Which is still BS.
Oh yeah, but let's remove Zelda's Dsmash leg intangibility. Cuz...Why again?
To be fair, upper body invuln on antiair moves is quite common in fighting games, Sm4sh included. Mario usmash, Luigi usmash, Rosalina utilt/usmash, Wario utilt/usmash, Bowser/G&W usmashes have actual invuln that shields hits instead of phasing through, Yoshi utilt/usmash, Charizard utilt/usmash...the list goes on.
Zelda's just a special (read: unfortunate) exception.
Here's a
link in case you can't find it for some reason.
I've watched about half of it and I've learned some things already. Luma jab cancel shenanigans look fun as hell to pull off.
Already found it and bookmarked for later, but thanks.
Rosa's jab cancel options are legit, I'm kind of surprised I didn't bother looking into them until last week but she has a ton of options with Luma around (dash grab and uair being my favorites). I suppose I should wait till I watch the vid for further comment though, I'm sure anything I know is already covered and then some.