You guys have a landing hitbox though :v
Which if it was common knowledge, is completely punishable. People think that when Falco lands, he's dead meat. That only applies to anything that isn't Fair. Bair is great, but it does nothing to shields which Falco needs since he can't abuse air speed like Yoshi or Wolf in Brawl. Ike's Bair pushes people in shield, Shulk's range is just amazing, and Sheik's moves are just so lagless she can Fair, jump and Fair again or grab. Of the frame 4 Bair users, Wii Fit Trainer has range to her Bair, Mega Man's disjointed, and Sheik's well, Sheik. Falco doesn't have any of that and neither does Lucina or Zelda. Falco being able to push shields would help so much to his game plan since while Fox's doesn't, his air speed is somewhat decent and he can run away while Falco can't. Lucina's (and Marth's) landing lag should be changed or that she could have "tippers" that push shields, but doesn't do any extra damage, knockback, or anything just for the sake of making her safer or her moves could just do passive shield damage like DK. Zelda's lightning kicks should do at least 25% on shields if not just outright break them or push people like her lightning kicks had windboxes.
Zelda's LL is really awful with 22/23/25/22/21 across the board (that's in nair fair bair uair dair order). Pikachu has it even worse with 25/15/30/24/40. 15 frames for fair isn't bad, but the rest is pretty awful. Bowser's landing lag is just painful to look at.
Sheik really relies on minimal landing lag, though. If she couldn't combo, then she'd be a ton worse. She needs to have stupid frame date because she cannot kill. She probably could be toned down a bit by giving her worse frame data but giving her some kill power. Maybe her frame data as of now is a bit over the top.
I have no idea why Zelda's landing lag resembles a sword user. Seriously? The fact her lightning kicks are very punishable in general makes it stupid to have that much landing lag. 15 would be great for her Fair and Bair.
Pikachu's landing lag makes it so Pikachu doesn't make Sheik look slow with aerials. Could you imagine what Pikachu's landing lag on average was 15? Pikachu's sheer speed and small hurtbox would make Sheik and Diddy look like honest characters with that landing lag. Pikachu is just annoying as of now whereas pre-patch Diddy and Sheik are stupidly annoying. 2 more frames on Sheik's Nair and Fair would be okay since it's kind of stupid how she can ignore shields like that with her Fair while Fox so much as tries to space a Nair gets bopped because of the range and air speed difference and his Bair is more of pressuring.
Falco's Nair having 15 frames of landing lag just feels stupid since it has so little range and no landing hitbox versus ZSS's who can space her Nair and cover things, Link and Sheik's Nair with it's great range for a sex kick, Shulk's Nair for it's amazing range, and even Captain Falcon and Ike whose Nairs are slower than Falco's, but they have good range and coverage. Sure, it makes sense for Sonic's to have 16 frames since it does cover him and he has his dashing speed, Spin Dash and Charge along with his other ground moves to cover him, but Falco can't get away with a lot of things. He can Nair to "approach", but he can't Nair, land, and follow up like Fox or even Link because of the range and knockback issue - he needs to land the last, frame 21 hit to cause any knockback. And then there's Rosalina whose Nair has 11 frames of landing lag, but lunar landing makes that mean nothing...
Dair having 26 frames is already stupid considering the startup, his poor air speed, durability, and ground speed compared to Captain Falcon and Ganondorf. Captain Falcon can whiff a Dair and make it out, Ganondorf tanks hits and his Dair can break shields, Falco's? The hit lag makes it so that people are aware of the move and they can grab him while his Dair does little shield damage. Why the hell does he even have hit lag on that move? Or Lucario and having hit lag on his moves? Seriously...
When you have a semi-clone of a character who already has issues with shields, but was able to make up for with speed while the semi-clone had a decent projectile made broken in Brawl and was removed, you end up with a character incredibly unsafe on shield and who has no way around shields other than, "OH!, I read that! I seent that with my pheasant eyes!" Add in a slow grab compared to Melee and poor horizontal mobility, well, you end up with a character whose whole picture wasn't looked at. Same with Zelda and Lucina. Marth had tippers to deal with shields, without that, Lucina's screwed. No shield pushing, the amount of precision needed, and bad landing lag hurts Zelda a lot.
It's like they saw the "bad", broken things in Brawl (and Melee), but instead of finding a way to tame them or make them work, but in a fair way, they just straight killed everything. Falco chaingrabbed in Brawl and destroyed a lot of people? Better make his grab slower than Ganondorf's. Falco laser spammed in Brawl and camped his way to victory? Better make it so he takes a full second to put away his Blaster. Falco's Dair spikes too fast? Better give it 11 frames of startup and make the landing lag slower than Captain Falcon's. Falco Phantasm spikes? Better make it so it has no hitbox on Falco. Marth can short hop Fair twice? Better kill his auto-cancel. Zelda exists? Better program her with a turtle stepping on the keyboard. Captain Falcon was bad in Brawl? Better give him massive disjoints. Sonic was bad in Brawl? Better make him as strong as Captain Falcon. Diddy was okay in Brawl? Better give him stretchy limbs.
Er... what happened to looking at Melee for Falco? If I recall from looking at stuff, he couldn't spam lasers like in Brawl and without wavedashing or wave-shining, he wouldn't be able to Blaster-boost his way from one end to the other. It would have been just a projectile that auto-cancels and if the range was really that bad, make it so it covers about half of FD instead of the entire length in Brawl. I mean, who's fault is it that he had a Blaster like that in Brawl and that the game allowed for chaingrabs. Yes, developers don't expect people to do certain things, but there should have been a red light when Falco was able to fire two lasers that stun, auto-cancel upon landing, and continue. I mean, if Marth and Luci could auto-cancel their Fairs and could only use it once in the air, it would be much better than not being able to auto-cancel at all or them being able to use it twice in the air and auto-cancel. Diddy did not need a range increase from Brawl and because of how this game works, he would be fine without that range increase. I would even say that he could still be top 10 with his Brawl range. The game's balanced, but there are things that feel really off and feel like there wasn't enough thought onto it.