Tilk
Smash Ace
I'll admit. I'm guilty of that.Today on FG
I went to time with this Sonic player
Spin2Win doesn't work when jab literally stops that and gives me a free uair or usmash
Still fun to run circles around everyone.
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I'll admit. I'm guilty of that.Today on FG
I went to time with this Sonic player
Spin2Win doesn't work when jab literally stops that and gives me a free uair or usmash
There's a special place in hell for youI'll admit. I'm guilty of that.
Still fun to run circles around everyone.
Go here and read Macchi's thoughts. Anyway, this music, yo! I have no idea what it's called... And apparently, Falco can still pivot walk. Japanese players have been finding and doing more random things than everyone else.@ Macchiato I was distracted with things, but now that I'm really looking at this list, I gotta question you.
loses if he's drunk I guess. Rather than explain why Falco wins this matchup, can you explain to me why you think Zelda wins?
There's some stuff with it I guessis Burning Spin Dash even good?
YESYESYESYESYESYE-I think I'm going to get eo4 now that it's on sale, what say you @ Lavani ?
-oh. ;_;The EO4 sale ended while I was out, even though it was still running this morning.
It's actually 2 frames, isn't it? It looks like they grab the ledge on frame 3 of ledgesnaps to me, and when their hand touches the ledge on that frame they get the intangibility.#1frameofvulnerability
The thing with DH is that it's not safe for the mutt to camp because his projectiles are so laggy that Zelda can teleport to him without DH being able to get anything out safely. None of his three projectiles can dodge FW, so yep, he is forced to approach in this MU unless he wants to keep taking FWs to the face. FW also has very strong knockback, and we know DH doesn't have the best recovery in the game. Zelda is the one MU in which DH can't camp safely, believe it or not.@ Macchiato
's downfall is his general lack of kill potential and reliance on his opponents being put in bad situations to get anything done. With that being said, the only time he should be running at Zelda is to punish something she whiffed or to follow up a combo. I have no earthly idea how Zelda wins this matchup. You can make an argument for even if you want, but the fact that Zelda is approaching in this matchup 100% of the time is bad news for her. Also, his Fsmash, as janky as it is, is pretty safe against Zelda, and the third hit (with the most reach) is the only one that matters for killing. Same thing in general with Dsmash.
just has to stand there sucking his thumb until you realize that you are never going to get him to run at you unsafely. This is literally a harder version of . Oh and if it's customs, you lose. Exploding balloons + counter tree + pocketing your silly Phantom Strike attempts = you're not winning this ever.
I guess Zelda wins against all of these opponents if it's friendly matches. In situations that actually matter, Zelda is far too easy to force an approach on and too slow to actually approach with. That last sentence will always remain true for Zelda at this rate and will always be why she's a bad character.
I have to go to lab for several hours, but I'll respond to anything later on.
Oh lord.
because Sakurai enjoys making Zelda horrible and making us suffer :')What
I'm looking at the old Project M Zelda who had 3 Din's to use and set traps with
Why can't Smash 4 Zelda be like that
y
Rude.
Tbh I have no idea and am going off of hearsay. 2 frames makes more sense based on the amount of times it gets abused. Zeldalright's Dtilt is amazing for hitting ledge grabs when I don't want to DAir.It's actually 2 frames, isn't it? It looks like they grab the ledge on frame 3 of ledgesnaps to me, and when their hand touches the ledge on that frame they get the intangibility.
#splittinghairs
Also all the MU discussion was interesting lol
Well, at least he's full of optimism.Rude.
I never played Charizard but from what I've seen he's pretty good.
He can kill early but it's hard for him to get the kill. He's easily comboed too and if we get close range there's nothing much he can do. He's also super easily gimped.@ Macchiato I was distracted with things, but now that I'm really looking at this list, I gotta question you.
kills far earlier than Zelda and can build easy damage just by running around her and constantly dropping bombs. It forces Zelda to shield, reflect, or try to pick up the items, which all basically lead into easy follow ups for him. This is especially true in this matchup because Zelda's so slow that the only way to punish him at times will be hard reads with Farore's.
Also Zelda gets destroyed by him in the air. Can't agree here.
He can force her to approach in neutral so she can just stand there. If we keep throwing dins at least once is bound to hit... I hope. He's also easily comboed but also we can punish him. Our lightning kicks land on him easily.literally does not have to approach. You say Zelda doesn't have to approach either - so one of us is lying. Bowser has godly OoS options and his jab sets up his grab very easily. Literally all Bowser should do is force Zelda above him or force Zelda to stay about a character length away. Zelda has absolutely no answers to Bowser when she is airborne, and Zelda's only reliable action on the ground is to grab, because if you hit his shield or roll he can get a free Up B on you at the very least.
