to being newly separated from Sheik and rebalanced as a wholly independent ass-kicker!
... I'm holding out hope, at least.
 

Chauzu

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I think she looks awesome in Brawl, hope they just make a minor update graphic-wise.
 

Ixbran

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since they are still using Link's TP design, but with SS's bright color scheme, I'm hoping they will do the same for Zelda/Sheik. Because in all honesty, Zelda's SS design is ****ing ********.

in TP Zelda was a very refined, steadfast and independent woman. in SS she looks like a Naruto character design reject. Not to mention the purple and white dress, while being a brunet, was just perfect for her. In SS She became another generic Blond-Haired, Blue-Eyed, Pretty-Pink Princess (again...). They already do that with Princess Peach, we dont need them doing that **** to Zelda (Again ...).

I am also one of the few who say she should keep her transformation as Sheik. Its part of who she is, it's what makes her one of the more unique characters of the game. I love having access to both characters, albeit one at a time, with the press of a button. It makes playing as her more of a unique experience. Its also because of the transformation program used on her character, that allowed the Pokemon Trainer to fight with three Pokemon, as well as for the Samus/ZSSamus combination. She established the switch/transformation mechanic being used by other characters, so she should keep it.

Keep her TP design, and continue having her and Sheik be the same person, that's all i want.
 

TeamFlareZakk

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She should be separated from Sheik, and given a new downB.
One that doesn't suck.
I totally agree, I hate when I'm playing as her and accidently transform into Sheik.

I'd rather see that one move she had when she was Ganon's Puppet where she has that triangle of light on the ground, that move was cool, and it would actually work as a down b.
 

Ryan.

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I personally like the design of Zelda in TP more than SS. I would like to see them edit her look a bit, however.

As for her moves, I was never a fan of Sheik, and would rather Zelda be her own character with a new Down Special.
 

Diddy Kong

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Nayru's Love could get a buff I think? After reflecting a projectile it could be held down to create a Barrier around you for a brief period of time. Could also work like Wario's Down B in a way? By building up he move over time, and then be the actual Nayru's Love from Ocarina of Time.

Din's Fire could also work like it did in Ocarina of Time as a new Down B? And Side B would get replaced by a Light Ball working similary to Brawl's Din's Fire.

I think her design will be a mix between OoT, TP and SS like Link's. And yes, Sheik should go.
 
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