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they took away player control and added auto combos. at least in SF most people have to put in a couple hours to do perfect combos off of hitcomfirm not spam X move till it lands cause its safe or get a knockdown and walk people off the stage :vSCV litarally felt like a street fighter with better graphics. They took out Fan Favorites too with no good reason. Seung Mi Na, Talim, Taki, Cassandra, Dhaslamel.
half of duckhunts moveset doesn't hit in a game with no DI, harmless techs like Fsmashing while holding an Item and peach ledge turnip free pull were removed, some characters can jab cancel still while others cannot...how we as players play the game turn it into something other than the initial design might have been BUT when you have characters that have everything they need to work in almost any given situation and characters who have had the same flaws multiple games in a row you have to ask "did they really go through everyone, and who decided X character needed this removed but Y character did not when it essentially functions the same way but now worse on character X than character Y?"That's my point lol If he changed something people would've gotten mad and he didn't people are still mad. It's a lose-lose situation for him, even though he tried his best to compromise. Game design isn't killing the game, we are
yeah i meant doesn't12/51 Up-Bs that don't kill :'D. VARIETY.
I'm assuming you meant these characters don't have a d-throw combo, because otherwise your post doesn't make sense. As an addendum to that, Greninja's up-throw functions basically the same as everyone else's d-throw, and Kirby uses d-throw to fair (I think?). Wii Fit's d-throw looks like it was meant to be a combo starter but it doesn't really work because lawl hitboxes.
Have you ever ftilted Fox with Brawl Sheik?Can someone explain to me why Brawl Sheik has a +3 matchup against Fox
You could combo him nearly to death with ftiltCan someone explain to me why Brawl Sheik has a +3 matchup against Fox
Sheik could lock Fox down with her f-tilt chains. He could try to DI away but since it's a f-tilt Sheik could just chase his movement. At around 90% she could sweetspot u-smash him for a KO.Can someone explain to me why Brawl Sheik has a +3 matchup against Fox
has no true combos from dthrow either or any of his throws. combos from fthrow instead of dthrow since the latter has no true followups and the former can lead to fair or RAR bair.yeah i meant doesn't
no kirbys dthrow doesnt have true combos.
WiiFit's dthrow either has too little hitstun or dumb endlag.
well I needed this
so does Duckhunt's Dthrow, but it still isn't badyeah i meant doesn't
no kirbys dthrow doesnt have true combos.
WiiFit's dthrow either has too little hitstun or dumb endlag.
That's the thing! It's because everyone is really critical of everything! If we gave Ganondorf a sword, he would either have to be weaker or/and slower and guess who has a sword is slower and weaker than Ganondorf? Ike. That would destroy Ike or Ganondorf's niche. You can't please anyone and you can't make anyone unique since everyone overlaps. People talk about Ganondorf being the ultimate punishing machine, but then you have arguements that Sheik, Fox, and Captain Falcon punish extremely well too. Or how the scary edgeguarding Ganondorf has also applies to Falco, Pikachu, Pit, and Kirby. Or how Ganondorf's raw power can be applied to Captain Falcon, Luigi, and Jigglypuff.@ Ffamran I'm not sure I can agree with you when there are some discrepencies. "characters each had their own niche" "Ganondorf's main issues right now are that without a safe way to deal with stuff at a range even with his massive natural range, he's screwed." IMO Ganon's niche is a walking death machine that hands out damage. How balanced would the game be if "If he had a sword like Ragnell, and could space well" ? You even said for example, "Superman in Injustice, anyone? I get it, Superman's all powerful, but in a fighting game, he doesn't need to be all-powerful like that." Ganon is a an absolute powerhouse, but he doesn't need to dominate the entire cast because "he doesn't need to be all-powerful like that" Why? Well, "There's a reason why Algol was banned in Soul Calibur IV and was nerfed to be a reasonable fighter in Soul Calibur V." What I'm trying to say is that you're being way too critical of something you can't change. Yeah, some changes weren't needed or wanted, but at the end of the day that's what we're left with. You say that Sakurai shouldn't stay true to the series, but look at us for example. Earlier, we were saying that he shouldn't have changed some of Zoroldo's moves and that it doesn't make sense, so imagine if he changed the entire moveset? He changed Down-B, most players just forgot it even existed.
