• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Zelda

Status
Not open for further replies.

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,552
Switch FC
SW-1597-979602774
I think Zelda is horribly designed in Smash actually, mainly cause she was 'supposed' to be played as a duo with Sheik. She was supposed to be the one finishing the stock, while Sheik did the damaging. This has never worked well, and always resulted Sheik being used more than Zelda. Would like Zelda to be more all around, and not based on extremes so much. And that she'd be separated from Sheik, who'd be spiritually succeeded by Impa as an own character.
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Actually, I think Brawl managed to emphasize the 'Sheilda duo' quite well, much better than Melee anyway. The problem was that it made Zelda too crappy. Too slow, too floaty, a bunch of things, but I like how it weakened Sheik and improved the power on several of Zelda's moves to make the point, "Look, Sheik should be racking up damage quickly while staying safe, but she can't kill. Zelda should be killing the opponent reliably, but she's unsafe most of the time."

However, if Sheik/Impa really is separated from Zelda, then it would make sense for her to become more balanced, and the same should hold true for Sheik/Impa.
 

Kataefi

*smoke machine*
Joined
Oct 12, 2008
Messages
3,377
Location
igloo
But wouldn't a longer reflection move also make it easier to react to and punish if it whiffs? :ohwell:
Sorry just seen this. I meant something that would surround her while keeping her free to move around and space attacks. It wouldn't be damaging - just the longer the charge, the longer it surrounds her.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,552
Switch FC
SW-1597-979602774
Maybe they could totally revamp Zelda's specials to work as the spells in Ocarina of Time? With Down B as Light Arrows, a weaker form of her Brawl Final Smash. And get something related to Goddess Hylia for a new Final Smash? Sending everyone Skyward or something?

:phone:
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
Sorry just seen this. I meant something that would surround her while keeping her free to move around and space attacks. It wouldn't be damaging - just the longer the charge, the longer it surrounds her.
Ahhh, so kinda like Gardevoir's Safeguard in Brawl? :)

And get something related to Goddess Hylia for a new Final Smash? Sending everyone Skyward or something?
That sounds like another version of Olimar's FS though, which would be redundant. :ohwell:
 
D

Deleted member

Guest
I heard there may be alternate costumes per character. I hope to see her Twilight Princess counterpart again.
 

OmegaRS

Smash Apprentice
Joined
Jan 11, 2008
Messages
113
Alright, call me crazy, but I think it's about time we got a fighting style for Zelda and Sheik that would truly make them "Zelda/Sheik", while still being effective as individual characters.

The key to this is to make the transformation a lot faster, I mean faster than Melee, and make it able to do a small amount of damage to whoever is around. That way, one using this fighting style could learn to utilize combos from from both characters, and do such things as starting a combo as Zelda and finishing that combo as Sheik or vice versa. Or if Zelda has a better recovery move, you could quickly switch to Zelda and use it.

Of course we'd then have to think, would transform still be a down special? Or could we move it to a different button, such as a taunt button? Moving it to a different button would certainly make it easier for people playing as each character individually by not accidentally hitting the transform combination.

You could add another special to Zelda, such as changing her side special to Light Arrows while her down special becomes a Din's Fire that's more like Ho-Oh's Sacred Fire Pokeball move, but not as big.

Now these are all just suggestions, open to comments and criticism or other ideas. I just want to make it so my main (Sheik) can have an even more unique fighting style that utilizes her transformation to Zelda.
 

OmegaRS

Smash Apprentice
Joined
Jan 11, 2008
Messages
113
If that would be the case she would likely be wearing her Goddess and Skyloft outfits I believe.
If they didn't allow for her to have a Twilight Princess costume, I'd at least like to see a Twilight Princess color scheme. I don't know why, I've always liked brunette Zelda a little better.
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
If they didn't allow for her to have a Twilight Princess costume, I'd at least like to see a Twilight Princess color scheme. I don't know why, I've always liked brunette Zelda a little better.
Yeah I'm pretty sure she will get a colour scheme related to Twilight Princess and Ocarina of Time Zelda. Just like how Zelda in Brawl had a colour scheme based on Ocarina of Time Zelda.
 

FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
Yeah I'm pretty sure she will get a colour scheme related to Twilight Princess and Ocarina of Time Zelda.
I'll prefer a model change, rather. Dunno why, the OoT color scheme looked strange on TP Zelda.

:phone:
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
I'll prefer a model change, rather. Dunno why, the OoT color scheme looked strange on TP Zelda.

:phone:
It will probably be even stranger since SS Zelda wears a plain white dress as her Goddess costume. Unless they could work around of that. Or maybe they will give the Skyloft costume the OoT and TP treatment. But expect a shorter dress... (Or Skyloft for OoT and Goddess for TP) hmm... :/

Oh well, we will see what they will do I guess...
 

