Space Stranger
space cowboy
TIEM 2 BRING TEH IMAGE SPAM HERE!It was?
GOD•BLESS
jk, you gorls are cool.
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TIEM 2 BRING TEH IMAGE SPAM HERE!It was?
GOD•BLESS
Basically everyone was ****posting.What happened?
****posts. It's always the ****posts.What happened?
How about*drops from ceiling*
Social thread locked! Better screw with this thread instead!
because we're all cheap bumpkins that are salty because we can't afford a Wii U :^)Why are all the disrespectful FG scrubs on 3DS today
who needs a Wii U when you have the NX coming in I don't know :^)because we're all cheap bumpkins that are salty because we can't afford a Wii U :^)
Eh. I still don't find her that enjoyable to watch. I just find her boring, and even though she does require skill. I still find her not really that skillful to use.Sheik is not braindead in the ever slightest. She's quite technical and requires lots of talent to actually use her to her fullest potential. I don't think she's that boring to watch either. Sure, Fair strings are incredibly old now, but what you can do with Bouncing Fish and aerial Needles are honestly quite exciting IMO.
If you want characters that are more "no-skill" than Sheik:
If you want characters that are more boring to watch than Sheik:
This ain't Brawl, gorls.![]()
Get spammy in here and I'll end you*drops from ceiling*
Social thread locked! Better screw with this thread instead!
Can confirm, Max will reverse time and prevent your parents from ever meeting.Get spammy in here and I'll end you![]()
For some reason I feel like this is an actual LiS spoiler.Can confirm, Max will reverse time and prevent your parents from ever meeting.
The horror!
everything is an LiS spoilerFor some reason I feel like this is an actual LiS spoiler.
Not even Max could change that.everything is an LiS spoiler
Zero winning EVO is a LiS spoiler even though we all knew it would happen
HOW CAN YOU NOT GET EXCITED FOR 92% TECHCHASES FROM REACTIONBut again, everyone has their own opinions. Maybe its because that I'm just sick and tired of seeing her in Melee and now in Smash 4 more often.
Because I'm a punching bag who uses Low Tiers.HOW CAN YOU NOT GET EXCITED FOR 92% TECHCHASES FROM REACTION
Thanks, I don't use Shulk and he's one of my biggest "wat do" characters. I knew bits and pieces of this stuff but couldn't put it into a cohesive gameplan. This should help if he wants to get more serious as a player (he also likes Charizard and Doc).Use Sheik
Okay. I'm actually really bad at teaching people ho2Shulk (refer to @berserker00 who had to learn by watching me do ****) but I'll try to sum it up briefly
When you activate jump, shield, or speed in mid-air, the mobility effects do not kick in until you commit to an animation. This includes air dodging. This is a must know when it comes to recovering with the Monado boy
Jump art is a hit-and-run art. Once you land a hit, you can basically combo the **** out of your opponent and possibly kill him at 50% more or less. You can follow up or set up for more hits from n-air, u-tilt, d-tilt, d-throw, or u-throw. It's also your art-to-use at a disadvantaged state because of the increased recovery. This REALLY helps with alleviating Shulk's issues with being gimped easily. Take advantage of your top tier air speed to recover horizontally. Also, tomahwaks and empty hops. Learn to mix it up with jump art. FF into dash grab, SHFF n-air, etc. etc. That crap
Speed art is basically your "Go-in and wreck 'em hard" art.... except you don't exactly go in. You just get into mid-range position. You basically use your mobility to go after or go away from your opponent. Your tools at mid-range are basically your mobility, d-tilt, boost pivot f-tilt/f-smash/grab, retreating f-air, cross up n-air, and dash grab. Shulk's dash grab in speed is great so use that to punish. I'd LOVE to talk about down throw buffering (or MADTD) buuuut it's too complex but if you want to know more about it, feel free to ask again. Basically, speed art is the safest and also Shulk's most solid neutral art
Shield art is basically the "Panic button" Like, if you feel like you're getting bodied or you're gonna get bodied, retreat to shield. Your opponent either continues to press on or retreats and camps. If he or she retreats and camps, then just switch out. Shield art has done its job of giving you breathing room. If they press on, punish them for actually throwing you or hitting you then laugh. Hard. This is also the survival art at high percentages. Don't go off-stage with shield because your recovering options are crap. So yeah. Defensive art. Lives up to its name--- oh right, shield health is increased by a lot so your shield is harder to poke
Buster is basically your mid-range art. Your attacks are much safer.... as in, like with the increased safety and the shield pushback and shield damage, it makes using shield a second thought (actually, it doesn't but whatever). So, this is my personal favorite and it's finally being proven to be Shulk's best art because.... let's be real. IT'S NOT RISKY... unless you're against a heavy hitter like Dorf or Bowser but anyway.... you basically space with buster, whack shields with it but make sure your spacing is on-point. You got them throw combos at early percents with buster art (d-throw > f-smash/f-tilt) and with the reduced knockback, you can keep up the damage and pressure on the opponent once you hit 'em. I've been known for racking up 70% off from buster combos. I've seen it happen in other matches and videos. It's all up to you. Knockback is reduced. Get creative with the combos
Smash art....... use it when you have the positional advantage. Just score a tilt or a smash attack or a b-air or back slash or OoS air slash, oooor a kill throw (d-throw or b-throw). This art is useless at neutral cuz the damage reduction is ridiculous af. This art is really risky in general which is why you should restrict yourself to using this if you have the opponent at a disadvantageous state
