Locke 06
Sayonara, bye bye~
If those are Zelda's worst MU's, she's more viable than Samus and D3, who are somewhat invalidated by some characters. So there's that.
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K I can smash now if you want to. You let me know.I never actually faced a zelda in my time playing the game. I'm free right now so if anyone wants to show me her I would be up for it.![]()
So he loses to speedsters (Sonic/Fox) unless I'm wrong. Interesting.This is just my opinion on how Shulk fares against the top tiers. Not in order because I'm sleepy as **** right now
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Ok, who will set up a room?K I can smash now if you want to. You let me know.
You left out my main man villager. ;_;This is just my opinion on how Shulk fares against the top and high tiers. Not in order because I'm sleepy as **** right now
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No lol those are pretty much Ganon's "combos". His moves have a lot of knockback (captain obvious).Does Ganon even have a combo game besides dthrow to dash attack and Flame Choke reads? Zelda actually has a decent combo game with kill setups if you can read an airdodge.
I can go ahead and set it up.Ok, who will set up a room?
You left out my main man villager. ;_;
Speedsters that get a lot of reward from their hits and have decent range to be specificSo he loses to speedsters (Sonic/Fox) unless I'm wrong. Interesting.
His Fair has around 13 frames of start up lag, and can autocancelI wouldn't say that his Dair or Fair are really "fast" at all tbh.
Um yes. Dair to a variety of things have true combos. B throw to Bair works with Di, jab to dash attack, Fair to Wizkick, Fair to Choke, Choke to Ftilt/Dtilt, D-throw to Uair, Fthrow to Dash attack, jab to Wizkick, Ledge Cancelled Wiz kick to Fair/Bair, Uair to Fair, Tip of Cancelled Nair to Fsmash. Ganondorf's combo game is strong, especially if you can read DI. Also keep in mind that all of Ganondorf's average damage output is 13% per hit, and Ganondorf easily kills at 70% with most characters.Does Ganon even have a combo game besides dthrow to dash attack and Flame Choke reads? Zelda actually has a decent combo game with kill setups if you can read an airdodge.
He's not THAT good tbh. Counterpick character. She's got too much polarizing match ups (Reflectors and MEGA MAN)You left out my main man villager. ;_;
Yep. It becomes a game of reading your opponent.He's not THAT good tbh. Counterpick character. She's got too much polarizing match ups (Reflectors and MEGA MAN)
Just a question but can't you tech Flame choke's knockdown?
So Pikachu wi---Speedsters that get a lot of reward from their hits and have decent range to be specific
in my opinion any character who can play a stronger projectile game will have an advantage. He's always trying to get others to approach him, cause defensively he is solid, but his approach is lacking in various ways (his landing lag my general complaint). He's always trying to bait and punish, but as soon as the shoe is on the other foot it's roles reversed cause all of his kill options that aren't Fthrow are easy to punish. Like if you don't know the match up you'll get beat, but as soon as you know what he's looking for and how to DI, Pit struggles. His chain grab isn't a true chain grab, People fall out of nair worse than people fall out of Zelda Fsmash. I will admit I'm not the best Pit player, but I merely think he's decent not great and more people need to learn what the character doesYou can pretend he isn't there higglebottom.
His MU's are too good to be true, what character has a huge advantage against him? Same with Dark Pit.
I thinkHe's like Mario in terms of match up spreads. There aren't any characters in the game that curb stomp Pit but Pit doesn't annihilate anyone either. He has good poking tools, great aerials, top 10/15 ground game, he's basically a jack of all trades. Just to add icing on the cake, he's got good representation from Nairu.
he's like DK in a way fast Nair, Bair, UairI wouldn't say that his Dair or Fair are really "fast" at all tbh.
He has some, but with as much damage as he does all trades already go in his favor a combo game would be overwhelming, he just needs a way to mix up approachesDoes Ganon even have a combo game besides dthrow to dash attack and Flame Choke reads? Zelda actually has a decent combo game with kill setups if you can read an airdodge.
yes, so long as the grounded version was usedHe's not THAT good tbh. Counterpick character. She's got too much polarizing match ups (Reflectors and MEGA MAN)
Just a question but can't you tech Flame choke's knockdown?
Objectively that isn't "extremely fast" though.His Fair has around 13 frames of start up lag, and can autocancel
Dair has 15, and has transcendent Priority
Um yes. Dair to a variety of things have true combos. B throw to Bair works with Di, jab to dash attack, Fair to Wizkick, Fair to Choke, Choke to Ftilt/Dtilt, D-throw to Uair, Fthrow to Dash attack, jab to Wizkick, Ledge Cancelled Wiz kick to Fair/Bair, Uair to Fair, Tip of Cancelled Nair to Fsmash. Ganondorf's combo game is strong, especially if you can read DI. Also keep in mind that all of Ganondorf's average damage output is 13% per hit, and Ganondorf easily kills at 70% with most characters.
