Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Doc's has autolink hitboxes too actually, but I've never seen it used to spike which is why I was wondering.Luigi's D special has auto link angles that cause that semi spike to happen (if he lands the last hit of it, it will send opponents up and out instead), the doc instead just has more hitboxes that aren't auto link. In other words it's easier to connect with doc off stage but it won't semi spike like that
You could make you entire dress with the pattern of the American flag, only then would you be a true Murican Princess.Yeah, if I were a princess I'd put an American flag on my dress.
stfu you dont know anything about autolink anglesDoc's has autolink hitboxes too actually, but I've never seen it used to spike which is why I was wondering.
because this joke is so bad I'm going to make fun of you by using an older joke of yours. Please understand that there are no hard feelings, It's just my job to teach class:So this is how I'm currently playing smash. A Mario controller into a Luigi controller. Sorry for the accidental shipping.
Well I just checked the Doc spin shop and it has 4 hit boxes before the final hit with angles of 90, 90, 180 and 180 with the final two hitboxes being an angle of 45. Am I missing something here?Doc's has autolink hitboxes too actually, but I've never seen it used to spike which is why I was wondering.
All I got out of this is that I have a fan who keeps record of my best jokes.because this joke is so bad I'm going to make fun of you by using an older joke of yours. Please understand that there are no hard feelings, It's just my job to teach class
At least @ McKnightlíght finds you funny
Well I just checked the Doc spin shop and it has 4 hit boxes before the final hit with angles of 90, 90, 180 and 180 with the final two hitboxes being an angle of 45. Am I missing something here?
Edit: they should make his final hit box an angle of 270 that would be so godlike
Yeah, if I were a princess I'd put an American flag on my dress.
361° isn't autolink no matter how badly you want it to be.stfu you dont know anything about autolink angles
Well I just checked the Doc spin shop and it has 4 hit boxes before the final hit with angles of 90, 90, 180 and 180 with the final two hitboxes being an angle of 45. Am I missing something here?
EDIT: I think you were looking at the grounded version of Dr. Tornado. Neither Luigi Cyclone nor Dr. Tornado use autolink angles in their grounded versions.Doc Tornado said:def game_22A():
AsynchronousTimer_0D0(Frame=10.000000, )
unk_170(0xF, 0x2100, )
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x5A, KBG=0x64, WKB=0x32, BKB=0x0, Size=3.500000, Z=0.000000, Y=10.000000, X=0.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x1, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x5A, KBG=0x64, WKB=0x32, BKB=0x0, Size=3.500000, Z=0.000000, Y=3.000000, X=0.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x2, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x16E, KBG=0x78, WKB=0x0, BKB=0x3C, Size=4.200000, Z=0.000000, Y=10.000000, X=-7.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x3, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x16E, KBG=0x78, WKB=0x0, BKB=0x3C, Size=4.200000, Z=0.000000, Y=10.000000, X=7.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
AsynchronousTimer_0D0(Frame=34.000000, )
RemoveAllHitboxes_014()
unk_170(0xE, 0x2100, )
unk_16F(0xF, 0x2100, )
unk_170(0x73, 0x2000, )
AsynchronousTimer_0D0(Frame=40.000000, )
Hitbox_029(ID=0x0, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x2D, KBG=0x82, WKB=0x0, BKB=0x50, Size=6.000000, Z=0.000000, Y=11.000000, X=6.000000, Element=0x0, Tripping=0x0, Hitlag=2.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x2, 0x2, 0x3, 0x1, 0xD, 0x0, 11.000000, -6.000000, )
Hitbox_029(ID=0x1, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x2D, KBG=0x82, WKB=0x0, BKB=0x50, Size=6.000000, Z=0.000000, Y=3.000000, X=2.000000, Element=0x0, Tripping=0x0, Hitlag=2.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x2, 0x2, 0x3, 0x1, 0xD, 0x0, 3.000000, -2.000000, )
SynchronousTimer_20B(Frame=1.000000, )
RemoveAllHitboxes_014()
End_196()
Falco knew stuff about autolinks, but then Sakurai happened... Fair spikes... No more Fair spikes...stfu you dont know anything about autolink angles
Fun fact: Falco's Utilt's first hit's final frame has a hit angle of 270 and deals 3% unlike the other frames dealing 4% which usually leads to the second hit's 5%. So, technically, Falco has 3 meteors: aerial Falco Phantasm, Dair, and Utilt. The problem is that it's probably so janky, has little range, or something. So, it's probably useless as a meteor.Edit: they should make his final hit box an angle of 270 that would be so godlike
fan and guy who is traumatized by how he can't get them out of his head every night are two different things actually. I know, I was shocked tooAll I got out of this is that I have a fan who keeps record of my best jokes.
