- Joined
- Jul 7, 2014
- Messages
- 19,659
I really need ORAS. ****.
Heavy nerfs to tone them down:
Rosa
Sonic
Pika
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Heavy nerfs to tone them down:
Rosa
Sonic
Pika
Holy heck the double posts everywhere.
King's Rock is an item that adds a 10% flinch rate to your attacks. Doesn't stack with pre-existing flinch rates, however. It's a trash item in battle, unless you have a Pokemon with the ability Skill Link that knows multi-hit moves. It's only good for evolving Slowpoke into the bae (Slowking), or Poliwhirl to Politoed.* googles every pokemon item you guys talk about so he doesn't look like a n00b
Works with Fling too. I tried it before on a Perish Trap team with a Fake Out -> Fling Lopunny. Didn't really work out, lol.King's Rock is an item that adds a 10% flinch rate to your attacks. Doesn't stack with pre-existing flinch rates, however. It's a trash item in battle, unless you have a Pokemon with the ability Skill Link that knows multi-hit moves. It's only good for evolving Slowpoke into the bae (Slowking), or Poliwhirl to Politoed.
Whatcha breeding?Why is breeding so stupid. Lady Luck please.
You spent all your luck in maining Pikachu. Solo Zelda for a while to invest in sass and karma to exchange for some good eggs.Why is breeding so stupid. Lady Luck please.
I main Zelda and didn't get my Hyper Voice GlalieYou spent all your luck in maining Pikachu. Solo Zelda for a while to invest in sass and karma to exchange for some good eggs.
5IV Poliwag with Swift Swim for DrizzleToed.Whatcha breeding?
.....You spent all your luck in maining Pikachu. Solo Zelda for a while to invest in sass and karma to exchange for some good eggs.
Oh that's not *that* bad. Maybe 30 minutes at most.5IV Poliwag with Swift Swim for DrizzleToed.
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....****, I main the series mascot and don't get anything? wtf?
It doesn't. It's the ONE move that would make people use Mega Glalie. Explosion is a bad idea because Protect.Glalie learns Hyper voice? Didn't know that.
Dude that guy's Yoshi avatar.Holy heck the double posts everywhere.
I suppose. I'll see what I can do.Oh that's not *that* bad. Maybe 30 minutes at most.
MGlalie has meh stat anyway. And for the purpose of killing sub ddancer mega gardevoir would make glalie not so good.It doesn't. It's the ONE move that would make people use Mega Glalie. Explosion is a bad idea because Protect.
Hm I can imagine Glalie doing some insane stuff after some turns with Moody. Besides, OU is boring. Bird, frog, repeat.MGlalie has meh stat anyway. And for the purpose of killing sub ddancer mega gardevoir would make glalie not so good.
But glalie with SD and Extreme speed=mega pinsir
It gets Tri Attack still, which is equal in terms of power, but disappointing for lack of hitting through subs.Oh that's not *that* bad. Maybe 30 minutes at most.
It doesn't. It's the ONE move that would make people use Mega Glalie. Explosion is a bad idea because Protect.
y u do disOops, double post. Got ahead of myself.
Frog is banned in OU.Hm I can imagine Glalie doing some insane stuff after some turns with Moody. Besides, OU is boring. Bird, frog, repeat.
I think frog is banned? It's a hidden boss in vgc!
Wide guard Aeglislash. fmlFrog is banned in OU.
Smogon meta is boring when you think about it. Then again, VGC has stupid breeding.
So oddly enough lately I've found myself using Zelda's uthrow a lot
at 50-70% uthrow to uair tends to be pretty reliable as a mixup because no one expects a Zelda to use uthrow - you can also act pretty fast out of it which might surprise them. I also use it at low percents on fast fallers instead of dthrow since uthrow > utilt > nair does more damage than dthrow to nair.
Maybe we should look into her uthrow a bit more?
I have one from my good friend PKHex.Wide guard Aeglislash. fml
How do you even move up fast enough to get the u-air? Seems like a good a idea if you can condition them to stop air dodging after u-throw so you get can get a kill with Farore's.So oddly enough lately I've found myself using Zelda's uthrow a lot
at 50-70% uthrow to uair tends to be pretty reliable as a mixup because no one expects a Zelda to use uthrow - you can also act pretty fast out of it which might surprise them. I also use it at low percents on fast fallers instead of dthrow since uthrow > utilt > nair does more damage than dthrow to nair.
Maybe we should look into her uthrow a bit more?
Main her so you can tell everybody you mained her before her crazy buffs next week.Uthrow is nerfed in 1.0.6
Uthrow is pretty good, sometimes when I want to play Zelda in FG I find myself using it to follow up at low and mid percents
Also should I main Zelda for a bit? lol
Mm? It isn't that hard to do - I can jump up fast enough to do it. I could make a gif of it in about half an hour if you'd like. I like that conditioning idea too...if you could pull that off it'd be so hypeHow do you even move up fast enough to get the u-air? Seems like a good a idea if you can condition them to stop air dodging after u-throw so you get can get a kill with Farore's.
Main her so you can tell everybody you mained her before her crazy buffs next week.
I would like the range to be increased the more its held out like in brawl. Bring that back please.She gets crazy nerfs and is now the worst char
Haha but seriously I can't tell if they're gonna give her something good
Liek "Pivot grab range nerfed, 1% increase on utilt yay"
Let's talk about Din's buffs because I've got crazy imaginations with it rite now
I liked the Brawl range too, it felt like I could really control itI would like the range to be increased the more its held out like in brawl. Bring that back please.
Who cares how broken it is, Din's Fire will never singlehandedly even make Zelda high tier in any Smash game Sakurai ever makes.I liked the Brawl range too, it felt like I could really control it
Also give it weak hitboxes while it's traveling! Make it travel faster too so that it isn't that easy to dodge
I've also been thinking about if the traveling hitbox connects with the opponent it should trap them inside the fireball as it goes the full distance and explode but idk if it would be broken hehe
The freefall bothers me too, it doesn't have recovery properties and without it I think Din's could have more use in edgeguardingI don't really have any ideas for Din's buffs, but the one thing that should be done is make Din's not leave you in freefall after using it in the air. Seriously, there is no need to have Din's do that at all.
True, true Why do they hate her, she was bottom tier in Brawl and they made her worseWho cares how broken it is, Din's Fire will never singlehandedly even make Zelda high tier in any Smash game Sakurai ever makes.
There are a handful of random moves that cause Freefall for no good reason, like PK Flash/Freeze and Giant Punch.The freefall bothers me too, it doesn't have recovery properties and without it I think Din's could have more use in edgeguarding
True, true Why do they hate her, she was bottom tier in Brawl and they made her worse
I'm honestly surprised nobody's mentioning Project M Din's...On the topic of Din's.....
Before Sm4sh was a thing, every Brawl Zelda main would complain about Din's and how it's a horrible move. Now, most of these same people want Brawl Din's back, which I find very ironic (not saying I don't want Brawl Din's to return, it's just that it's funny that everyone's treating it like it's such an amazing move now).
Anyways, just make the sweetspot bigger, the sourspot stronger, and give it more range and I'll be happy.
And final Cutter. I have no idea why that move causes freefall. I didn't even know it caused freefall until brawl where I broke that wooden platform in New Pork City and Kirby just kind of...fell. Burst Grenade causing freefall is pretty silly too.There are a handful of random moves that cause Freefall for no good reason, like PK Flash/Freeze and Giant Punch.