TimeSmash
Smash Champion
Really wanting to be sneaky and teledash behind the opponent and then grab them, following up with whatever. Any suggestions as to how to do that succesfully/ how fast can you act out of teledash??
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My goto stages are Fountain of Dreams, Battlefield isn't bad, Smashville, Poke Stadium 1/2, and Dracula's Castle is TOO GOOD.New Zelda PM main here, decided to pick up zelda after Ivy got nerfed. Just wondering what are decent stages for Zelda, like where should I be CounterPicking? cheers in advance
My goto stages are Fountain of Dreams, Battlefield isn't bad, Smashville, Poke Stadium 1/2, and Dracula's Castle is TOO GOOD.New Zelda PM main here, decided to pick up zelda after Ivy got nerfed. Just wondering what are decent stages for Zelda, like where should I be CounterPicking? cheers in advance
You didn't notice it in our dittos?
You didn't notice it in our dittos?
Lol well I was definitely throwing them out. I find it more useful as a defensive tool than for tech chasing though. It would be an interesting tech chase idea, but I think it may be too slow to really be useful. I'll experiment with it though and let you know what I find.Not much. Especially not for it's---unique tech chasing opportunities.
teledash>turngrab or pivot grab (or pivot anything, or RAR aerial)Really wanting to be sneaky and teledash behind the opponent and then grab them, following up with whatever. Any suggestions as to how to do that succesfully/ how fast can you act out of teledash??
It's really only useful if you already have some out. Not super effective though.Hey Zeldas, I'm going to be making a post/new thread regarding Zelda preservation and a thanks to the developers. Look for it to appear sometime this Sunday the 19th. Please take a look at it and help contribute. Thanks!
Lol well I was definitely throwing them out. I find it more useful as a defensive tool than for tech chasing though. It would be an interesting tech chase idea, but I think it may be too slow to really be useful. I'll experiment with it though and let you know what I find.
Main write up is done. Currently in the editing process.Hey Zeldas, I'm going to be making a post/new thread regarding Zelda preservation and a thanks to the developers. Look for it to appear sometime this Sunday the 19th. Please take a look at it and help contribute. Thanks!
Ivy's still good man. I don't mean to persuade, but she may be more viable than Zelda and could at least provide assistance in certain MUs.Yo cheers for the Stage advice, going to a national next weekend and thought I'd pick up shiek/Zelda since they made Ivy crap lol, just didn't know what stages she was good on.
I would go for the fair. They could just as well see the dair coming and DI to tech it.I wish teleport was more useful as an approach. If I face anyone who has a large range attack (Link's Side B) then they really have no reason not to throw out the attack if they think I'm teleporting to them and you end up in it. It is very possible to teleport beyond the distance of their most ranged attack, but it gets difficult vs swordsmen.
I have been trying to get down the act of placing din's on the edge as someone goes to sweetspot it then I try to get in with a Dair. Is this even effective? OR should I be going for just fair/bair? It's at least flashy and I wanna learn it regardless q:
Thread just went live.Hey Zeldas, I'm going to be making a post/new thread regarding Zelda preservation and a thanks to the developers. Look for it to appear sometime this Sunday the 19th. Please take a look at it and help contribute. Thanks!
Hey awesome post! I was going to thank you on the other thread but this seems more appropriate.Thread just went live.
Sure that sounds great and very useful.Would anyone be interested on some stage data I have for Zelda's teleport? This is in the spirit of teleporting while on the stage, and then reappearing right off the stage so you can instagrab the ledge
I get it when people say that MK was too good, I see where they're coming from, but Zelda, who has obvious weaknesses that slap you in the face. Some people just don't get it, it's not the character, it's the player.Hey awesome post! I was going to thank you on the other thread but this seems more appropriate.
Did anyone see how many comments during zhime's matches were "SO OP! NERF!! >:O " so damn annoying. Finally I can merely copy and paste something to shut them up. We don't need anymore nerfs... They're just too lazy to learn.
ON ANOTHER note. Congrats zhime on getting so far, you made Zeldas proud, man.
Yeah. Do you know how good it feels to hard read a Zelda's teledash in the first second of a match on Battlefield? Awesome. Let's just say Zelda's face wasn't feeling too good after an aerial Flame Choke into the ground. If Zelda's aren't careful about not being predictable with their teledashes then they get slapped around.I get it when people say that MK was too good, I see where they're coming from, but Zelda, who has obvious weaknesses that slap you in the face. Some people just don't get it, it's not the character, it's the player.
