Zerudahime
Smash Apprentice
no comment.
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I just don't want to have to feel dependent on Dins to the point where I can't play her competitively without it.
Nothing is that serious though and life goes on.
It really isn't that dins is unhelpful. It is quite helpful and useful, but harassing opponents with projectiles the entire game stops being fun after a while. I find myself doing the same things over, and over, and over again. It gets quite tedious for both sides, my friends would rather just SD sometimes than try to fight through dins when they're at high %. It just isn't fun. The teleport is neat, but she can't act fast enough to someone who reacts and I get hit where I reappear even if I mix it up, the safest use(for me) is to go just behind them and try to pivot grab or dash dance grab them. It's best for recovery and edgehogging.
It's just dins dins dins, hit them away, dins dins dins, grab through, dins dins dins, kick that didn't kill dins dins dins. I'm really starting to want to trade off strong kick for more consistent decent kick and "some" better mobility.
When you're in hitstun you immediately jump and then hit B. You have to get the timing just right. Most people call it the Love Jump. It's pretty useful in escaping some combos.How do you do the trick where you do a "super" double jump using Zelda's neutral B? I accidentally did it with Kirby and I can't replicate it
Ivy seems to have a scary good match-up against Zelda. Also, I can't seem to L-cancel Nayru's Love, tips?I definately agree that Ivy has gotten good, and she certainly seems like a better camping character than Zelda.
But Zelda's main use wasn't exactly to camp, was it...
#Passive-AggressiveGlass-Cannon
Have you tried her telegame? I works extremely well on "campers." It makes them not so happy. I agree that the Link matchup is bad for her, but not terribly if you use all her options.So I tried out some new tactics today against my friend's Link and I just can't crack him.
I'd like to think I'm not terrible, but not amazing by any means, but I struggle to get him below 2 stock.
He plays a few other characters, but I can't do anything to Link. Naryu's Love is a terrible option against projectiles because he applies pressure on purpose so he can capitalize on the end frames of it. I tried land cancelling it, but it is still too slow he hits me before the move is even over. So I use Love as a way to punish him for getting too close, but not close enough for me to grab or kick him in time.
As for Din's, I only use it when I manage to get him off the stage and capitalize from there, that's pretty much how I KO, but he's pretty good at recovering through a wall of Din's Fire.
He also does some kind of grab combo, and I get thrown, then while in hitstun he hits me with Link's dair and I get KOd at like 57%....
My matchups against other characters seem pretty good though, never really faced anyone else that is so overwhelmingly troublesome. I've faced people who have beaten my friend's Link and won. I think he's just gotten used to dealing with my ordinary tactics.
What? You don't L cancel it? Explain.Land cancel Nayru's you mean?
Depends on the character you're fighting. Usually what I do is I start as Zelda and take off their first stock. Then, while they're respawning, and considering how to beat my Zelda, I switch so I can come in and combo for some damage and then run and keep my high-damage self alive. When I lose that stock I use the two second invulnerability to transform to Zelda.i wanna try shielda ive been playing zelda for awhile and i want to try using the whole character but i dont know whens best for zelda or whens best for shiek any thoughts?
One word: telegame.I think you wouldn't find dins as unhelpful to your preferred playstyle if you were more able to get things rolling with Zelda. It's true that her approach is terrible, and if you're smart and want to win, this means you have to constantly hang back just outside of your opponent's range and wait for an opening. Compared to other projectiles, Dins isn't great for forcing an opening, but it does excel at helping her maintain momentum when she does score a hit. This is probably the reason why none of her throws lead to reliable death combos but are more for giving her space to set up Dins.
Anyways, I'd fully support a Zelda with a little more versatile approach. If it meant a small trade off with her auto combos, that would be fine with me as long as it was easier to get things started in the first place.
While in the air and performing nayru's love, if you land anytime after the attack frames have finished, then you can almost immediately interrupt the ending lag of nayru's love with the start up of your next move. This is called a Land Cancel because you have to land during the move in order to get the cancel effect.What? You don't L cancel it? Explain.
Example situations where I'll specifically use Sheik over Zelda:i wanna try shielda ive been playing zelda for awhile and i want to try using the whole character but i dont know whens best for zelda or whens best for shiek any thoughts?
And Peach. The princess who wants to conquer Hyrule with her toads, turnips, and Dsmashes... :/**** squirtle. That is all lol
While in the air and performing nayru's love, if you land anytime after the attack frames have finished, then you can almost immediately interrupt the ending lag of nayru's love with the start up of your next move. This is called a Land Cancel because you have to land during the move in order to get the cancel effect.
Thus, you don't L-cancel nayru's love, the input to 'cancel' it is actually just the next move you want to perform, which can be anything.
It isn't hard once you learn the timing, but it can be tricky at first because if you land too soon during the move, then it won't land cancel.
Hi everyone, new zelda main on the scene. I've been reading all of your posts in regards to Zelda for a little while but just recently made an account. I've met (talked) with Zhime a little bit over on dabessdi, and would love to meet the rest of you. Hope you all are having a great holiday!
Nice to meet you Nothing wrong with a little bit of corny comments for some amusement.What did Zhime have to say?
I'm DS by the way, and I aspire to be better than fantastic. (And corny introductions are apparently my specialty)
How long have you been playing PM/how good are you?Nice to meet you Nothing wrong with a little bit of corny comments for some amusement.
I entered my first tournament not too long ago and made friends with a guy there who plays a nice ZSS. He mentioned Zhime as someone he had seen videos of online that I might want to look up. So I found some of the videos and by chance happened to run into Zhime when I clicked on a link that took me to the dabessdi chat. I basically introduced myself, gave him a little background, and told him how I heard about him. He was really nice, and offered to answer any questions I might have. I have been happy to take him up on it. lol
Well I first encountered PM at an anime convention I went to so that would be November 16. It took me a little bit of time to get set up for it after that. I've started getting involved in a local scene here, and people have been pretty impressed so far mentioning they can't wait to see my continued growth. We're definitely not a well known scene here in NM (as far as I know), but we're hoping to change that very soon coming this February. I've been doing a lot of reading up on any advanced techniques for PM I can find (general and Zelda specific) and am currently in the process of solidly implementing them. I have been playing Smash since its 64 days, but honestly I don't really have that much I can compare myself to so it's hard for me to answer your second question. lol Sorry for such a long-winded response.How long have you been playing PM/how good are you?