In theory (Which means it's not 100%), the MU is even. It would have been Pika's favor but the range is definitely an glaring issue hereSo Pikachu wi---
"decent range"
but but.
"no Pikachu's range is bad"
They are DI dependent and Percent dependent, much like Zelda's combo game. I was explaining it for @S.F.L.R.9, in the terms he knew, in that Ganondorf is at least on par with Zelda(He is much etter than Zelda IMO).Objectively that isn't "extremely fast" though.
Extremely fast is something like Yoshi's, Pit's, or Ness's Nair.
All of those can be used to easily interrupt anything that isn't a perfectly true combo, Dorf's Fair and Dair can't, really.
Actually Zeldas dthrow combos are unDIable and work at all percents.They are DI dependent and Percent dependent, much like Zelda's combo game. I was explaining it for @S.F.L.R.9, in the terms he knew, in that Ganondorf is at least on par with Zelda(He is much etter than Zelda IMO).
I don't think it's that bad but it's not the range that makes him annoying. There's a reason why Treluh prefers going Zard/Robin over Shulk against MegaF0x's Fox.Isn't Fox's range bad? I mean... He has his utilt, which has good range, but he's mostly a speed+low range character.
Ganondorf's Dthrow to Dash Atttack aren't DIable either at about 0-50%Actually Zeldas dthrow combos are unDIable and work at all percents.
Zelda Dthrow to Uair/fair/Bair/nair work from 0-120%Ganondorf's Dthrow to Dash Atttack aren't DIable either at about 0-50%
Frame cancelled dair leads to pretty much everything.Does Ganon even have a combo game besides dthrow to dash attack and Flame Choke reads? Zelda actually has a decent combo game with kill setups if you can read an airdodge.
Zelda Dthrow to Uair/fair/Bair/nair work from 0-120%
correction Zelda eats rage for breakfastI can't even say if Zelda's THE WORST character in the game because she's one of those characters that can absolutely destroy or get destroyed herself. She doesn't have any horrible matchups besidesand
, but the fact that they're light makes it a bit easier (Zelda eats light characters for breakfast imho).
Im not denying that she's not low tier though (bottom 5 and maybe even bottom 10 is pushing it though). With some TLC, I feel she can be brought up to at least low-mid.
That doesn't make Zelda the better character, also like my good friend Nammy said, Dair cancells combo kill into everything.Zelda Dthrow to Uair/fair/Bair/nair work from 0-120%
Frame cancelled dair leads to pretty much everything.
Dammit Jiggs.![]()
And this is what happens when you hatch a Jigglypuff egg.
It's 4 Ultimate, obv.
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I think Yoshi gets cray with customs. Between mobility and recovery, launching Egg Lay gets stupid early gimps.
>When mods start talking **** about your favorite characterYoshi annoys the hell out of me whenever I play him. Something about him just strikes a nerve. And hearing him say "BWAHH" whenever he gets launched doesn't help either.
:DI wonder why? Look at him being all happy.
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Sure. Room is up. Do you want customs on?Anyone wanna play?
Make a room sisSure.
Yeah the range is an issue. Shulk's nair ignores Thunder Jolt so that's another problem. I would play a Shulk online but idkIn theory (Which means it's not 100%), the MU is even. It would have been Pika's favor but the range is definitely an glaring issue here
I love playing the reading charizardZard is underrated. That character lives foreeeever and has super armor for days. Jab, grab, sh Nair, flame thrower in neutral is his weakness, but it's not awful. Zard edge guards fox super hard, but fox destroys Zard with jab cancels... He could probably do 4 1-2's on Zard and then dsmash or usmash for kills. Although one mistake in timing means he eats a rock smash.... Iunno. Zard's alright, but I can't see him developing much as the game gets older.
The way Ganondorf plays is that he does get juggled very easily, but once you get out of that juggle, he is piped up with rage. Get a single hit in, and that changes the entire tide of battle. You then punsish landing and juggle, and in about 7 hits, the opponent is dead. Ganondorf matches are always the most exciting for that reason.I think Ganondorf is a solid character. Insane damage output, insane KO power, deadly reads, great aerials, and great range. What holds him back is his mobility, and how he deals with being in a disadvantaged state. Did I mention how bad Dorf is once he's at a disadvantage? It's really bad. There's also his mobility which is just bad in general. His neutral is pretty average at best because of these but when he's at an advantage... Oh Gawd.
No I'm very sure you can just DI out of it and 100% sure you can at least airdodge out of them, probably second jump as well.Actually Zeldas dthrow combos are unDIable and work at all percents.