Or if it's online then they can't mix it up well because they worry that lag will make them mess up the teledash. That's the only reason why it worked on me, Kakarot! Annoying lag, messes up my Zelda.Yeah. Do you know how good it feels to hard read a Zelda's teledash in the first second of a match on Battlefield? Awesome. Let's just say Zelda's face wasn't feeling too good after an aerial Flame Choke into the ground. If Zelda's aren't careful about not being predictable with their teledashes then they get slapped around.
I'm interested!Would anyone be interested on some stage data I have for Zelda's teleport? This is in the spirit of teleporting while on the stage, and then reappearing right off the stage so you can instagrab the ledge
Where did you hear that? That's rather concerning... Zelda is fine, and destroying her metagame (which has had a longer time than some to develop) would be bad. > _ >rumor has it they will be changing Zelda alot in the next one... i heard it wont be necessarily buffs or nerfs...but possibly even movesets...
If anything she needs a few buffs, such as: being able to teledash off the re-spawn platform, up b canceling the remainder of it's startup lag when you touch the ground during an aerial one, Nayru's cancel being given back it's old fast canceling ways.Zelda is definitely not OP, I find she's quite the opposite.
She's the type of character that becomes more and more useless as your face higher and higher skilled players because they can get in so easily, so whiffing ANY attack becomes a detriment to Zelda's health.
Her best moves being Nayru's which has invincibility, and Din's Fire being ranged/controlling makes her a pain if you can't deal with it. Then you can capitalize with a Zelda kick and their KOd at 60%.
I'm fine with Nayru's land cancel being 4 frames. I don't think it was "needed" to begin with, but I'll accept it.
I also don't think changing her is really that adverse on her meta. I've loved and hated a lot on Zelda, I do think she has issues that pure buffs cannot repair. Just trying to fix her with buffs would definitely make her broken. I just really think she lacks any and all decent movement options, with her slow run speed, floaty nature, and not much faster air speed. I will say that her dash dance is significantly more useful than I first anticipated and is my main means of movement now. Sometimes I get sick of floating near the edge placing dins traps, so her dash dance is a sort of viable way to interact on a character vs character level.
The other issue that I have with her is that so many moves do the same things. USmash is SUPER good and blocks off any aerial approaches, but so can UTilt. USmash has to have knockback growth so you literately can't juggle people indefinitely or combo with it past 30-50 unless on Fox/Falco. UTilt is a straight out KO move. They LOWERED the knockback growth of FTilt and I still find myself getting KOs from it, but I guess if it always comboed into kicks it would be guaranteed death unless DI is used, not sure if that's good or not. The jab is really cool and all being fast, but it serves random purposes and is underused, though it is a jab. DTilt is almost never used and I see very few situations where I could have even used it. Nair is cool for poking through the bottom of platforms, but offers no combo potential and sends away.
I don't know how to feel. I don't want Zelda to be a combo machine, I just don't like the sense of how some moves SHOULD be used at certain times over others because their uses feel set in stone. I'll still try to play her regardless of what happens, and at worst she could just be changed back to how she is now if the changes aren't in agreement.
utilt can only combo at really low percent, and at that, it's quite DI-dependent. usmash is far more reliable for comboing. They can both be used as anti-air but the similarities end there... they don't really "do the same thing." For instance, try punishing a roll with utilt. Then try it with usmash.The other issue that I have with her is that so many moves do the same things. USmash is SUPER good and blocks off any aerial approaches, but so can UTilt. USmash has to have knockback growth so you literately can't juggle people indefinitely or combo with it past 30-50 unless on Fox/Falco. UTilt is a straight out KO move. They LOWERED the knockback growth of FTilt and I still find myself getting KOs from it, but I guess if it always comboed into kicks it would be guaranteed death unless DI is used, not sure if that's good or not. The jab is really cool and all being fast, but it serves random purposes and is underused, though it is a jab. DTilt is almost never used and I see very few situations where I could have even used it. Nair is cool for poking through the bottom of platforms, but offers no combo potential and sends away.
I don't know how to feel. I don't want Zelda to be a combo machine, I just don't like the sense of how some moves SHOULD be used at certain times over others because their uses feel set in stone. I'll still try to play her regardless of what happens, and at worst she could just be changed back to how she is now if the changes aren't in agreement.
You could still punish a roll. I was saying they're both good anti-air moves, one KO's faster than the other, and utilt reaches lower.utilt can only combo at really low percent, and at that, it's quite DI-dependent. usmash is far more reliable for comboing. They can both be used as anti-air but the similarities end there... they don't really "do the same thing." For instance, try punishing a roll with utilt. Then try it with usmash.
