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Hello~Hello Gorls, sorry for my absence much of late. I had a birthday and then was busy supporting my close friend that's fallen victim to cancer , so I've been taking a break from everything for a while, but I'm slowly getting back into things.
Yah, sureHello~
I hope everything goes better for your friend
And Eddie The Pacifist I have to go somewhere so we can't play. Tomorrow?
I think we promised each other a Lucina ditto sometime.Time to ready the high quality rips.
I was wondering where you went, you rascal.I think we promised each other a Lucina ditto sometime.
First I'm getting recognized in FG, now this.I've seen ElderLolz comment on a few of SiIva's videos
What's a smashboardsHey I know u ur from Smashboards
I think it's got something to do with an angry teacher, idkWhat's a smashboards
Who are youI think it's got something to do with an angry teacher, idk
It's a board for children under the age of ten made for discussing Playstation Allstar Battle Royale Deluxe HD & KnucklesWhat's a smashboards
Who are you
Who's childrenIt's a board for children under the age of ten made for discussing Playstation Allstar Battle Royale Deluxe HD & Knuckles
NopeIs anything real?! Have we all been dragged into madness, used by someone we don't know, perhaps someone here, and left to suffer?!. Is this our fate? Or is it the beginning of our conquest? Time will tell.
As for now, we need to strengthen ourselves with dank memes to reclaim what we truly are.
Yet I have no idea who you are (probably because I've hardly been on anymore). Nice to meet you, assumed fellow Zelda main.First I'm getting recognized in FG, now this.
This gif...Yet I have no idea who you are (probably because I've hardly been on anymore). Nice to meet you, assumed fellow Zelda main.
I don't post here that frequently either, but I got recognized on FG because of YouTube. I never thought I'd have that happen since my following is so small.Yet I have no idea who you are (probably because I've hardly been on anymore). Nice to meet you, assumed fellow Zelda main.
Them quotes tho lol.Zelda
Why we play our main:
“She is a **** character and I can relate” -Anonymous
Similar to Link, many Zelda mains play her because of their love for the LOZ series and her interesting character. Gameplay wise, Zelda is an elegant yet powerful fighter with an incredibly strong (and stylish) punish game, nothing is more badass than the infamous forward air lightning heels. Her simple kit promotes good fundamentals, making the few Zelda mains out there very terrifying to fight.
Most common color: Pretty good mix but the most common seemed to be black
Age Range: 17 - 27
Rumors about the players cleared up:
“We're all princesses in real life. Yep.” -Anonymous
Zelda mains would like the world to know that yes. They do indeed exist. Yes they are masochistic thank you for asking. And if you make any sort of joke that she’s useless without Link or some helpless princess… they will kick your ass.
< Nope"Are the players actually all gay?"
I mean, I think Genji's 3 star difficulty ranking is probably one of the more appropriate ones lolis it worth learning to play genji bc dat *** or no
The funniest thing is that Blizzard actually had to go out of their way to say "No. Mercy is not evil." to people.
In all srsness, he is an easy character to learn but hard to master. This mostly applies to PC Overwatch only because of more precise moving which is totally needed since he is a projectile thrower who needs lotsa erratic movement to stay alive. So to do his job, you can probably learn in a few days. It's more like just knowing whether to right or left click and the star -> punch -> swift strike combo. I imagine he could be used on console too since everyone has reduced reaction time and precision by default.is it worth learning to play genji bc dat *** or no
Mei's 3 star ranking is probably the most hilarious thing about the game
At least Ana and Genji's make sense, but come on, Mei?
Using walls correctly takes some practice and good teamwork, but the rest of her is pretty simple.Mei's 3 star ranking is probably the most hilarious thing about the game
At least Ana and Genji's make sense, but come on, Mei?