This ignores the obvious factors, such as Bowser being stronger and heavier than Zelda and his general range advantage on her. The only time Zelda is able to actually deal with Bowser is when he's off stage.
Agree but I think no one has a disadvantage.I think is a slight disadvantage, but it's definitely easier than the other strong characters, because if he isn't in jab range Zelda has some decent options against him. It's less about the character and more about the player here, because Falcon doesn't have a lot of depth to him and has no tricks of any kind unique to him and not other fast characters.
Sameisn't a real character.
A Gordo equals a free Farores wind on him. He moves have tremendous end and start up lag allowing us to punish him. His projectile is really bad imo. A ftilt can send it back and we really doesn't need to approach. She wins.'s disadvantages to Zelda involve him doing things he has no business doing. For example, sure, Din's > Gordos for the most part, but why would he constantly throw these out and let Zelda get free Din's?
Instead, he should abuse his tilts, fair/bair, and grab to force Zelda to approach.
"But why does she approach"
Because he also has more range than Zelda, has an actual good projectile that can lead to easy traps or force an easy reaction, and has no reason to actually be right next to Zelda. At absolute best this matchup is even, but it's not in Zelda's favor.
I find him really easy to beat. We can punish most of his moves except Fsmash and spaced ftilt. We also gimp him really bad due to having no hitbox.... no. If Zelda doesn't beat Pit thanks to mere kill options, she doesn't magically beat someone else who supposedly has less kill options.
That only kill change is ftilt, which kills like 30% later. That singular difference does not mean Zelda beats Dark Pit. That's kinda a joke, actually. Zelda cannot fight him in CQC and Zelda cannot challenge his aerials. It's like a solid 6:4 matchup, and I've faced lots of Dark Pit players that I was able to beat easily on other characters. Even if Dark Pit can't sit back and lob arrows all day, he just has to be close enough to Zelda to the point where he can throw out attacks safely against her.
We can reflect his peojectiles back and Farores wind while he try's to send out a projection. His close up game is pretty bad. He can kill until it's really late. Also easily gimped and our disadvantaged state is when we're above and trying to land. I think out Dair beats his uair.'s downfall is his general lack of kill potential and reliance on his opponents being put in bad situations to get anything done. With that being said, the only time he should be running at Zelda is to punish something she whiffed or to follow up a combo. I have no earthly idea how Zelda wins this matchup. You can make an argument for even if you want, but the fact that Zelda is approaching in this matchup 100% of the time is bad news for her. Also, his Fsmash, as janky as it is, is pretty safe against Zelda, and the third hit (with the most reach) is the only one that matters for killing. Same thing in general with Dsmash.
His lasers are basically useless in the beginning since Farores wind and the lag is super punishable. His moves gained lots of lag in general, we also outrange him. He also struggles to get a kill other than Bair and his smashes. We combo him easily too. Gimping him is easier than gimping fox.loses if he's drunk I guess. Rather than explain why Falco wins this matchup, can you explain to me why you think Zelda wins?
His ground moves are laggy and we can bait and punish. He's huge and deceptable to LKs, also his flame choke is predictable to the point where we can just react with Nayrus love. Edgeguarding is also there. We can stop his horizontal recovery with phantom and spike him. I do agree with customs.baseline is even to in his favor. These characters thrive off of someone making a crucial mistake, but the main difference here is Ganon actually has much better tech chasing potential. Oh, and his uair is better than all five of Zelda's aerial's combined, so don't challenge him in the air unless he leaves himself wide open.
With customs it isn't even close to even. Dark Fists gives him a safe recovery that can potentially flat out kill Zelda. The aerial down B thingamajig is a strong punish to a lot of Zelda's attacks except her shield, which Ganon can answer to with Flame Choke. Also the neutral B with the sword can hit Zelda through Phantom Strike I'm pretty sure. The main saving grace is Zelda doesn't have to approach as much in this fight. I can't see how Ganon loses.
Coolsux.
Fast kill moves other than bair? Ok so once kill move. No actually his moves are punishable. Also do we have to approach? No. Once we get close all he can do is jab and grab. That limits lots of his options. Also if he's just offstage Phantom stops both of his recovery moves making his recovery easier to gimp than Mac in this MU. I say we win's recovery is easily gimpable, but earlier you said his kill moves are slow... did you forget about bair? Also Ike has a much, much better neutral game and plays footsies ton better than Zelda. I'm not gonna argue a disadvantage yet, but Zelda certainly does not beat him.
