So uh... Zelda's pre-Smash Ultimate kits were more defense oriented especially in Brawl and Wii U. I'm just wondering how Zelda will fare in an aggressive smash game. Her only true approach is... dash attack?
I appreciate the lower landing lag from her kicks, and partly being able to keep Phantom Knight's charge. Perhaps Phantom Knight will be a good cover for Zelda to go in? And also those landing Din's Fires Ven used to do in Brawl to kind of cover his landings may actually be a viable thing now.
Supposedly Marth's tippers are very generous like in Melee. Please let Zelda's kicks be equally as generous. 10% for sourspots and bigger hitboxes for sweetspots please!
Edit: On second thought... it's not like Zeldas really spammed rolls. It was more like dtilt, fsmash, and shield [grabs]. Maybe Zelda can stick to her old ways after all. Farore's Wind hit 1 should not be DI-able please
And finally, I'm pretty happy Zelda got some updated victory poses... not like in Smash Wii U where Zelda did nothing and it was just the camera moving lol.
https://youtu.be/9e99Me0NjRw?t=6m27s
The first one in
https://www.youtube.com/watch?v=dy4s96jM6a8 just does not cut it.
The Brawl version had some sass though, lol.
https://youtu.be/k4735n2_IEM?t=3m55s