I was looking at 226def game_22A():
AsynchronousTimer_0D0(Frame=10.000000, )
unk_170(0xF, 0x2100, )
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x5A, KBG=0x64, WKB=0x32, BKB=0x0, Size=3.500000, Z=0.000000, Y=10.000000, X=0.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x1, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x5A, KBG=0x64, WKB=0x32, BKB=0x0, Size=3.500000, Z=0.000000, Y=3.000000, X=0.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x2, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x16E, KBG=0x78, WKB=0x0, BKB=0x3C, Size=4.200000, Z=0.000000, Y=10.000000, X=-7.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x3, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x16E, KBG=0x78, WKB=0x0, BKB=0x3C, Size=4.200000, Z=0.000000, Y=10.000000, X=7.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
AsynchronousTimer_0D0(Frame=34.000000, )
RemoveAllHitboxes_014()
unk_170(0xE, 0x2100, )
unk_16F(0xF, 0x2100, )
unk_170(0x73, 0x2000, )
AsynchronousTimer_0D0(Frame=40.000000, )
Hitbox_029(ID=0x0, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x2D, KBG=0x82, WKB=0x0, BKB=0x50, Size=6.000000, Z=0.000000, Y=11.000000, X=6.000000, Element=0x0, Tripping=0x0, Hitlag=2.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x2, 0x2, 0x3, 0x1, 0xD, 0x0, 11.000000, -6.000000, )
Hitbox_029(ID=0x1, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x2D, KBG=0x82, WKB=0x0, BKB=0x50, Size=6.000000, Z=0.000000, Y=3.000000, X=2.000000, Element=0x0, Tripping=0x0, Hitlag=2.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x2, 0x2, 0x3, 0x1, 0xD, 0x0, 3.000000, -2.000000, )
SynchronousTimer_20B(Frame=1.000000, )
RemoveAllHitboxes_014()
End_196()
I don't play doc I can't tell the differencedef game_226():
AsynchronousTimer_0D0(Frame=10.000000, )
unk_170(0xF, 0x2100, )
Hitbox_02B(ID=0x0, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x5A, KBG=0x3C, WKB=0x1E, BKB=0x0, Size=3.500000, Z=0.000000, Y=10.000000, X=0.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x1, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0x5A, KBG=0x3C, WKB=0x46, BKB=0x0, Size=3.500000, Z=0.000000, Y=3.000000, X=0.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x2, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0xB4, KBG=0x14, WKB=0x0, BKB=0x2D, Size=4.200000, Z=0.000000, Y=10.000000, X=-7.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
Hitbox_02B(ID=0x3, GID=0x0, Bone=0x0, Damage=1.200000, Angle=0xB4, KBG=0x14, WKB=0x0, BKB=0x2D, Size=4.200000, Z=0.000000, Y=10.000000, X=7.000000, 0x0, 0x0, 1.000000, 1.000000, 0x1, 0x1, 0x0, 0x0, 0x2, 0x3, 0x1, 0xD, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, )
AsynchronousTimer_0D0(Frame=34.000000, )
RemoveAllHitboxes_014()
unk_170(0xE, 0x2100, )
unk_16F(0xF, 0x2100, )
AsynchronousTimer_0D0(Frame=40.000000, )
Hitbox_029(ID=0x0, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x2D, KBG=0x82, WKB=0x0, BKB=0x50, Size=6.000000, Z=0.000000, Y=11.000000, X=6.000000, Element=0x0, Tripping=0x0, Hitlag=2.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x2, 0x2, 0x3, 0x1, 0xD, 0x0, 11.000000, -6.000000, )
Hitbox_029(ID=0x1, GID=0x0, Bone=0x0, Damage=3.000000, Angle=0x2D, KBG=0x82, WKB=0x0, BKB=0x50, Size=6.000000, Z=0.000000, Y=3.000000, X=2.000000, Element=0x0, Tripping=0x0, Hitlag=2.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x2, 0x2, 0x3, 0x1, 0xD, 0x0, 3.000000, -2.000000, )
SynchronousTimer_20B(Frame=1.000000, )
RemoveAllHitboxes_014()
End_196()
It's not on the final frame, that hitbox is there from frames 6-9 (first hit of utilt is 5-9f) and is on the wingtip. It's weight-based knockback and is really weak though, so it's pretty clearly meant to link into utilt's second hit against opponents you tipper above you.Fun fact: Falco's Utilt's first hit's final frame has a hit angle of 270 and deals 3% unlike the other frames dealing 4% which usually leads to the second hit's 5%. So, technically, Falco has 3 meteors: aerial Falco Phantasm, Dair, and Utilt. The problem is that it's probably so janky, has little range, or something. So, it's probably useless as a meteor.
