Lucina
- Moves should be safe on shield
- utilt should become a combo starter
- make all dancing blade directions connect
- increase dsmash KB and damage
- reduce Dair and Bairs landing lag
- Give dthrow set knockback
That's all I ask
Lucina should get Awakening's Falchion length instead of the regular sword length. I mean, look at the size of the thing! Falchion was a longsword in Awakening.
Hell, in Twilight Princess and Skyward Sword, the Master Sword was like a hand-and-half sword while in Ocarina of Time, it was just a sword. I swear if the Master Sword becomes the Master Greatsword or the Master Knife in Zelda Wii U...
The funny thing is that Ike's Ragnell was shorter in Radiant Dawn. It was just a thick-bladed sword instead of a two-handed sword. In a way, Ike could have been just a Roy semi-clone instead of a two-handed swordsman who uses his sword one-handed most of the time or hell, make him more brutal swordsman which they did and if they made him more of a regular sword and brutal swordsman, he probably would have been replaced with Chrom who was more or less a simple, but effective swordsman. Aether and Quickdraw would probably change to Luna and Sol while "Aether" becomes Chrom's Final Smash as the combination of Luna and Sol rather than whatever Ike's doing. Robin's Final Smash would have to change though...
In Path of Radiance, it was thinner and more like Falchion in Awakening. Yay! Inconsistency!
And this is Ragnell in Awakening which is more like a fusion of Path of Radiance's thin, longsword and Radiant Dawn's thick sword and technically, it's probably just Brawl and SSB4's Ragnell.