FML DIED EVERY SINGLE TIME BY DISABLE -> USMASH
Crappy gimmick that ended up working on me smh I suck. :///////
Typical response from anyone: "Don't get hit".
Anyway, challenging Mewtwo from the top, front, and perhaps the back might not be good while in the air, especially for characters with sweet-spot aerials or short range since Mewtwo's tail is a massive disjoint - it's all wiggly and ****. Mewtwo's Dair supposedly comes out at frame 15 and even though Nair is fairly fast - frame 6? -, I don't think Mewtwo has an option against Zelda's Uair even though it's slowish because it's a disjoint and rising Nair might work along with perhaps Nayru's Love.
Also, Mewtwo's freaking Dtilt spamming and Up Smash connecting so freaking well compared to a special, sassy princess. The end lag on Dtilt is almost nonexistent, it does 5%, and it sets up for a Fair or whatever. The Mewtwo didn't do it, but apparently, Nair doesn't have a landing hitbox like it did in Melee, so while there might not be a lot of end lag, Mewtwo's not going to get much out of it unlike Falco's landing Fair and I believe Pikachu's landing Bair.
Edit: One more thing, hi Phillip.
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)