Phenomiracle
Smash Ace
Not to mention that none of the heavy characters come with the insane amount of required precision on their aerials that Zelda has, and still have massive KB and damage (Bowser's Bair, Holy Christ) that don't make our aerial sweetspots's damage/KB worth a damn.What I don't understand about Zelda is that she is supposed to be one of the "hits hard, moves slow" kind of characters, but the other characters that also fall under this definition can at least take a ton of damage before getting KOed. Sure, you might be able to hit Bowser a bit easily because he is a big target, but he can take it ALL and if he manages to get just 4 good hits on you, you're KOed. Zelda is easy to hit too because if she ever wants to attack there is all that start/end lag, but it is the opposite for her; YOU get 4 good hits on HER, and she's done. Since this is the case, they need to give her a LOT more mobility. She is not balanced as is.
In terms of actualizing her design philosophy, I think Zelda needs to be compared with heavy characters the most during development. I've always liked the idea that she should be a glass cannon, it suits her character. Her drastically decreased aerial range compared to other heavy characters' aerials means she needs to be far, far less punishable. Her aerials should be much stronger (the Nair and Uair nerfs from Brawl still make my head spin) and should have very minimal endlag, if any at all.
Dair.Which moves could they possibly have found buffs in aside FW?
Fsmash and Usmash were buffed in damage.
Dthrow was nerfed.....Dthrow
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