I'm a bit of a lurker on these boards I gotta say I'm really excited about the Zelda changes. I personally (aside from toon link) have about 17 characters I want to look into picking up and Zelda is in my top 5.
https://www.youtube.com/watch?v=LWca6GvRn38
Speaking of which, I'm watching that Ike vs Zelda match with the sick phantom set up and I think I noticed what looked like a frame 3-4 down tilt with a FAF of 15? I'm looking at it frame by frame and counting the 3 frame jumpsquat immediately after one of them and the time from when she crouches to when it hits that's what it looked like. Also maybe a frame 5-6 forward tilt with 26 FAF? I'm using the frame by frame at 0:58 and 1:07 respectively if anyone wants to double check since I'm new to this kind of stuff.
The biggest thing I'm wondering about is dins fire. I like how there's no free fall but I'm wondering about its onstage applications. I'm hoping it can be a good long range harassment tool to force approaches.
Someone help me on this one. So at around 2:12 going frame by frame (hope I'm not off), it looks like Zelda starts dins fire and shoots it a set distance. I've seen other players in the previous vids move it a certain distance before detonating so I'm wondering if there's some time before she can release it or not? All I know is that from the time she looks to start detonating it (Zelda's hand shines) and the time it looks like the hitbox comes out is I think 6 frames with a FAF from the time of release being 17 (it's 17 frames after that the wind particles for up b start).
Compare it to this vid
https://youtu.be/sFB8qLRXEuI?t=1m4s
It looks like from release dins fire in s4 looked like it took 10 frames to detonate with a FAF of 30.
Please PLEASE someone make sure I'm right about this. It looks like dins fire's frames got shaved by almost 50%