Thinking about it, really the only things that got buffed from Brawl Zelda to now are FW and Dair. That's it. Some moves like Dtilt and Dthrow are different, but are still pretty good, so it's not necessarily a nerf. Buuuut--
Ftilt has a dead zone. Utilt is really meh. All her smashes got nerfed bad. All her other aerials got the huge nerf hammer with ending lag and less kill potential. Nayru's love, Din's Fire, add those to the list. Let's not talk about Phantom lol. Grab is still really slow and awful. RIP dash attack and pivot grab range. And lol customs. Nerfs across the board, so has she gotten worse? My opinion, no.
The Sm4sh system has partially saved this character from reaching atrocious levels. Honestly, having an auto latch to the ledge when recovering with FW, 2-hit FW OoS option, rage, Dthrow combos (lol) and no meteor cancelling, Zelda at least can show up without getting absolutely laughed at. And having no invincibility after regrabbing the ledge and no ledgehogging, they all help Zelda in some way.
Am I defending that she's good, of course not. Easily a basement dweller in this game... for the 3rd straight franchise. But I'm having a huge blast playing Zelda in this game, a lot more than I had in Brawl and waay more than that of Melee. I would argue that she is better than Brawl Zelda just because of the mechanics, but alas, she's hampered by more nerfs than buffs which kinda baffle me. In the end of the day though, win or lose, she'll always be my favourite character, my toilet paper princess or whatever, and that's all that matters to me. <3
Agree with most of this. It's weird because, due to the change in mechanics of this game from Brawl it's like... Brawl Zelda would do better in this game, but Smash 4 Zelda would not do better in Brawl. All she would really have going for her in Brawl is a scary Up B, but even then, that doesn't warrant the strong edge-guarding game that Brawl had. Oh and Phantom if you didn't want to use Sheik.
Smash 4 Zelda wishes she had less laggy aerials, and arguably her Brawl dodges (rolls, air dodge, spot dodge). Like... dodging in this game DOES NOT FEEL SAFE. I feel safer walking/running away than having to commit to dodging <.<
*begin smashes ranting*
As for her smashes in Smash 4... someone told me she plays almost exactly like Brawl Zelda and I wanted to head-desk so hard, I'd have a mark on my forehead for weeks. Just no, she doesn't play at all like Brawl Zelda, especially if we're looking at smashes. Zelda's smashes in Brawl were often regarded as the very essence of Zelda herself. Many people would be surprised she even had another move. In this game, smashes are not only NOT the core part of her gameplay, but none of them so far feel even remotely safe.
Sure, Brawl Zelda's Upsmash had cooldown that could be punished, but this time, we have seemingly less horizontal hitboxes to suck our opponents in, and less knockback/kill potential (imo).
Down smash feels slower and a tad less range, and no longer the move to go to as a GTFO move. Hell, Nayru's Love feels safer to use to punish people behind/rolling behind you than down smash does!
F-smash still has kill potential , and is probably her better smash compared to the other two, but there's no way the cooldown of the move compares to that of Brawl's, where you can fake somebody out with it, and followup with another move, or another f-smash lol. It looks suspiciously more SDI'able too.
/smashes ranting
Again, this just goes back to my point that she doesn't feel at all like Brawl Zelda. Sure, we can try to play LIKE Brawl Zelda, but certain things that used to be safer don't work anymore, and vice versa.
Not sure what you mean by her f-tilt having a dead zone, but I know her Nair has a blind spot and can miss even when in point blank. Nair is such a strange move. It's always been.