Kis pretty awful, yeah.
If we get close then yeah. An elevators also easy to get off him imo.isn't a bad matchup by any means for Zelda. This one I could see her having a slight advantage if the Rob is impatient and doesn't know how to bait Nayru's. Honestly this matchup is very similar to the D3 matchup, which I think Zelda also doesn't win. I have not faced many in this game, though I have won against all the ones I did fight... but only over WiFi, so I'll just leave it alone.
Isn't his best option when someone is up close roll back and arcfire?I will agree with. There's just no reason to challenge Robin's strengths when Robin can't actually force Zelda to challenge them.
http://youtu.be/xBV2gzdSfskNo. I don't care what happened on the Rosalina board. I refuse to believe a literal better version of Zelda loses to Zelda. That doesn't even make sense to me. Everytime this matchup has shown up in tourney among good players, the Rosalina won.
She can't kill, we get rage and kill her. Also very laggy. Also easy to land LKs on.Why is Samus approaching? Not the worst matchup but Zelda does not 60:40 this on a good day.
Yeah but once we get in we get close to him options are limited and we can reflect like most his moves back at him. Also why would zelda use phantom against villager?just has to stand there sucking his thumb until you realize that you are never going to get him to run at you unsafely. This is literally a harder version of. Oh and if it's customs, you lose. Exploding balloons + counter tree + pocketing your silly Phantom Strike attempts when edgeguarding = you're not winning this ever.
I'm almost certain that Zelda's Jab can send back Gordos.A Gordo equals a free Farores wind on him. He moves have tremendous end and start up lag allowing us to punish him. His projectile is really bad imo. A ftilt can send it back and we really doesn't need to approach. She wins.
Anything that does some hitstun can send them back. So, Fox's default Blaster can't, but his Impact Blaster - 64 Blaster - can.I'm almost certain that Zelda's Jab can send back Gordos.
I think you are underestimating Zelda by a good margin. If you are considering a perfect Ganon, you have to consider a perfect zeldaw: all sweetspot landed, no farore spam, ledge cancelling, etc... Perfect zelda is scarry, maybe more than perfect ganon@ Macchiato I was distracted with things, but now that I'm really looking at this list, I gotta question you.
kills far earlier than Zelda and can build easy damage just by running around her and constantly dropping bombs. It forces Zelda to shield, reflect, or try to pick up the items, which all basically lead into easy follow ups for him. This is especially true in this matchup because Zelda's so slow that the only way to punish him at times will be hard reads with Farore's.
Also Zelda gets destroyed by him in the air. Can't agree here. Zelda can win without trouble, jr. has weaknesses, and pinishable moves.
literally does not have to approach. You say Zelda doesn't have to approach either - so one of us is lying. Bowser has godly OoS options and his jab sets up his grab very easily. Literally all Bowser should do is force Zelda above him or force Zelda to stay about a character length away. Zelda has absolutely no answers to Bowser when she is airborne, and Zelda's only reliable action on the ground is to grab, because if you hit his shield or roll he can get a free Up B on you at the very least. Run to shield is the way to deal with sittings in their shield bowser. All aerials are faster in starting lag. And bowser approach sucks here.
This ignores the obvious factors, such as Bowser being stronger and heavier than Zelda and his general range advantage on her. The only time Zelda is able to actually deal with Bowser is when he's off stage.
I think is a slight disadvantage, but it's definitely easier than the other strong characters, because if he isn't in jab range Zelda has some decent options against him. It's less about the character and more about the player here, because Falcon doesn't have a lot of depth to him and has no tricks of any kind unique to him and not other fast characters.
isn't a real character.
's disadvantages to Zelda involve him doing things he has no business doing. For example, sure, Din's > Gordos for the most part, but why would he constantly throw these out and let Zelda get free Din's?
Instead, he should abuse his tilts, fair/bair, and grab to force Zelda to approach.
"But why does she approach"
Because he also has more range than Zelda, has an actual good projectile that can lead to easy traps or force an easy reaction, and has no reason to actually be right next to Zelda. At absolute best this matchup is even, but it's not in Zelda's favor.
It's clearly in zelda's favor. I played this match up a lot.
... no. If Zelda doesn't beat Pit thanks to mere kill options, she doesn't magically beat someone else who supposedly has less kill options.