226-229 are grounded downB 1, 2, and 3 respectively. 22A-22C are the aerial versions.I was looking at 226
I don't play doc I can't tell the difference
edit: in which move is actually the special
It's so weird since I've never seen Utilt do 8%; it's always 9% and is one of Falco's better juggles and is a reliable multi-hit move unlike Nair, sometimes Fair, and Up Smash.It's not on the final frame, that hitbox is there from frames 6-9 (first hit of utilt is 5-9f) and is on the wingtip. It's weight-based knockback and is really weak though, so it's pretty clearly meant to link into utilt's second hit against opponents you tipper above you.
hey man you gotta rememberOuch my feeligns
if you want to talk weird, all three of Luigi's green missiles (the regular and other variation) have hitboxes that are written to do 10% damage even though they all have varied minimum damage and maximum damage. Additionally there is no second hitbox written in the move's direct location even though at the end and start of green missile it does the least damage. It's one crappy file to read and I'm still trying to get it downIt's so weird since I've never seen Utilt do 8%; it's always 9% and is one of Falco's better juggles and is a reliable multi-hit move unlike Nair, sometimes Fair, and Up Smash.
It's like that hidden Goomba in Super Mario 64 that's just there and nobody really knows about it nor do people care since everything else is more important than a nonexistent Goomba and 1% less of damage.
Thanks T-Swizz <3hey man you gotta remember
gorl...
I think these are the bottom ten of smash
I can see why you'd miss him. People tend to treat SSB4 Falco like he doesn't exist...Yes we did and... I forgot to post a request for input in Falco's board, it was the only one I missed too.
People bet that ProtonJon couldn't beat Kaizo; they ate their hats.Even so, I'll eat my hat if Meta Knight is lower than #35. I have him at #27 on my (largely unupdated for a month) list, currently.
gorl i ain't know bout no protonjon but dram55 is lovePeople bet that ProtonJon couldn't beat Kaizo; they ate their hats.
we giving shout outs to speed runs now?gorl i ain't know bout no protonjon but dram55 is love
well I mean Sakurai was kinda like oh FalcoI can see why you'd miss him. People tend to treat SSB4 Falco like he doesn't exist...
ProtonJon and Slowbeef? were the first "Let's Players". Well, they were more like the first to commentate while gaming.gorl i ain't know bout no protonjon but dram55 is love
I don't think it's possible to give CGN enough shoutouts. I always miss his streams though ;_;we giving shout outs to speed runs now?
Oh, right.ProtonJon and Slowbeef? were the first "Let's Players". Well, they were more like the first to commentate while gaming.
ftfyI hate Zelda v Little Mac. It feels like a game of "I hope I can grab him with my frame 10 grab."
Thanks!fifty
yeah but you have your dash grab and move fast and your dash grab is good.At least it isn't Greninja's 14 frame grab.
I find the matchup really annoying as Rosalina too since Luma dies to collateral constantly, but I'm probably just approaching it wrong.
Then again, both those characters at least have other things they can do too. What does Zelda even have against Mac aside from her grab?
cause there are more blue moons than his streams, just wish he had a mic. he's always typing in chatI don't think it's possible to give CGN enough shoutouts. I always miss his streams though ;_;
i like chicken too!yeah but you have your dash grab and move fast and your dash grab is good.
Fox was more common yes, but top placements DID involve a variety of characters like Berserker mentioned + Marth, Falco, and a few others.That's cringeworthy, I have a question for those that played Melee competitively. Was it the same with Fox?
I assume the answer is yes, and Fox was everywhere
https://www.youtube.com/watch?v=nLHjtg7cZqYI guess I just like simple and clean looks instead of stuff like Cloud in Kingdom Hearts 1. Jaysus, those were a lot of belts and bandages.
Well he has the apple, key, smashes, sideB, and I think that's it.Jesus Christ. Pacman needs more killing options. His b-air should hit so much harder :/. My boyfriend is trying to main him but I find him increasingly disappointed at how I get to 180% and none of his attacks actually inflict considerable knockback.
Link is probably mid at leastLink doesn't feel bottom 10, imo
Also, I'm picking up Melee (By pick up, I meant I'll take it seriously)
B-boyfriend..? I want one of those..Jesus Christ. Pacman needs more killing options. His b-air should hit so much harder :/. My boyfriend is trying to main him but I find him increasingly disappointed at how I get to 180% and none of his attacks actually inflict considerable knockback.
I would give you 10 likes if I could for just Shulk aloneSo, I made another poster.
I was also thinking about putting this in it as well but I wasn't sure.
B-boyfriend..? I want one of those..