Lil Puddin
just a lil extra
- Joined
- Dec 24, 2013
- Messages
- 3,631
- Location
- idk half the time tbh
- NNID
- LilPuddin
- 3DS FC
- 0087-2867-1837
- Switch FC
- SW-5392-5621-5717
Sooooo I thought about speed builds and figured racing the clock to build something is pretty unfun and leads to some uninspired things. I mean, nice houses for gameplay but not pretty or unique houses. So within 30 minutes I made this. I used Alt and ] commands to keep things off the grid and resize the bushes to make it look like overgrown plants running down the wall sides.
I then spent a total of 4~5 hours turning this little hut into a livable house that seems like people actually live there. The Sims 4 usually has "blocky" placements for furniture, so using alt commands to move the furniture around too some time to make sure it was properly lined up. I also merged some furniture to make it seem like a unique piece of furniture instead of just a plain ol' thing.
(incoming a bunch of big pictures)
This is the first nice house I've done in a long time. I am not 100% happy about the lack of "this feels lived in" aspect, but it is definitely much better than those speed build boxes I make for 1-Sim households. As of City Living, it's possible to add lot traits to have different effects. I have 2 traits that make the Sims inside this house expirience great aucustics (I mean, it's an underwater house with wooden-stuff, so yeah) and the beautiful scenery boosts their mood. But I am a jerk and gave it a "Quake Zone" trait, so they will experience tremors at least 1 time a week and sometimes large quakes. They live underground and have windows that could break and let the oasis flood their place. JAJAJAJAJA das what they get for stealing this beautiful plot of land, I guess.
SO
YEA
OK
What should I make next?
I then spent a total of 4~5 hours turning this little hut into a livable house that seems like people actually live there. The Sims 4 usually has "blocky" placements for furniture, so using alt commands to move the furniture around too some time to make sure it was properly lined up. I also merged some furniture to make it seem like a unique piece of furniture instead of just a plain ol' thing.
(incoming a bunch of big pictures)
A crater of an oasis in a desert area. It oddly feels like it belongs there, probably because the "this is an oasis thing" concept it has going on. The main entryway is very basic and has a fancy glass ceiling and has glass for walls.
The entryway is fairly open and has giant chandeliers hanging down into the main part of the house.
The continuation of the entryway has some waterfalls and plants, there are also more plants under the stairs to make use of the dead space. I used commands to merge plants with the basic waterfalls to make them seem more decorative. The living space/kitchen are connected and are mostly wooden or neutral brighter colors (since underground houses tend to be darker even with natural light pouring into the lake and then through the windows).
The sub-part of the living room has a small corner for reading books or just chillaxing. There's also a tea station near the books and a bunch of sass tea because sass tea is required to stay chillaxed since the Sims are seconds away from drowning at all times. Aesthetics are more important than life, y'know? BTW there's a radio out of view so it can be kind of a quaint company-corner/party corner if thou must. Lastly the bookshelves counters have been merged to look like one giant set of furniture instead of separate pieces.
The main living space is very cozy, can sit about 4 people. The round rug with the pattern keeps the room from feeling too uniform but isn't enough to break it. The TV is in a position so it could be watched from the kitchen too. The imaginary borders of the living room are decorated a bit to give it more character.
Small kitchen with some design to it. Kind of simple. Has all the necessities and some clutter in the corners to make it seem like a real kitchen. The things on the dining-counters are napkins and salt/pepper shaker things. Behind the dining counter are plates and a bar, did some pazzazing with the bottom to make it seem like all 1 giant piece of furniture instead of 5.
Bathroom. Dark blue/white coloration. Standard. Has some bathroom clutter on the shelves. Clutter-ing things has a small impact but makes the home seem like a staged house for sale, which is better than having it totally bare I guess.
The teenager's/young adult's bedroom, mainly green and kind of nature-ish. Has a yoga mat, meditation pillow, bonsai tree, and a LOT of photography clutter/camera/tablet on the desk. So the gorl here is one of those quiet artsy types I guess. I'm actually happy with how the clutter came out because this room actually seems like someone is currently living in it. Some framed photos the person took on the walls. I had to merge the shelf into the wall so it wouldn't seem too out of place - I couldn't find a shelf to match the oak-y colors or silver accents.
Master bedroom, mainly blue. Kind of basic and open in the sleeping-space of the bedroom with some messy clutter under the TV and possible-patents on the wall. The closet kind of limited me to what I could put there (I wanted a vanity somewhere). I merged a plant box and a bunch of separate plants to make it seem like a bunch of blue/white flowers in a flower box since the game has very limited stuff in terms of indoor flower boxes. However, the opposite end is pretty much an at-home workspace, which has tons of boxes filled with files, fat file folders, and boxes upon boxes of material. There's also more clutter of books around her desk and some cute nerdy science-y things to keep the walls from seeming too blank.
Master bathroom, with a mainly monochrome coloration. Nice big tub, fancy shower, and a nice little counter sink with some essentials scattered. There's more bathroom-y essentials around the tub and a standing stereo system is out of view to the right of the tub.