Would his stand name be "Lovely Bunch of Coconuts" or "I Am The Eggman"?exeggutor is my favorite stand
this is what i have learned about overwatch in the last few pagesGenji is worth learning because his ultimate ass is ridiculously good
who r uthis is what i have learned about overwatch in the last few pages
You ever play oblivion? Oblivion's levelling is pretty messed up, but at the same time kind of interesting to meHoly ****, I hate RPGs that have "player decided, players screwed stat leveling". I don't mean like in Diablo, Path of Exile, Sacred, Torchlight, or even DotA and LoL where you allocate stats because unless you're playing a hybrid class, so like a magic knight, you probably have a good idea what points to put into. Nayru knows why you decided to dump all your stats into magic (attack) when you're a strength-only warrior... Anyway, in those games, there are set classes and usually you can't switch. In Dragon's Dogma and Final Fantasy XIII-2? Nope.
Dragon's Dogma has 9 different classes and it's just fun to switch around. Problem is that because each class has different stat growths, it brings the min/max, perfectionist side of me and that's just not fun. The other part is that I really like being able to choose whatever class even though I don't like magic classes much. So, part of me doesn't want to gimp my magic. Granted, unless, as people have said, you're trying to farm the online Ur-Dragon -- think Yiazmat from Final Fantasy XII, but "everyone" online damages it despite Dragon's Dogma being a singleplayer game -- or play the Bitterblack Isle DLC without feeling like everything is going to murder you, then having unoptimized stats is fine.
For FF XIII-2, **** your stat leveling system, game. The hell was wrong with XIII's set roles? Noel's implied to be the melee character and Serah the magic character, so why not make their stats go up like that? Nooooo, you had to make it so you can easily screw up. My first playthrough, I managed to have low HP and low attack just by casually -- moving along the crystal thing --- leveling thinking it'd be the same damn thing like in XIII and kind of like X. It was okay, but I did notice that I was kind of weak around 2/3's of the game and definitely endgame. I don't think I even beat the final boss or barely did. Started over when I looked up the leveling system since it was just terrible. I min-maxed the hell out of them with a guide and here's the funny thing: the stats ended up like what it would be like in XIII; decent health and decent strength and magic with Noel leaning towards strength and Serah magic. Since you can actually revisit places, of course enemies are easy, but later areas? Much easier than the first playthrough, but not curbstomp easy. It was like playing XIII if the characters didn't feel a bit too weak.
XIII-2 had basically 2 freaking Red Mages as the main protagonists and whatever monster or summon to fill in as a White Mage, Black Mage, Knight, whatever. Why wasn't the stat growth like this in the first place? There was no reason for being able to choose your stats. It made things worse like you could have a ton of useless HP -- HP doesn't even go that high --, but pitiful strength and magic, so you just become a punching bag that lasts longer. The way you choose stats was stupid too. It wasn't "dump X points into Y stat", but move a ray of light to crystals that basically sealed your fate and that each class had different placements for stats... Freaking Saboteur (debuff) and Synergist (buff) had a flip-flop system of strength and magic growth. It was every odd level for Saboteur and every even for Synergist if I remember correctly... Really!?
The international version of FF X did the stat allocation thing much, much better while the original was just like XIII and XIII-2's move along a path. That being said, you couldn't "switch" classes on the fly like in XIII. Once you're on a path, then you're stuck as that unless you get an item allowing you to jump to a different node and move on that path. If you maxed out everything, you still couldn't switch classes, but that doesn't matter when you're basically an "All-Class" since you have all the abilities and maxed out stats. For XIII, even though characters were geared towards a set of classes because of different stats and abilities, all of them could decently be put in any role. I think one of the selling points was being able to switch classes on the fly... XIII-2's working that system, so why have a stat allocation system when there's only 3 stats: HP, strength, and magic, and... I can't really explain it, but there's only Noel and Serah and none of the classes in XIII and XIII-2 were that deep. If they were, then sure, making Serah a glass cannon mage would be fine except one, there isn't really a mage in XIII-2 and two, you can't do that because of the leveling system...
I just realized that Dragon's Dogma's class and stat growth system made me realize how much I hated FF XIII-2's leveling system.