JigglyZelda003
Smash Hero
please ninty dont delete my replays again lol
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At least if they do, we'll know that there is a chance that Zelda may have gotten better.please ninty dont delete my replays again lol
if they nerf it to buff everything else i'll take it, but if not then leave Zelda's hail mary alone :vAt least if they do, we'll know that there is a chance that Zelda may have gotten better.
I still get a bad feeling they'll nerf Up-B tho
yesWould a minor Elevator nerf really be that bad?
Elevator is like the only high risk high reward upB, everyone else can fast fall as soon as the animation is up but Zelda is stuck waiting. i'd give up Elevator for the Shulk/Ike treatment buffs plus some, but if not then leave it alone.If they nerf FW, they'll have to nerf every other high risk/reward upB, of which there are many.
Phantom pushes opponent back even at point blankJab now does 8% from 6%
Dtilt does 5.5% or something like that now (1% buff?)
Utilt feels faster (needs testing)
I'm not sure if Bair/Fair got less lag, I never used them unless I knew they'd land, so I'm not familiar with how laggy they usually are (but still obvi laggy).
All of her specials feel the same (unfortunatley).
I'm trying really hard to get the dead zone on Phantom, but you seem to be right, looks like they at least did something to make it less useless. Yay, now I can casually throw out a Phantom that won't pull an actual phantom (bad joke) and go through my opponent. I wonder how effective this will actually be.Phantom pushes opponent back even at point blank
Utilt, Fair & Bair feel the same tho
Dtilt>Uair could combo before, but it was very strict on timing and they had to actually DI towards you. Maybe it's easier now?Even though Peach is my main I tested my second Zelda first lawl
Phantom's buff windbox is real! At low charges the windbox will carry them into the hitbox even at point blank range, at higher charges they will not get hit by the hitbox but they will be carried away by the windbox so you're safe. If there's a little bit of distance between you and the opponent, the windbox will carry them even if you charge it a lot. This move may actually be usable now!!
Has Dtilt > Uair always been a combo at 100% on Mario? If not it is now, until Dtilt sends him too high (at about 130%).
Jab does 8% as mentioned above.
Not much else I can find so far.
You're right! I just tested it and the landing lag definitely is less.Ariel din's fire landing lag drastically reduced
Or a wider AC window
Are you a WIZARD?maybe even a Dtilt damage increase. I mean, dtilt does as much as a flub kick. A flub Lagning Kick. Heck, it's weaker than Sheik's. It should do 5-6% (5.5 works too) imo.
I really hope that Dair thing is just placebo...her spike is one of her best moves offstage, and a KB decrease would mean it's much less deadly...Posted this in the social too (I'm new, go figure) but significant change to Down Air. Much bigger sweetspot and much less knockback. It wouldn't pop up grounded ROB (my testing buddy) until 50%. Also it true comboed into upsmash at like 70%, which is awesome, but it does mean Dair to Uair might not work until later. still testing.
Also I was about to post the landing lag thing on dins but you beat me to it
I seriously can't believe that actually happened LOL.Are you a WIZARD?
I'm really confident this isn't just placebo, but I actually think it's a buff. I can now dair almost right next to my opponent and get the sweetspot, and it still has enough hitstun so I don't get punished. It's probably a thing to do with knockback scaling. Also combo's into itself if they miss the tech (we greninja now?) and Ftilt/Utilt/Upsmash much more consistently.I really hope that Dair thing is just placebo...her spike is one of her best moves offstage, and a KB decrease would mean it's much less deadly...
I seriously can't believe that actually happened LOL.
They basically made the windbox bigger and stronger, which means the move won't whiff at point blank. It's easier to just try it out.Can someone explain to me what they changed about phantom? And can it actually be a useful move in the neutral?