Definitely, Falco just have too little going for him to be place anywhere near top 20. Although, I really wouldn't mind him to continue getting buffs in the future patches. I hope they decrease the endlag for some of his moves.
Falco, Dr. Mario, and Kirby's saving grace is that for "low-tiers", they're incredibly strong. By strong, I mean damage and knockback. Compare this to Samus, Triple D, and Zelda where they're underwhelming like Samus and Triple D while the other three are lightweights and a middleweight or they're really limited and you have to be precise with them to do much like Samus and Zelda. Falco, Dr. Mario, and Kirby kill with almost all of their moves with Falco only having jab, dash attack, Ftilt, Nair, F-throw, D-throw, and his Specials as impractical or not kill moves. Everything else kills like Bair, Up Smash, Side Smash, and Dtilt or late kills like Utilt and Down Smash. These three also have amazing advantages, but their neutrals and/or disadvantages are bad. Then there's the poor mobility, light weights, and poor recoveries - if Kirby is ever forced to use Final Cutter, he's screwed.
Falco running at between Ryu and DK's speed and/or having much less end lag on Blaster, Dr. Mario having more weight, running at least Olimar's run speed, and maybe being even stronger, and Kirby having reasonable boosts to his running and air speed would all make them better characters. Not game-changing, though, but better considering how mobility is in Smash where if you don't have a good projectile(s) like Luigi and Mega Man to counter your slower mobility, you're at a disadvantage. The irony of these three are they're fundamentally well designed characters. Triple D too, but there's something about him that just doesn't click. If each heavy had a defined role where Ganondorf is the punisher, Bowser is the brawler, Charizard is the "berserker", then Triple D is pretty much the tank. He absorbs damage, but he doesn't deal damage or kill well. Sure, his attacks are strong, but they're kind of underwhelming compared to Ganondorf who does take the tank role as well since he doesn't have a projectile and is forced to tank hits while Triple D could use Gordos to zone a bit and trap.
The other misconception with Falco is that his end lag isn't bad outside of Blaster and Reflector - if it hits, whatever, but on shield, it's horrible. People didn't notice it since they couldn't do anything when he kept laser spamming and comboing you to death in Melee and Brawl, so without that, he's super slow now. After the patch, Falco has lower landing lag than Fox while also auto-canceling the same moves as Fox: Nair, Uair, and Bair. Falco actually acts out of Up Smash, Down Smash, Uair, Bair, and Falco Phantasm faster than Fox. Everything else involves Falco acting maybe 3 frames on average slower. That's not bad which is a reason why his close range game is strong and maybe even better than Fox's since he hits harder while ending slightly slower. It's the end lag on Blaster that kills since unlike Fox, Falco can't act until 26 frames later while also being much slower, so he can't move out as fast as Fox. Set knockback doesn't help since his Blaster stuns while a single needle from Sheik lifts you into the air and she can act out 11 frames earlier and with full Needles, 5 frames earlier with each needle causing knockback.
Pros
- fantastic advantage state; he combos because you're stupid and he reads you which is devastating considering his damage and knockback
- among the fastest hitters in the game
- above average landing lag - blame Sheik, ZSS, and Kirby for having like little landing lag
- high jump
- has a wall jump
- fast walk speed
- has a good edgeguarding game unlike Fox
- kills as he combos; combos as he kills
- has 2 kill throws
- all of his throws can be used to setup into things
- useful, versatile Reflector
- Utilt, Up Smash, Nair, Fair, and Dair all linger
Cons
- pretty much a nonexistent neutral; major issue when even Ganondorf can force Falco to approach by standing there and powershielding lasers if ever necessary
- bad disadvantage; not as bad as having a bad neutral since Captain Falcon's disadvantage is also bad
- a projectile that has high risk and low reward unlike Zelda who has an unreliable high risk/high reward Din's Fire
- poor recovery; Fire Bird travels shorter than Fire Fox while having the same startup and Falco Phantasm's hitbox is borked
- slow running speed and air speed
- except for low percent stuff like Utilt chains, Falco does not have true combos
- has the worst and most unreliable kill throws in the game
- light weight made worse by being a fast faller with bad air speed
- short range on his aerials; mostly centered around him or near him
- inability to cover below him; only Dair and downwards Fire Bird hits below him and they're both +16 frame moves and heavily telegraphed
*checks out ikes frame data*
holly schist @
McKnightlíght
was not kidding when he said Swordfighter is faster
He's using a two-handed sword... He's not using a butter knife like Meta Knight and MSF and it's more like how Toon Link is a kid with a slab for a sword. Link, the Pits, Marth, Lucina, and Roy are using more normal swords, well, all of them, but Link whose Master Sword is, I think, a longsword, so it's heavier and him using it one-handed most of the time along with his unorthodox swordsmanship like Ike's doesn't help his swing speed.