Entire layout. As you can see all rooms technically have windows except for the guest/secondary bathroom. The kitchen doesn't see any direct action like the rest of the rooms, but natural light still filters in. TBH I'm kind of sad that all the cluttering and moving things around with special commands didn't make this house feel more lived-in. I spent 60 minutes making the layout/choosing colors and 3~4 hours furnishing the place. Which is not a lot of time for house building in the Sims (some people take a whole day to do things like this but it probably shows). I honestly couldn't think of what to put since the clutter is so limited. I didn't want to make the clutter and furniture seem too uniform outside of the color choices.
The entire house at and the outside during night time. It looks super pretty and I'm glad I didn't over-light the back yard since the colors are so vibrant that they can be seen through the darkness. I also noticed I accidentally left grass tiles outside the bedroom somehow... It's supposed to be a rocky pond since it's an oasis in the middle of the desert.
The continuation of the entryway has some waterfalls and plants, there are also more plants under the stairs to make use of the dead space. I used commands to merge plants with the basic waterfalls to make them seem more decorative. The living space/kitchen are connected and are mostly wooden or neutral brighter colors (since underground houses tend to be darker even with natural light pouring into the lake and then through the windows).
The sub-part of the living room has a small corner for reading books or just chillaxing. There's also a tea station near the books and a bunch of sass tea because sass tea is required to stay chillaxed since the Sims are seconds away from drowning at all times. Aesthetics are more important than life, y'know? BTW there's a radio out of view so it can be kind of a quaint company-corner/party corner if thou must. Lastly the bookshelves counters have been merged to look like one giant set of furniture instead of separate pieces.
The main living space is very cozy, can sit about 4 people. The round rug with the pattern keeps the room from feeling too uniform but isn't enough to break it. The TV is in a position so it could be watched from the kitchen too. The imaginary borders of the living room are decorated a bit to give it more character.
Small kitchen with some design to it. Kind of simple. Has all the necessities and some clutter in the corners to make it seem like a real kitchen. The things on the dining-counters are napkins and salt/pepper shaker things. Behind the dining counter are plates and a bar, did some pazzazing with the bottom to make it seem like all 1 giant piece of furniture instead of 5.
Bathroom. Dark blue/white coloration. Standard. Has some bathroom clutter on the shelves. Clutter-ing things has a small impact but makes the home seem like a staged house for sale, which is better than having it totally bare I guess.
The teenager's/young adult's bedroom, mainly green and kind of nature-ish. Has a yoga mat, meditation pillow, bonsai tree, and a LOT of photography clutter/camera/tablet on the desk. So the gorl here is one of those quiet artsy types I guess. I'm actually happy with how the clutter came out because this room actually seems like someone is currently living in it. Some framed photos the person took on the walls. I had to merge the shelf into the wall so it wouldn't seem too out of place - I couldn't find a shelf to match the oak-y colors or silver accents.
Master bedroom, mainly blue. Kind of basic and open in the sleeping-space of the bedroom with some messy clutter under the TV and possible-patents on the wall. The closet kind of limited me to what I could put there (I wanted a vanity somewhere). I merged a plant box and a bunch of separate plants to make it seem like a bunch of blue/white flowers in a flower box since the game has very limited stuff in terms of indoor flower boxes. However, the opposite end is pretty much an at-home workspace, which has tons of boxes filled with files, fat file folders, and boxes upon boxes of material. There's also more clutter of books around her desk and some cute nerdy science-y things to keep the walls from seeming too blank.
Master bathroom, with a mainly monochrome coloration. Nice big tub, fancy shower, and a nice little counter sink with some essentials scattered. There's more bathroom-y essentials around the tub and a standing stereo system is out of view to the right of the tub.
Entire layout. As you can see all rooms technically have windows except for the guest/secondary bathroom. The kitchen doesn't see any direct action like the rest of the rooms, but natural light still filters in. TBH I'm kind of sad that all the cluttering and moving things around with special commands didn't make this house feel more lived-in. I spent 60 minutes making the layout/choosing colors and 3~4 hours furnishing the place. Which is not a lot of time for house building in the Sims (some people take a whole day to do things like this but it probably shows). I honestly couldn't think of what to put since the clutter is so limited. I didn't want to make the clutter and furniture seem too uniform outside of the color choices.
The entire house at and the outside during night time. It looks super pretty and I'm glad I didn't over-light the back yard since the colors are so vibrant that they can be seen through the darkness. I also noticed I accidentally left grass tiles outside the bedroom somehow... It's supposed to be a rocky pond since it's an oasis in the middle of the desert.
This is the first nice house I've done in a long time. I am not 100% happy about the lack of "this feels lived in" aspect, but it is definitely much better than those speed build boxes I make for 1-Sim households. As of City Living, it's possible to add lot traits to have different effects. I have 2 traits that make the Sims inside this house expirience great aucustics (I mean, it's an underwater house with wooden-stuff, so yeah) and the beautiful scenery boosts their mood. But I am a jerk and gave it a "Quake Zone" trait, so they will experience tremors at least 1 time a week and sometimes large quakes. They live underground and have windows that could break and let the oasis flood their place. JAJAJAJAJA das what they get for stealing this beautiful plot of land, I guess.
SO
YEA
OK
What should I make next?
0/10 not Zelda.I got Greninja banned from smash club today.
Yaaay?
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