D
Deleted member
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I'm going to go through her entire moveset and list the changes I feel she would need to even become viable.
-slightly increased walking and dashing speed
-air speed increased by a noticeable amount
-slightly increased weight
Jab - faster startup, slightly bigger hitboxes
F-tilt - backwards KB at the speetspot for comboing, less end lag
Dash attack - slightly less endlag, slight damage increase on the sour spot
Up tilt - damage buff to 9%
D-tilt - damage buff to 8%
F-smash - Slightly less startup, hits CONNECT RELIABLY
D-smash - Slightly more range indicated by new magical graphics at her foot
U-smash - Reverted to Brawl version
Fair - reverted to Melee version
Bair - reverted to Melee version
Dair - slightly less end lag
U-air - less end lag, more KB
N-air - slightly larger hitboxes at her hands, hitboxes extend down the length of her body, 14% damage when all hits connect, less landing lag
Nayru's Love - larger horizontal hitbox, bring back Love Jumping
Farore's Wind - get rid of that stupid thing where she slides along the ground when she reappears after teleporting straight down onto the stage, allow her to move left or right immediately after reappearing in the air.
Phantom Slash - can store the charge by pressing shield, lower charge levels deal significantly more damage and KB, fully charged Phantom has more KB, deals heavy shield damage, and deals a single hit instead of two. The Phantom can take 20% damage before breaking.
Din's Fire - functions more like a normal projectile. NO FREEFALL, much less startup and end lag, Medium sized ball of fire shoots out of her hand and explodes a set distance away for medium damage and KB, larger hitbox than current version but has no sweetspot, has a weak hitbox while flying through the air that deals 5% damage.
Grab - slightly more range
D-throw - 12% damage, more reliably combos into Bair, Uair, and Nair at specific percents
There, I just fixed the character. Was that so hard Sakurai?
-slightly increased walking and dashing speed
-air speed increased by a noticeable amount
-slightly increased weight
Jab - faster startup, slightly bigger hitboxes
F-tilt - backwards KB at the speetspot for comboing, less end lag
Dash attack - slightly less endlag, slight damage increase on the sour spot
Up tilt - damage buff to 9%
D-tilt - damage buff to 8%
F-smash - Slightly less startup, hits CONNECT RELIABLY
D-smash - Slightly more range indicated by new magical graphics at her foot
U-smash - Reverted to Brawl version
Fair - reverted to Melee version
Bair - reverted to Melee version
Dair - slightly less end lag
U-air - less end lag, more KB
N-air - slightly larger hitboxes at her hands, hitboxes extend down the length of her body, 14% damage when all hits connect, less landing lag
Nayru's Love - larger horizontal hitbox, bring back Love Jumping
Farore's Wind - get rid of that stupid thing where she slides along the ground when she reappears after teleporting straight down onto the stage, allow her to move left or right immediately after reappearing in the air.
Phantom Slash - can store the charge by pressing shield, lower charge levels deal significantly more damage and KB, fully charged Phantom has more KB, deals heavy shield damage, and deals a single hit instead of two. The Phantom can take 20% damage before breaking.
Din's Fire - functions more like a normal projectile. NO FREEFALL, much less startup and end lag, Medium sized ball of fire shoots out of her hand and explodes a set distance away for medium damage and KB, larger hitbox than current version but has no sweetspot, has a weak hitbox while flying through the air that deals 5% damage.
Grab - slightly more range
D-throw - 12% damage, more reliably combos into Bair, Uair, and Nair at specific percents
There, I just fixed the character. Was that so hard Sakurai?
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