You emphasized "lowered" in regards to ftilt as if that's a bad thing. Lowering the KBG of ftilt was actually a BUFF for Zelda, because it means that you can combo out of it far more reliably over a larger range of percents. (read: you can ftilt>kick much more reliably, which is why they also tweaked her kicks in 3.0)
Jab is good for shield pressure due to large disjoint and low endlag. It functions decently as a reversal when well-spaced for the same reasons. Sometimes you can combo jab into ftilt (try this on shields for max fun!) or an aerial, and it also gives you a safe opening to teleport somewhere.
use dtilt in situations where you want to ftilt but they're shielding or at too high % to get a reliable followup (around where dtilt will knock over your opponent and give you a free followup, like utilt)
nair does offer combo potential because it has low endlag, try nair>kick or setting up a din's trap.
Zelda is a combo machine if you play her right... her greatest strength is her punish game.
And as with any character, yes, using the correct move at the correct time will win you tournaments...
You should tell him to look at my new thread. lolI use the love jump situationally.
I don't see much of a point of getting hit upwards and rising even higher up only to delay the inevitable. I guess it can allow you to place an extra dins for a "possible" safe landing, but it doesn't do anything for me.
I'll do it as a little mix-up when I feel it is unexpected, but to do it all the time is meh. Off stage it is significantly better and everyone should try to learn to do it, and occasionally to escape a combo. But sometimes I'll see a Zelda do it when there isn't even pressure and they fly up in the air letting someone get under them,
Half the time when I am getting comboed and they drop the combo that is typically when I land my Zelda kicks. And a lot of the times I'm getting hit I either get KOd, or it's smaller combo hits.
I'm getting frustrated at my friends trying to say Zelda is better than she is. One will play Roy and KO me at around 50-70% on average stages with moderate DI, but then I KO him he doesn't DI in the slightest, and gets upset he died at 50%. OR, he was DIing DOWN because he was crouch cancelling most of my approaches.
Then I will complain about having no approaches or very few of them outside of dash attack ESPECIALLY against a sworded character, we'll then play and he just runs at me, whiffs attacks and I land a Zelda kick and he goes BOOM. He basically sets himself on a tee for Zelda kicks then says I win because my character is broken and he's using a difficult one. I can't really defend it without just saying he's bad so I have to hear it ALL THE TIME. +.+
DI is something I need help with, I just don't feel like I'm doing it correctly.You should tell him to look at my new thread. lol
I mean there are some general rules, but some of the moves are just wonky and you really have to experiment with them.DI is something I need help with, I just don't feel like I'm doing it correctly.
Yeah I heard from online play as well. Its harsh man, extremely discouraging that if your loud enough you get what you want...no matter what it is...rumor has it they will be changing Zelda alot in the next one... i heard it wont be necessarily buffs or nerfs...but possibly even movesets...
as for the *****ing... i hear it alot too from people who cant play patiently. people who play patient and avoid dins can usually beat Zelda. those who dont have patience are those who get rocked and complain
Well i just found out i think 2 months ago that I was DI'ing wrong lolol. So I am probably still bad at it. are all the DI'ing techniques from melee in PM? like quarter-circle (most complex one I know off the head).DI is something I need help with, I just don't feel like I'm doing it correctly.
Yeah pretty sure it is still in. Thank you so much for doing that flying_tortoise. That is another one of my reasons for creating that thread is that I want all voices out there to be heard. It's just human nature to make a big deal about something you don't like so for those who are happy we have to make sure we speak up too. Otherwise it will seem pretty one sided which is clearly erroneous at this point.Yeah I heard from online play as well. Its harsh man, extremely discouraging that if your loud enough you get what you want...no matter what it is...
Btw I posted your thread whitelightnin on a fb group for my area, idk mb word will spread...but like zelda in socal seems like an endangered species lol.
Well i just found out i think 2 months ago that I was DI'ing wrong lolol. So I am probably still bad at it. are all the DI'ing techniques from melee in PM? like quarter-circle (most complex one I know off the head).
When did you hear about these changes? Where?Yeah I heard from online play as well. Its harsh man, extremely discouraging that if your loud enough you get what you want...no matter what it is...
Btw I posted your thread whitelightnin on a fb group for my area, idk mb word will spread...but like zelda in socal seems like an endangered species lol.
Well i just found out i think 2 months ago that I was DI'ing wrong lolol. So I am probably still bad at it. are all the DI'ing techniques from melee in PM? like quarter-circle (most complex one I know off the head).
To put a spoiler in your post put [ collapse ] at the beginning of what you want to be in the spoiler and put [/ collapse] at the end of what you want to be in the spoiler (no spaces). You can also name your spoiler like this [ collapse=name] Put anything here. [/ collapse]. Once again, no spaces.Someone teach me how to put a spoiler in please.