Macchiato
Smash Hero
Bair < ShieldWell let's see 's approaches:
- Bair
- Dash Grab
- Falcon Kick [less reliable]
- Nair
- Uair [more effective on platforms]
Dash Grab is stopped by jab
Falcon Kick < Shield
Nair < Shield
Uair < Shield
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Bair < ShieldWell let's see 's approaches:
- Bair
- Dash Grab
- Falcon Kick [less reliable]
- Nair
- Uair [more effective on platforms]
*blinks* wha
Falcon has a crazy awesome mixup game. Fastfall empty hop into jab, perfect pivot (the longest perfect pivot in the game) jab/d-tilt, RAR b-air out of dash, dash grab, dash attack, empty hop dash in, SH n-air, SH falling up-air on shield -> jab, dash in shield, Raptor Boost/Falcon Kick, run behind turn-around jab, run behind Raptor Boost, crossup up-air and b-air, double jump fastfall d-air/n-air/dash grab... all of these, and more, are strong options for Falcon.
Falcon has more options in neutral than anyone but Sheik and maybe Pikachu (but only because of Quick Attack).
@ Macchiato here's what I meant. It's not like Falcon can just be shut out with jab (especially when Zelda's jab is frame 11). Nayru's is super laggy, too.Falcon only needs to approach if he doesn't have the lead. Din's Fire is beyond useless, you're never going to hit a character as fast as Falcon with that from long-range. If I have the lead as Falcon I'm going to sit and wait for you to approach me.
Falcon's neutral game is like, top 5.
It's not neutral that Falcon struggles in. It's disadvantage. He gets bodied in disadvantage, but in neutral he's a king.
WHOA! IT'S ALMOST LIEK DA SHIELD IS A MOVE MAID FUR BLOCKING ATTACKS!Bair < Shield
Dash Grab is stopped by jab
Falcon Kick < Shield
Nair < Shield
Uair < Shield
yeah but the rest can be shielded other than DG which is stopped by jab and nayru@ Macchiato here's what I meant. It's not like Falcon can just be shut out with jab (especially when Zelda's jab is frame 11). Nayru's is super laggy, too.
(Sorry for the notification, SolidSense)!
Jab comes out on frame 11. Falcon's dash grab comes out on frame 9. Nayru's has 32 frames of endlag and the hitboxes come out on frame 13. Zelda can just be grabbed out of shield. Idk what your point is because jab and Nayru's are not great options to stop Falcon's approach.yeah but the rest can be shielded other than DG which is stopped by jab and nayru
If you see them running at you, then throw it out. I played tweek's falcon a while ago and throwing out jab worked for stopping jab approaches.Jab comes out on frame 11. Falcon's dash grab comes out on frame 9. Nayru's has 32 frames of endlag and the hitboxes come out on frame 13. Zelda can just be grabbed out of shield. Idk what your point is because jab and Nayru's are not great options to stop Falcon's approach.
A jab that's slower than a dash grab.Jab comes out on frame 11. Falcon's dash grab comes out on frame 9. Nayru's has 32 frames of endlag and the hitboxes come out on frame 13. Zelda can just be grabbed out of shield. Idk what your point is because jab and Nayru's are not great options to stop Falcon's approach.
Wifi has this magical thing called lag. That in and of itself means that online matches cannot be used to correctly judge match ups. Nayru's is amazing on wifi because it's really hard to react to it with lag. You'll get punished for using it every time when playing a decent play offline, though.If you see them running at you, then throw it out. I played tweek's falcon a while ago and throwing out jab worked for stopping jos approaches.
Thanks! You have a very good Zelda as well and a good Swordfighter. That was an amazing Mii tbh@ S.F.L.R_9 Great ****ing games there I'm laughing my head off at some of them. Very nice Zelda/Shulk!
ok in theory, the zelda would input the jab first making it hit first. the falcon could shield but, correct me if im wrong, due to jab have like no endlag. Its pretty safe on shield.Wifi has this magical thing called lag. That in and of itself means that online matches cannot be used to correctly judge match ups. Nayru's is amazing on wifi because it's really hard to react to it with lag. You'll get punished for using it every time when playing a decent play offline, though.
Cheers! :3 The things you can do with a default Mii (I wish I was the one who came up with the name tho)Thanks! You have a very good Zelda as well and a good Swordfighter. That was an amazing Mii tbh
You play fire with fire sisI really ought to stop playing FG. Starting to feel like I've sort of hit the wall, and I'm just not improving any more (probably getting worse, if anything). It might be just because of wi-fi, but, while I can beat players who actually try to play the game properly, I keep getting scrubs who just come in and hit buttons, and will still beat me. Not exactly sure what to make of it. :/
I really ought to stop playing FG. Starting to feel like I've sort of hit the wall, and I'm just not improving any more (probably getting worse, if anything). It might be just because of wi-fi, but, while I can beat players who actually try to play the game properly, I keep getting scrubs who just come in and hit buttons, and will still beat me. Not exactly sure what to make of it. :/
It has like 9 frames of endlag, which is pretty decent. However, it's not like jab is going to do much to him, since he can still approach and then murder Zelda. Jab's hitboxes aren't too fantastic, either. And Falcon can always jump and use an aerial to start a combo.ok in theory, the zelda would input the jab first making it hit first. the falcon could shield but, correct me if im wrong, due to jab have like no endlag. Its pretty safe on shield.
