WhiteLightnin
Smash Journeyman
Hey thanks BJN! It's nice to meet you.Hi Whitelightnin, it's always nice to see another player interested in Zelda. ^ ^
What advanced techniques do you know about already? Because I'd love to tell you any techs you don't already know.
EDIT; oh yeah, I noticed a thread in the marth boards asking about the Zelda MU if any of you wanna go give some input.
There's a lot of techniques that come to mind both general/specific so I guess I'll just list out what I can think of: wavedash, waveland, JC grab, JC UpSmash (OoS), c-stick buffered roll/spot dodge/jump, moonwalk (without or with assistance of c-stick with attack button held down), DI, SDI, ASDI, tech (floor/ledge/wall), pivot grab, pivot tilts, pivot smashes (with or without auto c-stick with attack button held down), dash dancing, crouch canceling, dash canceling, L-canceling, SHFFL, shield platform dropping (in place or moving), powershielding, shield angling, shield SDI, RAR, b-reversals (before and after input), AGT
FW grounded cancel (mind games including platforms), FW auto-snap ledge (from on stage and already on ledge to refresh), intangibility on Nayru's, land canceled Nayru's, love jump Nayru's, reverse momentum Nayru's (love jump and momentum properties with FW as well), Din's recovery assistance (both for horizontal movement and to protect point of reentry), Din's timing for explosion (also d-B triggered), Din's refresh timer, Din's fire held on ground for hitbox but stall/no refresh of timer, Din's placement to assist with combos/limiting options/grabs, land canceled Uair, SH two aerials (kicks, neutral, etc.), intangibility on arm for Utilt, tools for combos (grab, d-tilt, f-tilt, Nayru's, Uair, Dair, etc.).
Phew, that's what I can think of right now. I'm sure I'm forgetting some stuff. I've also heard of variations of boost grabbing but I don't know how to perform them or if they are even in PM. Also, not sure if Zelda has a DACUS and how effective it would be. Thanks for taking the time to read all of this! lol
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