... Doesn't Mario Kart base "weight" on height or something that just doesn't make sense? I mean, if you went with Star Fox: Assault and Command, Fox would be what Falco is now today, but tweaked or a bit similar to Brawl Wolf: not fast, not strong, and just a jack of all trades. Falco would make Jigglypuff look like a tank; he had a glass jaw, his jump was mediocre (and the same as Fox's), and his speed was slightly faster than Fox. In other words, he would be a weaker, slower Fox with a larger hitbox. Hey, at least his Arwing skills were awesome. Oh wait, his Final Smash uses a Landmaster and he has a low ranking for using that. Might as well make his Final Smash be a Landmaster that drops from the skies and crushes him to death - stock lost - and other people getting crushed take some damage. Wolf was faster than Fox and Falco, had more health than them, had the same jump, and the same Arwing/Wolfen skill and Landmaster skill as Falco. Wolf would be like Captain Falcon and would **** all over average joe Fox and already dead Falco.
The thing is... NOBODY CARES, especially since Fox and Falco were established way before Assault. As for Wolf, could you imagine a character that ran faster than Fox and had that air speed? What's that called again, oh yeah, balancing which ironically, made a criminal, the thug, the space pirate, the space cowboy, and the rival and anti-hero of Star Fox a fair fighter compared to Fox and Falco who abused the hell out of previous game mechanics and still does today - looking at you, Jab cancelling Fox. If Rosalina was a heavyweight, she'd be the broken character in this game. Not Diddy, not Sheik - why? -, and not Little Mac or Bowser - dummy first impressions. We're talking about a character with disjoints on most of her moves, the ability to abuse Luma's stupid knockback, and being a heavyweight that is mobile.