That only kill change is ftilt, which kills like 30% later. That singular difference does not mean Zelda beats Dark Pit. That's kinda a joke, actually. Zelda cannot fight him in CQC and Zelda cannot challenge his aerials. It's like a solid 6:4 matchup, and I've faced lots of Dark Pit players that I was able to beat easily on other characters. Even if Dark Pit can't sit back and lob arrows all day, he just has to be close enough to Zelda to the point where he can throw out attacks safely against her.
's downfall is his general lack of kill potential and reliance on his opponents being put in bad situations to get anything done. With that being said, the only time he should be running at Zelda is to punish something she whiffed or to follow up a combo. I have no earthly idea how Zelda wins this matchup. You can make an argument for even if you want, but the fact that Zelda is approaching in this matchup 100% of the time is bad news for her. Also, his Fsmash, as janky as it is, is pretty safe against Zelda, and the third hit (with the most reach) is the only one that matters for killing. Same thing in general with Dsmash.
loses if he's drunk I guess. Rather than explain why Falco wins this matchup, can you explain to me why you think Zelda wins?
bad mobility, can't respond to a lot of well spaced tool. Lot of punishable attacks, he has no safe approachs
baseline is even to in his favor. These characters thrive off of someone making a crucial mistake, but the main difference here is Ganon actually has much better tech chasing potential. Oh, and his uair is better than all five of Zelda's aerial's combined, so don't challenge him in the air unless he leaves himself wide open.
With customs it isn't even close to even. Dark Fists gives him a safe recovery that can potentially flat out kill Zelda. The aerial down B thingamajig is a strong punish to a lot of Zelda's attacks except her shield, which Ganon can answer to with Flame Choke. Also the neutral B with the sword can hit Zelda through Phantom Strike I'm pretty sure. The main saving grace is Zelda doesn't have to approach as much in this fight. I can't see how Ganon loses.
sux.
's recovery is easily gimpable, but earlier you said his kill moves are slow... did you forget about bair? Also Ike has a much, much better neutral game and plays footsies ton better than Zelda. I'm not gonna argue a disadvantage yet, but Zelda certainly does not beat him.
is pretty awful, yeah.
isn't a bad matchup by any means for Zelda. This one I could see her having a slight advantage if the Rob is impatient and doesn't know how to bait Nayru's. Honestly this matchup is very similar to the D3 matchup, which I think Zelda also doesn't win. I have not faced many in this game, though I have won against all the ones I did fight... but only over WiFi, so I'll just leave it alone.
Actually zelda is one of his worst MU.
I will agree with. There's just no reason to challenge Robin's strengths when Robin can't actually force Zelda to challenge them.
No. I don't care what happened on the Rosalina board. I refuse to believe a literal better version of Zelda loses to Zelda. That doesn't even make sense to me. Everytime this matchup has shown up in tourney among good players, the Rosalina won.
Every time i fight a rosalina i win. But i can't say it's a good matchup
Why is Samus approaching? Not the worst matchup but Zelda does not 60:40 this on a good day.
No Zelda can approach. Run jump nayru then shield. Awful recovery, awful grab, and telegraphed moves
just has to stand there sucking his thumb until you realize that you are never going to get him to run at you unsafely. This is literally a harder version of . Oh and if it's customs, you lose. Exploding balloons + counter tree + pocketing your silly Phantom Strike attempts = you're not winning this ever.
Nope, villager can't stand and wait. Counter tree means he loses his axe, the best kill move here. Can't plank, we kill earlier with safer moves. And DHD can't plank, both gunman and Frisbee are not safe.
I guess Zelda wins against all of these opponents if it's friendly matches. In situations that actually matter, Zelda is far too easy to force an approach on and too slow to actually approach with. That last sentence will always remain true for Zelda at this rate and will always be why she's a bad character.
I have to go to lab for several hours, but I'll respond to anything later on.
Oh lord.
lolpmWhat
I'm looking at the old Project M Zelda who had 3 Din's to use and set traps with
Why can't Smash 4 Zelda be like that
y
Perfect Falco is like this:I think you are underestimating Zelda by a good margin. If you are considering a perfect Ganon, you have to consider a perfect zeldaw: all sweetspot landed, no farore spam, ledge cancelling, etc... Perfect zelda is scarry, maybe more than perfect ganon
No way Ganon actually loses to Zelda on default. It's not as if Zelda's moves are safe and that she can't be baited out, and Zelda's fairly tall and easy to hit as well. Also Zelda just dies when she gets hit by Ganon. Now that Zelda's lost her best move in her old Down-B, there really isn't anything she has that Ganon can't deal with. It's no worse than even for him.His ground moves are laggy and we can bait and punish. He's huge and deceptable to LKs, also his flame choke is predictable to the point where we can just react with Nayrus love. Edgeguarding is also there. We can stop his horizontal recovery with phantom and spike him. I do agree with customs.