Well, you have to first consider that Smash is directed towards a casual audience and the competitive scene doesn't experience a whole lot of love. We, at Smashboards, can easily point out certain weak points in a character because we look at it through more of a competitive POV. Could the same be done for someone looking through a casual POV? Maybe. As easily? No. A lot of my friends believe that Ness, Mewtwo, Jigglypuff, and Rosalinda are the most OP characters they have ever seen. Wanna know why? Ness has the back throw, Mewtwo has the up throw, Rosalinda has Luma, and Jiggs can rest. With that kind of thought process, can you really blame the developers for the character's shortcomings? I can't speak for them in regards to removing tech, but if I had to guess it might be the online feature (FG). We all know FG is not a place where the best of the best gather, so what happens when a competent player faces a bad one and uses tech that the "baddie" doesn't know about? Complaining and lots of it. When people complain, something is usually done to stop it; the result, something a lot of us more "competitive-minded" people hate. Example Link's jab, @Rizen has already expressed his feelings towards the subject. Falco's playstyle from Melee @ Ffamran has been talking about this and Ike. Marth's everything from Melee and Brawlthey took away player control and added auto combos. at least in SF most people have to put in a couple hours to do perfect combos off of hitcomfirm not spam X move till it lands cause its safe or get a knockdown and walk people off the stage :v
half of duckhunts moveset doesn't hit in a game with no DI, harmless techs like Fsmashing while holding an Item and peach ledge turnip free pull were removed, some characters can jab cancel still while others cannot...how we as players play the game turn it into something other than the initial design might have been BUT when you have characters that have everything they need to work in almost any given situation and characters who have had the same flaws multiple games in a row you have to ask "did they really go through everyone, and who decided X character needed this removed but Y character did not when it essentially functions the same way but now worse on character X than character Y?"
Now I finally know where @Potpourri got his avatar from.Oh, and Brawl Minus is hilarious. Played it for the first time in 3 years and Zelda is still my favorite character to play. Especially in the newest build, Zelda is a beautiful beautiful broken princess that still probably loses to the broken rushdowns of the game. But she actually forces approaches. If someone were to take Brawl Minus seriously and create a tier list, she'd probably be bad. But she can do stuff like this:
I'm not sure of what I just saw.
You're right, they're not. Plus, Falcon has those ridiculous disjoints. I usually use Phantom Slash against them. Sometimes it works, other times it does not.Jab comes out on frame 11. Falcon's dash grab comes out on frame 9. Nayru's has 32 frames of endlag and the hitboxes come out on frame 13. Zelda can just be grabbed out of shield. Idk what your point is because jab and Nayru's are not great options to stop Falcon's approach.
Now that you mentioned it, it does feels slightly clunky. But I feel Melee was more clunkier than Brawl.So, does Brawl feel clunky to anyone.
Brawl minus was my favourite Brawl mod. I liked it even more than P:M
How are they unique ?I think swordfighter and gunner are very unique
BURNT AT THE SPEED OF LIGHT
Ouch, where's the aloe-vera for that burn?
BURNT AT THE SPEED OF LIGHT
BURNT AT THE SPEED OF LIGHT
Sworfighter: unique for what he doesn't have sh aerials, reversals, easy kill set ups.How are they unique ?
I think I might be 20 pages behind.
BECAUSE I'M WATCHING AoT (or SNK) AND IT'S AMAZING.
Anyways gorls, I could use some photoshop help.
http://static.tumblr.com/0ed9e1b12f...bnc7fmh/qR9mrnfgk/tumblr_static_sidebar_1.png - I want it as an avatar, but backgrounds suck. Help pls.
Under rules there's something called "input assistance" which enables a 3 frame buffer.On the topic of Brawl mods, I tried out PM Zelda again. She's so different feeling. How do you even use the new Din's? I liked the 3.0 one where you just placed the mines, but now you can recall the fireball and....stuff happens?? Nayru's cancelling is cool. I'm trying to figure out how to cancel her teleport now. And Sheilda is <3.
I'm having some trouble actually playing the game though. I read that there's no input buffer. I didn't realize how reliant I was on it. I can barely function without it. Moves just...don't come out sometimes.
Also Wavedashing is impossible and L-Cancelling is gonna give me cramps if I play Fox/Sheik, lol.
I guess. XDSworfighter: unique for what he doesn't have sh aerials, reversals, easy kill set ups.
Gunner: OMG Gunner <3 <3 <3 this girl has beatuful spacings and set ups that only she can do so well
Did I undertood unique?
anyways found this\
How do you think I feel with Ike's Specials frame data? Stuff is missing like a 2% hit that's a part of Aether, Specials are never listed, and it's not homework, but a personal project! I was going to do Samus's after, but if the next data dump doesn't have labelled Specials, then Samus will have to find another chump to mine through the slums for her! ... And my thread was moderated so nobody can see my work.HOLY **** I'm finally done with this hw. ;-;
I've been working on it for like 3 hours with an insane headache. Uuuuuugh.
Sworfighter: unique for what he doesn't have sh aerials, reversals, easy kill set ups.
Gunner: OMG Gunner <3 <3 <3 this girl has beatuful spacings and set ups that only she can do so well
Did I undertood unique?
anyways found this\
They must never know of my forbidden loveHey where's the love for
He's unique af
Shower first and I'll put on my hazmat suit then we'll continue speaking again.They must never know of my forbidden love
He's a character known for farting and has an otherwise fairly uninspired moveset. More "lol ok" than unique.Hey where's the love for
He's unique af