OmegaRS

Smash Apprentice
Joined
Jan 11, 2008
Messages
113
I honestly don't mind whether we get model swaps or alternate colors, as long as I can play as SS Zelda. That's my favorite Zelda design. And I'd much prefer her Skyloft costume. It just looks more Zelda-like.
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
Yeah I love her Skyward Sword design as well. :) I do wonder in what costume she would be fighting on though, then again if they do expand on the alternate costume thing she will likely be wearing both costumes then anyway.
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
Word! It's dem blondes. They always give me a bad taste in my mouth, especially when combined with the generic blue eyes. :glare: Along those lines, I wouldn't mind if LoZ ever introduced a black-haired Link. I believe one of the Links had orange hair, actually. :laugh:
Well there's Pinky! :awesome:


I believe he's the same one with orange-ish hair in the official SNES artwork you mentioned.
 
D

Deleted member

Guest
I'm wondering if her Skyward Sword counterpart can use magic as well.

Zelda will be better character if her Din's Fire is similar to Emperor's Flare from Dissidia. Her movement frames can be floating instead of walking like Morrigan, Storm and Magneto from Marvel vs Capcom 3. Zelda should be able to glide like Pit, Meta Knight, Charizard and Peach. She glided in Twilight Princess while under possession of Ganon. If Zelda floats, her speed will be buffed significantly.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,183
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
I'm wondering if her Skyward Sword counterpart can use magic as well.

Zelda will be better character if her Din's Fire is similar to Emperor's Flare from Dissidia. Her movement frames can be floating instead of walking like Morrigan, Storm and Magneto from Marvel vs Capcom 3. Zelda should be able to glide like Pit, Meta Knight, Charizard and Peach. She glided in Twilight Princess while under possession of Ganon. If Zelda floats, her speed will be buffed significantly.
But that was Ganon's power. Zelda can't do that by herself.
 

Moon Monkey

Smash Hero
Joined
Nov 20, 2006
Messages
7,897
Location
The Moon
NNID
Mr.MoonMonkey
Switch FC
SW-0550-3588-6412
Zelda is decent at shutting down approaches from most characters. Her Up smash is pretty good at racking up damages at low percents as well as a good finisher. Her poking D-tilt can set opponents up for a good U smash/F Smash. She on the flip side isn't so good at approaching opponents.

Her Recovery (Like Wolf) needs work. In Brawl her options were limited to octagonal directions. In Melee there was room for finer Tele angles.
She needs needs a good move that she can safely throw out with out getting punished, because it seems like all of her moves leave her open. I'd say changing either her Bair or Fair for a move to potentially fill that spot would be ideal.

I think it would be pretty neat if Zelda's Shield was replaced with Nayru's Love similar to how Yoshi's Shield is an egg. Every time the player releases the shield it would do the same thing as it does when she uses it in Brawl. I think it would be an interesting concept and could free up Zelda's B move for something else.


:phone:
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
I have no trouble believing SS Zelda can use magic, especially after regaining her memories of her time as Hylia, but giving her the ability to float might look really weird, especially if you make her float for almost all of her ground movement a la Mewtwo. :ohwell:

Edit: I also like all of the ideas presented by Moon Monkey except for replacing her fair/bair. The fact that she has a fast kill move in the air on either side is pretty neat, IMO. If a move should be made better, it should be one of her tilts, her jab (gosh, that jab is HORRENDOUS), or one of her other aerials (most probably dair or uair).
 

Moon Monkey

Smash Hero
Joined
Nov 20, 2006
Messages
7,897
Location
The Moon
NNID
Mr.MoonMonkey
Switch FC
SW-0550-3588-6412
I like Zelda's Uair; I think adding a longer duration of damage frames , would be a huge plus for that move. It could still do the same amount damage it does now when the move is sweet spotted, but also do some small damage as the fire lingers. That way it isn't so much of a hit-or-miss gamble when throwing it out.

As for the Uair and Fair. They both are good kill moves. But having 2 good aerial kill moves can be kind of redundant. But it does make Zelda more respectable in air. I personally would like to see the Dair stay. But I agree the jab should defiantly go.

I think what would be the only over viable move that could be a good approach-er is her Nair. If her Nair work similarly in concept but extends a bit in range maybe even being disjointed i think that would be good.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,552
Switch FC
SW-1597-979602774
Her D Air should be something like her U Air to I feel. And yes, U Air needs to be stronger! Or, have a way longer hitbox duration. Also, the Down Smash needs to be something magic-related to. It's a kinda underwhelming move, both in usability and looks. Forward Tilt also needs range like it's a sword move I feel.

Also, I just made this, seeing it's all popular on the Interwebz and all: :zelda:

 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
You.....made that? Wow, good job! ;)

I can agree with everything except her dsmash. I'm not saying that it shouldn't be made magic-related or anything, but I disagree that it's not usable now. It's actually one of her better moves in both Melee and Brawl. It comes out on frame 4, making it the fastest non-jab standard move in Smash.
 