@ Macchiato
I think is a slight disadvantage, but it's definitely easier than the other strong characters, because if he isn't in jab range Zelda has some decent options against him. It's less about the character and more about the player here, because Falcon doesn't have a lot of depth to him and has no tricks of any kind unique to him and not other fast characters.
Now that Zelda's lost her best move in her old Down-B
@ Mr. Johan , you got this, moi droog.
Only if it's fresh.I'm almost certain that Zelda's Jab can send back Gordos.
The rule is that the hit has to do at least 2%.Anything that does some hitstun can send them back. So, Fox's default Blaster can't, but his Impact Blaster - 64 Blaster - can.
I'll look through some files and see if I still have any 60fps recordings with ledge grabs. I'll just say right now I'd put money on it being 2 frames though.It'd be nice to clear that up though. #keepsplitting
I just realized
That's all I know. The committed Sonic mains would know more about it than I do. =3
- ~25-30% on hit from BSD + Jump + followup.
- True combos into Uair at low percents, true combos into Homing Attack when the former stops.
- Spin Dash jump is short, but because of that, Sonic can go right into landsharking and force gut reactions since the knockback isn't that great either, and Sonic lives for gut reactions. Burning Spin Dash Jump ends at the exact moment Sonic lands on the ground, so he's dashing Frame 1.
- Eats projectiles like Sonic eats chili dogs. It bowls right over Counter Sapling and Bananas.
- On specifically high inclines (Kongo Jungle 64, Delfino, Lylat on tilt), Sonic can forgo the Jump part of BSD entirely and segue straight into Usmash for a true combo kill at 95-100% or so.
- Absolutely stops cold on contact with a shield, leading to super free punishes.
That exists?Perfect Shulk has found some way to activate the all-arts-in-one glitch without Yoshi.
Perfect Cell skin for Shulk whenPerfect Shulk has found some way to activate the all-arts-in-one glitch without Yoshi.
It happens if a monado art expires while Shulk's trapped in an egg.That exists?
There's a thread here:That exists?
I haven't used it either but wouldn't most of the arts kind of cancel each other out?There's a thread here:
http://smashboards.com/threads/shulk-glitch-all-monado-powers-in-one.391454/
I haven't actually seen it in action but it sounds super op
Yoshi + Shulk doubles with Shulk having Hyper Monado Arts.There's a thread here:
http://smashboards.com/threads/shulk-glitch-all-monado-powers-in-one.391454/
I haven't actually seen it in action but it sounds super op
OH MAII posted this in another thread, but I wanted to share this picture with you all
I don't know what the video was about, but it was hilarious.
That's all I know. The committed Sonic mains would know more about it than I do. =3
- ~25-30% on hit from BSD + Jump + followup.
- True combos into Uair at low percents, true combos into Homing Attack when the former stops.
- Spin Dash jump is short, but because of that, Sonic can go right into landsharking and force gut reactions since the knockback isn't that great either, and Sonic lives for gut reactions. Burning Spin Dash Jump ends at the exact moment Sonic lands on the ground, so he's dashing Frame 1.
- Eats projectiles like Sonic eats chili dogs. It bowls right over Counter Sapling and Bananas.
- On specifically high inclines (Kongo Jungle 64, Delfino, Lylat on tilt), Sonic can forgo the Jump part of BSD entirely and segue straight into Usmash for a true combo kill at 95-100% or so.
- Absolutely stops cold on contact with a shield, leading to super free hedgehog-roadkill punishes.
Apparently the statistics don't do that, most of the stuff ends up being greater than normal. I think you take more damage but that's negligible when you have great speed stats and amazing damage per hit and kill potential.I haven't used it either but wouldn't most of the arts kind of cancel each other out?
Like Shield cancelling out Jump and Speeds mobility and Buster cancelling out Smash's knockback.
Yet another great team in Smash 4Yoshi + Shulk doubles with Shulk having Hyper Monado Arts.
GG everyone.
Customs + A good zoner/damage racker is death lmaoApparently the statistics don't do that, most of the stuff ends up being greater than normal. I think you take more damage but that's negligible when you have great speed stats and amazing damage per hit and kill potential.
Yet another great team in Smash 4
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/ only for fire hydrants literally everywhere
/ for Order Tackle shenanigans
/ for absorbs
/ for pockets
/ for the hoohahs