It was recently pointed out that USmash OoS is actually faster than grabbing. NAir is even better but it lacks range.The recovery on his grabs is what throws me off the most about the character. Like damn I get punished every time I go for a grab so I now know why a lot of Villagers don't go for it.
What's your setup? Size/moveset. For what it's worth, Dapuffster plays default size.I'm not using an optimal Mii Brawler but my god this character is so fun
Melee knees are so easy to land lolNo, I will not live with again! I CANNOT LIVE WITH THE NERFED KNEE!
I came here to laugh at you.
Gamer is one of my favorite stages. No joke.Once again leaving lol
Gamer is ridiculous
this page is dedicated to 5-volt
You sis have great taste in stages jsGamer is one of my favorite stages. No joke.
okYou play fire with fire sis
Thanks Yeah, I'd love to get some games in against people here. Just as long as my internet co-operates :/ (it's not that bad for lag, it just randomly decides to not work sometimes).
Don't let it bother you that you're losing to bad people bc...it's Roll Glory lol. Don't take that place seriously. Just remember that you can beat good people and that you're a good player. If you want to give up FG then a ton of the gorls here would play with you
He's had Zelda in his last 2 or 3 strawpolls and she has consistently been the least voted for. I guess everyone hates Zorldo
It's not even a matter of characters being bad. What you're talking about is bad execution. I'm talking about bad design. Bad moveset concepts. Not only did Sm4sh got execution wrong, it also completely butchered every character's concept design by making everyone do exactly the same things. We have a roster of 51 characters that are all basically the same.The series as a whole has terrible character design. Why do you think characters like 64 Kirby, Melee Fox and Falco, Brawl Meta Knight, Falco, and Ganondorf, Smash 4 Diddy, and Zelda exists? Oh, yeah, bad character design.
Anyway, there is no way Ike's Eruption comes out a frame 11, right? That's probably when it can charge. The Japanese frame data listed it as 30 and that seems more plausible. Ike's Specials frame data is just pure horror... Falco's was too. Specials in general are pure horror.
I think she was second to last in the one after JiggsHe's had Zelda in his last 2 or 3 strawpolls and she has consistently been the least voted for. I guess everyone hates Zorldo
I use tall and thin.What's your setup? Size/moveset. For what it's worth, Dapuffster plays default size.
Beautiful.It's not even a matter of characters being bad. What you're talking about is bad execution. I'm talking about bad design. Bad moveset concepts. Not only did Sm4sh got execution wrong, it also completely butchered every character's concept design by making everyone do exactly the same things. We have a roster of 51 characters that are all basically the same.
In Sm4sh there's two types of characters. Those who grab you and then chain the same aerial attack 3 times, or those who have ONE special move that basically centralizes their whole moveset around it, with no unique or interesting individual qualities to them.
Tbh the only characters I find to be interesting by design are Rosalina, Pac-Man, Shulk, Villager and Bowser. The rest are just carbon copies with different colors and different visuals. The only thing that differentiates characters is whether they're strong due to execution and frame data or not, and by now I've grown bored of this.
Brawl was a terrible game due to its crappy mechanics, slow engine and a bunch of other problems, but at least the character design was great. Peach was unique, the ICs were unique, Zelda was unique, Ness was unique, Snake was SUPER unique, Olimar was unique, DDD was unique, Link was unique, even the three furries were unique when grouped together and in comparison to the rest of the cast. Characters actually felt different from each other, and you had to give some time to every character in order to find the potential of all of their tools.
In Sm4sh everyone does the same thing. Grab, d-throw, fair/nair/uair... and that's it. Sure, there are other moves and whatnot, but in general everyone is basically just the same thing.
That's why Sm4sh's design is bad, not because characters have dumb frame data or reach. It's because barely any character in this game has individuality.
Honestly interested in which characters are whichIn Sm4sh there's two types of characters. Those who grab you and then chain the same aerial attack 3 times, or those who have ONE special move that basically centralizes their whole moveset around it, with no unique or interesting individual qualities to them.
I'll quit Smash if violates Zelda like he did Rosalina. And having the entire Rosalinda cult playing Zelda would be enough for me to jump off a cliff or something.but at least we can take pride in knowing that anyone that likes Rosie secretly likes Zelda too since Rosie is Zelda with a few different moves.
i dont think sonic is as bad as it is for rosalina. at least she has fsmash to beat spin dash. its still unfavorable but imo its really not that badI'll quit Smash if violates Zelda like he did to Rosalina. And having the entire Rosalinda cult playing Zelda would be enough for me to jump off a cliff or something.
He meant the user, dude.i dont think sonic is as bad as it is for rosalina. at least she has fsmash to beat spin dash. its still unfavorable but imo its really not that bad
BRAWLER IS BS
Have you ever heard of quality over quantity? Sure, Smash 4 has a lot of characters and the game is accessible for everyone, but when every character feels the same or very similar, you've got a problem.Yeah, Brawl characters were unique... so?