D

Deleted member

Guest
Can't really claim that he made it.
He merely used a template and filled it with his own answers and Reaction topic. It's all the rage these days. Funny thing, TP Zelda's reaction is always the most hilarious but Diddy managed to make it downright dull anti-Sheik propaganda, completely draining it of any sort of humor whatsoever.

I've made my own version, btw:


I can just imagine the veins in Diddy's face popping after reading the SS Zelda's part. :smirk:
 

FalKoopa

Rainbow Waifu
BRoomer
Joined
Dec 16, 2012
Messages
32,231
Location
India/भारत
3DS FC
1650-3685-3998
Switch FC
SW-5545-7990-4793
I fully agree with the changes made by GoldenYuiitusin.

Btw, had someone said that TP Zelda was going to be cut?

P.S. I'd love to see all of those Zeldas as alts. :awesome:
:phone:
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,552
Switch FC
SW-1597-979602774
I fully disagree.

Yeah TP Zelda should be cut for SS Zelda. Sans the ninja outfit of coarse. :smirk:

:phone:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Her D Air should be something like her U Air to I feel. And yes, U Air needs to be stronger! Or, have a way longer hitbox duration. Also, the Down Smash needs to be something magic-related to. It's a kinda underwhelming move, both in usability and looks. Forward Tilt also needs range like it's a sword move I feel.

Also, I just made this, seeing it's all popular on the Interwebz and all: :zelda:
Actually, her DSmash is tied with ROB's as the fastest DSmash in the game. I want to say that the move has an incredibly low startup of no more than 3 frames.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,552
Switch FC
SW-1597-979602774
Yeah it's fast, but that's about it. Would like to have something stronger. Make so something else fast like that. :p

:phone:
 
D

Deleted member

Guest
Her Farore's Wind can be better if upon activitation, you can control it until you press b at the desired location.
 

asia_catdog_blue

Smash Ace
Joined
Dec 31, 2010
Messages
994
I have no trouble believing SS Zelda can use magic, especially after regaining her memories of her time as Hylia, but giving her the ability to float might look really weird, especially if you make her float for almost all of her ground movement a la Mewtwo. :ohwell:

Edit: I also like all of the ideas presented by Moon Monkey except for replacing her fair/bair. The fact that she has a fast kill move in the air on either side is pretty neat, IMO. If a move should be made better, it should be one of her tilts, her jab (gosh, that jab is HORRENDOUS), or one of her other aerials (most probably dair or uair).
What is her Weak Attack? Just a short palm thrust? I'd definitely replace it with something more useful. A slap, a chop(horizontal), and palm thrust with a longer magic shock(1-2-Multi-Hit) would not only be a better standard, but it does fit her character(what character she has).

I have no quarrel with her strong attacks, though. Shining Palm(↔A) could use some range, but I'm okay with it as long as its power is buffed. Power Sweep( ↑A), I find to be really good and strong, despite being a slow-moving arm wave. Trip(↓A) could be better though.

All Zelda really needs is a shorter dress and better footwear. Then, her kicks will be devestating.
 
D

Deleted member

Guest
Zelda's Farore's Wind should be like Exdeath's teleport move from Final Fantasy Dissidia.

I mentioned this once. I'll mention it again. Her Din's Fire should be like Emperor's Flare.
 

LaniusShrike

Smash Champion
Joined
Feb 18, 2002
Messages
2,580
Location
Or
Zelda just feels really crappy to play as. I wouldn't mind if she was changed to feel like a less floaty Mewtwo... Sure, his moves frequently sucked, but at least he was fun to play as. His standards are sort of how I imagine those of a separated and individually balanced Zelda. Mostly... she needs to lose a lot of her lag.

If she was separated, what new special would balance her out a bit? I would think that her neutral special (Nayru's Love) would be switch to her Down+B and she'd be given a new neutral.
 

LaniusShrike

Smash Champion
Joined
Feb 18, 2002
Messages
2,580
Location
Or
I say Sheik should be taken out and have a lot of her moves replace Zelda's.
Do you mean Sheik's normal A button attacks or the specials? I don't think I've ever heard anyone suggest that Sheik's moves be incorporated into Zelda's, it's an interesting idea.
(I think you'll have trouble finding other people who agree with you)
 

Funkmasterblitz

Smash Cadet
Joined
May 8, 2013
Messages
58
Location
Somewhere strange
3DS FC
2895-6639-4314
They could keep Zelda's specials and give her a new down B. I'm just saying they should give her some of Sheik's A moves while at the same time have Zelda keep some of her own moves.
 
D

Deleted member

Guest
They could keep Zelda's specials and give her new down B. I'm just saying they should give her some of Sheik's A moves while at the same time have Zelda keep some of her own moves.
What will her new down B be?
 
Status
Not open for further replies.
Top Bottom