Now.... for other moves
- Jab is your fastest attack. Frame 5. Sucks. Lol but it's your only option so use it when they got close
- D-tilt is god. Throw it out on shields and stuff. Especially in buster
- F-tilt is good imo. Comes out slow but it has great range and damage. Can kill in smash and hits like a truck in buster. Also a good mix-up option in speed art. So yeah. Pivoting with it if ever you're feeling pressured
- U-tilt is an amazing anti air but considering its animation, you probably get that by now
- Dash attack is trash
- F-smash is actually really good. Lol. Catch opponents in mid-air with it, combo into it while you're in buster art for 35% damage (!), but don't throw it out a lot. It has a lot of ending lag. Pivoting with it is a good way of catching opponents off guard
- U-smash is a great reading tool and it's a surprisingly good anti air only because the 1st hitbox on the blade lasts really long so if you manage to read your opponent's air movement and you feel like they'll go into a certain point of the stage, feel free to use u-smash and risk it. It's a good idea to use this tactic against characters with **** air acceleration
- D-smash destroys rolls. And kills. So yeah
- Don't rush down with n-air. Please. Just space with it. Good against grounded approaches
- F-air is good for contesting aerial approaches. Safety on shield is iffy unless you retreat with it
- B-air is GOD. It's good for everything for as long as you time it right. If your opponent commits to anything, just use b-air. Its range is gdlk
- U-air/D-air MEH
So yeah
Sorry I didn't respond to this earlier, I forgot about it. Yeah, you want to stay grounded more. Dash attack and his grab game are great. USmash is also a lot safer than it appears due to its invincibility frames and low cooldown. Aerials aren't as great for approaching, but short hop NAir is okay and full hop FAirs and BAirs are pretty good, too. His approach is pretty bad but make good use of his foxtrot to mix things up.Teach me your Game and Watch ways. I don't understand this character at all, but I love playing him.
Like, how do I approach and all that good stuff?
And I feel like I'm using his aerials too much. None of them SHAC, so they feel risky to throw out. Should I be staying on the ground?
So nothing true combos out of his dthrow until mid percents? That's what it was looking like in training mode.Sorry I didn't respond to this earlier, I forgot about it. Yeah, you want to stay grounded more. Dash attack and his grab game are great. USmash is also a lot safer than it appears due to its invincibility frames and low cooldown. Aerials aren't as great for approaching, but short hop NAir is okay and full hop FAirs and BAirs are pretty good, too. His approach is pretty bad but make good use of his foxtrot to mix things up.
Thats fine. Anyone else wanna beat up the punching bag? :3Ggs EODM. I gotta get ready for college
Also
I could watch this every dayHOW CAN YOU NOT GET EXCITED FOR 92% TECHCHASES FROM REACTION
Lol what happened with it?Chiming in to say that @S.F.L.R_9 taught me how broken Phantom Slash is online and should be fixed posthaste in the next patch.
=V
Sorry, I skimmed it. This thread moves too fast, lol.Lucas, not Lucina.
I seriously want that 8-bit Mario Amiibo. It looks so awesome. I'll probably get the Roy Amiibo too whenever that comes out.The Mewtwo amiibo looks really good.
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DThrow doesn't combo at low percents and it doesn't work for even longer on fast fallers. But UThrow to Fire works during the ineffective DThrow percents if you can read the DI (and you can possibly get a FAir out of it too for 25%). His specials are mostly situational but I feel that Chef is slightly underutilized in general (it can create ledge traps and it's good to B-Reverse it). Judge is a gamble but honestly only 1-3 are bad (and 2 can trip and 3 does massive shield damage). Fire is good overall. Unfortunately the invincibility wears off before he reaches the apex of his jump but it's still great at sniping people from the air. You can perform aerials out of it too and jump after that so that's cool. You can also use it to edgeguard thanks to the parachute. Oil Panic would be better if collecting levels one and two didn't give you over a second of endlag, but it's the most functional it's ever been with the ability to fill up more than one level at a time and being able to absorb explosions.So nothing true combos out of his dthrow until mid percents? That's what it was looking like in training mode.
Also, his specials seem to be situational at best.
I also kinda have trouble killing. Outside of his smashes, his moves appear to lack kill power (unless I'm somehow missing something).
Have fun!Just left for smashcon. This is gonna be fun, my friends gotta play zero tomorrow in pools.
If I get on stream I'll link ya guys
You social frog.Oh man I have over 4000 posts now.
Thanks, and holy crap this storm is terrible, can barely see the road and the lightning is blinding >_>Have fun!
You social frog.
Lol I never got an hdtv until last year. Sometimes I miss the old things, I still have one though I'll use for smash 64Oh yea I got a CRT today! =DView attachment 66644
Got quite a bit of techskill practice in Muhley so yea ^_^
It is still 2015 right? The Max avatars didn't make us go back in time or something?Oh yea I got a CRT today! =DView attachment 66644
Got quite a bit of techskill practice in Muhley so yea ^_^
Ya 2015 is when the cool kids play lagless Muhley so they practice their multishining for 20XX =PIt is still 2015 right? The Max avatars didn't make us go back in time or something?